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fix ordering for handle_attack_queued
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parent
efc28db6cf
commit
adf8a604c4
3 changed files with 5 additions and 3 deletions
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@ -33,7 +33,9 @@ impl Plugin for AttackPlugin {
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(
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increment_ticks_since_last_attack,
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update_attack_strength_scale.after(PhysicsSet),
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handle_attack_queued.before(super::tick_end::game_tick_packet),
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handle_attack_queued
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.before(super::tick_end::game_tick_packet)
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.after(super::movement::send_sprinting_if_needed),
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)
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.chain(),
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);
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@ -287,7 +287,7 @@ pub fn send_player_input_packet(
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}
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}
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fn send_sprinting_if_needed(
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pub fn send_sprinting_if_needed(
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mut query: Query<(Entity, &MinecraftEntityId, &Sprinting, &mut PhysicsState)>,
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mut commands: Commands,
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) {
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@ -77,7 +77,7 @@ pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
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commands.register(literal("down").executes(|ctx: &Ctx| {
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let source = ctx.source.clone();
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tokio::spawn(async move {
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let mut bot = source.lock().bot.clone();
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let bot = source.lock().bot.clone();
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let position = BlockPos::from(bot.position());
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source.lock().reply("mining...");
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bot.mine(position.down(1)).await;
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