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Wait for plugins to load before starting the ECS (#212)
* Wait for plugins to load before starting the ECS Also runs `App:finish()` after plugins finish loading. * Forgot to run `App::cleanup()` Oops haha * copy a check from bevy and don't busywait --------- Co-authored-by: mat <git@matdoes.dev>
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1 changed files with 18 additions and 2 deletions
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@ -4,6 +4,7 @@ use std::{
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io,
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net::SocketAddr,
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sync::Arc,
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thread,
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time::{Duration, Instant},
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};
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@ -39,7 +40,7 @@ use azalea_protocol::{
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resolver,
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};
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use azalea_world::{Instance, InstanceContainer, InstanceName, PartialInstance};
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use bevy_app::{App, Plugin, PluginGroup, PluginGroupBuilder, Update};
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use bevy_app::{App, Plugin, PluginGroup, PluginGroupBuilder, PluginsState, Update};
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use bevy_ecs::{
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bundle::Bundle,
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component::Component,
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@ -60,7 +61,7 @@ use tokio::{
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},
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time,
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};
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use tracing::{debug, error};
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use tracing::{debug, error, info};
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use uuid::Uuid;
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use crate::{
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@ -880,6 +881,21 @@ pub fn start_ecs_runner(
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run_schedule_receiver: mpsc::Receiver<()>,
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run_schedule_sender: mpsc::Sender<()>,
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) -> Arc<Mutex<World>> {
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// this block is based on Bevy's default runner:
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// https://github.com/bevyengine/bevy/blob/390877cdae7a17095a75c8f9f1b4241fe5047e83/crates/bevy_app/src/schedule_runner.rs#L77-L85
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if app.plugins_state() != PluginsState::Cleaned {
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// Wait for plugins to load
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if app.plugins_state() == PluginsState::Adding {
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info!("Waiting for plugins to load ...");
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while app.plugins_state() == PluginsState::Adding {
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thread::yield_now();
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}
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}
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// Finish adding plugins and cleanup
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app.finish();
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app.cleanup();
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}
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// all resources should have been added by now so we can take the ecs from the
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// app
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let ecs = Arc::new(Mutex::new(std::mem::take(app.world_mut())));
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