1d3f659c1d
make ClientBuilder/SwarmBuilder Send
2025-05-02 02:41:14 +00:00
881055e587
fix InstanceName desync
2025-05-02 01:20:25 +00:00
b3af8d73fa
update to bevy 0.16
2025-04-25 01:10:03 -01:00
65c9f555b0
unused import
2025-04-24 16:46:46 -09:00
c84b3161ae
info log on DisconnectEvent
2025-04-24 17:13:56 -08:00
adef9bf37b
always insert Swarm before any systems can start running
2025-04-24 20:55:58 -03:30
89bc5ca91e
update RawConnection::state when start_configuration is received
2025-04-24 11:12:47 -12:45
8012fb90b5
update serialization for set_player_team
2025-04-25 07:24:12 +09:00
8045b4eda2
add StartJoinServerEvent to allow joining servers exclusively from ecs
2025-04-19 23:51:19 -04:30
ae3722d72c
send correct uuid in offline mode
2025-04-19 23:49:11 +05:00
e86087366f
box display_name in PlayerInfo to make it smaller
2025-04-18 01:09:49 +02:00
ad45cf5431
allow disabling Event::Packet with a crate feature
2025-04-17 10:15:14 -12:45
43d7c428e3
fix another panic on disconnect and slightly optimize client events loop
2025-04-18 00:32:31 +02:00
mat
3f60bdadac
Move login state to the ECS ( #213 )
...
* use packet handlers code for login custom_query
* initial broken implementation for ecs-only login
* fixes
* run Update schedule 60 times per second and delete code related to run_schedule_sender
* fix tests
* fix online-mode
* reply to query packets in a separate system and make it easier for plugins to disable individual replies
* remove unused imports
2025-04-17 16:16:51 -05:00
66174fc7d4
clippy and fix broken doc tests
2025-04-16 07:13:09 +04:00
a9820dfd79
make goto async and clean up some examples
2025-04-15 22:04:43 -04:30
fd27ca3bec
release 0.12.0+mc1.21.5
2025-04-13 05:30:40 +03:00
960b840536
Revert "Release 0.12.0"
...
This reverts commit e2945b90a9
.
2025-04-12 13:33:07 -12:45
e2945b90a9
Release 0.12.0
...
azalea@0.12.0
azalea-auth@0.12.0
azalea-block@0.12.0
azalea-block-macros@0.12.0
azalea-brigadier@0.12.0
azalea-buf@0.12.0
azalea-buf-macros@0.12.0
azalea-chat@0.12.0
azalea-client@0.12.0
azalea-core@0.12.0
azalea-crypto@0.12.0
azalea-entity@0.12.0
azalea-inventory@0.12.0
azalea-inventory-macros@0.12.0
azalea-language@0.12.0
azalea-physics@0.12.0
azalea-protocol@0.12.0
azalea-protocol-macros@0.12.0
azalea-registry@0.12.0
azalea-registry-macros@0.12.0
azalea-world@0.12.0
Generated by cargo-workspaces
2025-04-12 21:08:44 -05:00
7dcc86e266
remove unwrap in Hello packet handler
2025-04-05 06:37:36 +08:00
adf8a604c4
fix ordering for handle_attack_queued
2025-04-04 13:48:48 -08:45
efc28db6cf
remove unnecessary ecs system ordering for handle_outgoing_packets
2025-04-05 01:46:14 +03:30
f250978cdd
send attack packets at the end of the tick
2025-04-05 00:50:39 +03:30
5fd57fd630
don't require mut for functions in Client and add some more convenience functions
2025-04-04 16:05:06 -04:30
e99ae608b6
rename ChatPacket::username and uuid to sender and sender_uuid
...
also adds more convenience functions to Client
2025-04-04 18:24:22 -02:00
1fd0292590
rename ChatPacket::username and uuid to sender and sender_uuid
2025-04-04 06:23:19 -14:00
09d515c8cd
breaking change: send azalea::Event::Spawn every time we switch worlds instead of only once ever
2025-04-04 18:09:19 +00:00
5272db8bb4
remove executable bit from files
2025-04-04 15:56:06 +00:00
635bed9fcb
fix compilation related to carried_item
2025-03-29 23:39:02 +00:00
43ebbee94a
update ServerboundContainerClick to use HashedStack from 1.21.5
2025-03-29 23:10:55 +00:00
4e5c551d65
fix entity deindexing happening at the wrong time
2025-03-28 00:54:17 +00:00
02de98240f
fix not replying to ping packets in config state
2025-03-27 21:28:13 +00:00
mat
ef357fdf36
1.21.5 ( #198 )
...
* 25w02a
* move item_components codegen to a different module
* remove outdated test
* 25w03a
* start updating to 24w09b
* 1.21.5-pre2
* fix broken packets
* 1.21.5-rc2
* merge main
* delete unused acket_handling
* 1.21.5
2025-03-25 11:17:39 -05:00
8af265e48b
PongPlugin
2025-03-25 05:16:10 +00:00
4c53498f07
ignore clippy warning on spawn_listener
2025-03-25 04:32:03 +00:00
EightFactorial
b25474ad66
Wait for plugins to load before starting the ECS ( #212 )
...
* Wait for plugins to load before starting the ECS
Also runs `App:finish()` after plugins finish loading.
* Forgot to run `App::cleanup()`
Oops haha
* copy a check from bevy and don't busywait
---------
Co-authored-by: mat <git@matdoes.dev>
2025-03-24 23:30:33 -05:00
656162d218
make events channel in Client::start_client optional
2025-03-25 04:06:47 +00:00
aa2039c868
upgrade deps and slightly improve docs
2025-03-20 03:35:59 +00:00
5c7332b469
add Event::Spawn
2025-03-20 03:30:57 +00:00
13d5cbed1f
document Position default
2025-03-20 01:49:15 +00:00
75efbc83fd
make SendPacketEvent a bevy trigger
2025-03-19 21:35:47 +00:00
mat
b0bd992adc
Fluid physics fixes ( #210 )
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* start fixing code related to fluid physics
* implement force_solid for blocks
* afk pool test
2025-03-16 13:41:17 -05:00
a95408cbcc
fix broken doc links
2025-03-16 04:36:42 +00:00
Gjum
aeff08f5fa
update dead wiki.vg links ( #209 )
2025-03-13 17:03:42 -05:00
f8140e4188
use RawConnection to write reply after getting start_configuration
2025-03-13 21:21:59 +00:00
713b312167
correctly accept resource packs while in config state
2025-03-13 21:01:37 +00:00
7a192acc99
properly remove from the EntityIdIndex component on despawn
2025-03-13 20:13:58 +00:00
e9a5df2e87
remove EntityBundle on start_configuration
2025-03-07 19:17:23 +00:00
42c79043cf
don't send game packets when outside of the game state
2025-03-07 19:11:24 +00:00
cf66c4be10
fix despawning entities on dimension change
2025-03-06 04:11:19 +00:00