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https://github.com/mat-1/azalea.git
synced 2025-08-02 06:16:04 +00:00
remove unnecessary ecs system ordering for handle_outgoing_packets
This commit is contained in:
parent
f250978cdd
commit
efc28db6cf
7 changed files with 10 additions and 26 deletions
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@ -17,24 +17,21 @@ use crate::packet::login::InLoginState;
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pub struct BrandPlugin;
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impl Plugin for BrandPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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handle_end_login_state.before(crate::packet::config::handle_outgoing_packets),
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);
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app.add_systems(Update, handle_end_login_state);
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}
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}
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pub fn handle_end_login_state(
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mut commands: Commands,
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mut removed: RemovedComponents<InLoginState>,
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query: Query<&ClientInformation>,
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mut send_packet_events: EventWriter<SendConfigPacketEvent>,
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) {
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for entity in removed.read() {
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let mut brand_data = Vec::new();
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// azalea pretends to be vanilla everywhere else so it makes sense to lie here
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// too
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"vanilla".azalea_write(&mut brand_data).unwrap();
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send_packet_events.send(SendConfigPacketEvent::new(
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commands.trigger(SendConfigPacketEvent::new(
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entity,
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ServerboundCustomPayload {
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identifier: ResourceLocation::new("brand"),
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@ -53,7 +50,7 @@ pub fn handle_end_login_state(
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};
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debug!("Writing ClientInformation while in config state: {client_information:?}");
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send_packet_events.send(SendConfigPacketEvent::new(
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commands.trigger(SendConfigPacketEvent::new(
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entity,
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ServerboundClientInformation {
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information: client_information.clone(),
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@ -19,7 +19,6 @@ use bevy_ecs::{
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use handler::{SendChatKindEvent, handle_send_chat_kind_event};
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use uuid::Uuid;
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use super::packet::game::handle_outgoing_packets;
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use crate::client::Client;
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pub struct ChatPlugin;
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@ -30,11 +29,7 @@ impl Plugin for ChatPlugin {
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.add_event::<ChatReceivedEvent>()
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.add_systems(
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Update,
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(
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handle_send_chat_event,
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handle_send_chat_kind_event.after(handle_outgoing_packets),
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)
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.chain(),
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(handle_send_chat_event, handle_send_chat_kind_event).chain(),
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);
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}
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}
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@ -16,7 +16,6 @@ use bevy_app::{App, Plugin, Update};
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use bevy_ecs::prelude::*;
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use tracing::{error, trace};
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use super::packet::game::handle_outgoing_packets;
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use crate::{
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InstanceHolder, interact::handle_block_interact_event, inventory::InventorySet,
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packet::game::SendPacketEvent, respawn::perform_respawn,
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@ -33,7 +32,6 @@ impl Plugin for ChunksPlugin {
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handle_chunk_batch_finished_event,
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)
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.chain()
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.before(handle_outgoing_packets)
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.before(InventorySet)
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.before(handle_block_interact_event)
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.before(perform_respawn),
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@ -31,7 +31,6 @@ use bevy_ecs::{
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use derive_more::{Deref, DerefMut};
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use tracing::warn;
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use super::packet::game::handle_outgoing_packets;
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use crate::{
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Client,
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attack::handle_attack_event,
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@ -56,7 +55,6 @@ impl Plugin for InteractPlugin {
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handle_block_interact_event,
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handle_swing_arm_event,
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)
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.before(handle_outgoing_packets)
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.after(InventorySet)
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.after(perform_respawn)
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.after(handle_attack_event)
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@ -26,7 +26,6 @@ use bevy_ecs::{
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};
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use tracing::{error, warn};
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use super::packet::game::handle_outgoing_packets;
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use crate::{
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Client, local_player::PlayerAbilities, packet::game::SendPacketEvent, respawn::perform_respawn,
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};
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@ -47,7 +46,7 @@ impl Plugin for InventoryPlugin {
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handle_menu_opened_event,
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handle_set_container_content_event,
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handle_container_click_event,
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handle_container_close_event.before(handle_outgoing_packets),
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handle_container_close_event,
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handle_client_side_close_container_event,
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)
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.chain()
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@ -2,7 +2,6 @@ use azalea_protocol::packets::game::s_client_command::{self, ServerboundClientCo
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use bevy_app::{App, Plugin, Update};
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use bevy_ecs::prelude::*;
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use super::packet::game::handle_outgoing_packets;
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use crate::packet::game::SendPacketEvent;
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/// Tell the server that we're respawning.
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@ -16,7 +15,7 @@ pub struct RespawnPlugin;
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impl Plugin for RespawnPlugin {
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fn build(&self, app: &mut App) {
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app.add_event::<PerformRespawnEvent>()
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.add_systems(Update, perform_respawn.before(handle_outgoing_packets));
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.add_systems(Update, perform_respawn);
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}
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}
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@ -1,7 +1,7 @@
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use azalea_client::InConfigState;
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use azalea_client::chunks::handle_chunk_batch_finished_event;
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use azalea_client::inventory::InventorySet;
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use azalea_client::packet::config::{SendConfigPacketEvent, handle_outgoing_packets};
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use azalea_client::packet::config::SendConfigPacketEvent;
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use azalea_client::packet::game::SendPacketEvent;
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use azalea_client::packet::{death_event_on_0_health, game::ResourcePackEvent};
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use azalea_client::respawn::perform_respawn;
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@ -24,7 +24,6 @@ impl Plugin for AcceptResourcePacksPlugin {
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.after(death_event_on_0_health)
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.after(handle_chunk_batch_finished_event)
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.after(InventorySet)
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.before(handle_outgoing_packets)
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.after(azalea_client::brand::handle_end_login_state),
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);
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}
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@ -33,7 +32,6 @@ impl Plugin for AcceptResourcePacksPlugin {
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fn accept_resource_pack(
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mut events: EventReader<ResourcePackEvent>,
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mut commands: Commands,
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mut send_config_packet_events: EventWriter<SendConfigPacketEvent>,
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query_in_config_state: Query<Option<&InConfigState>>,
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) {
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for event in events.read() {
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@ -42,14 +40,14 @@ fn accept_resource_pack(
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};
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if in_config_state_option.is_some() {
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send_config_packet_events.send(SendConfigPacketEvent::new(
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commands.trigger(SendConfigPacketEvent::new(
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event.entity,
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config::ServerboundResourcePack {
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id: event.id,
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action: config::s_resource_pack::Action::Accepted,
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},
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));
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send_config_packet_events.send(SendConfigPacketEvent::new(
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commands.trigger(SendConfigPacketEvent::new(
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event.entity,
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config::ServerboundResourcePack {
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id: event.id,
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