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upgrade deps and slightly improve docs

This commit is contained in:
mat 2025-03-20 03:35:59 +00:00
parent 5c7332b469
commit aa2039c868
4 changed files with 416 additions and 219 deletions

623
Cargo.lock generated

File diff suppressed because it is too large Load diff

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@ -688,7 +688,11 @@ impl Client {
/// receives the login packet, its true position may be set ticks
/// later.
pub fn position(&self) -> Vec3 {
Vec3::from(&self.component::<Position>())
Vec3::from(
&self
.get_component::<Position>()
.expect("the client's position hasn't been initialized yet"),
)
}
/// Get the position of this client's eyes.

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@ -60,6 +60,7 @@ use crate::{
/// Note: Events are sent before they're processed, so for example game ticks
/// happen at the beginning of a tick before anything has happened.
#[derive(Debug, Clone)]
#[non_exhaustive]
pub enum Event {
/// Happens right after the bot switches into the Game state, but before
/// it's actually spawned. This can be useful for setting the client
@ -72,8 +73,8 @@ pub enum Event {
/// Fired when we receive a login packet, which is after [`Event::Init`] but
/// before [`Event::Spawn`]. You usually want [`Event::Spawn`] instead.
///
/// Your position will be [`Vec3::ZERO`] immediately after you receive this
/// packet, but it'll be ready by the time you get [`Event::Spawn`].
/// Your position may be [`Vec3::ZERO`] immediately after you receive this
/// event, but it'll be ready by the time you get [`Event::Spawn`].
///
/// [`Vec3::ZERO`]: azalea_core::position::Vec3::ZERO
Login,

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@ -539,6 +539,7 @@ impl Default for SwarmBuilder<NoState, NoSwarmState, (), ()> {
/// An event about something that doesn't have to do with a single bot.
#[derive(Clone, Debug)]
#[non_exhaustive]
pub enum SwarmEvent {
/// All the bots in the swarm have successfully joined the server.
Login,