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fix despawning entities on dimension change

This commit is contained in:
mat 2025-03-06 04:11:05 +00:00
parent c9022e8f67
commit cf66c4be10
5 changed files with 141 additions and 17 deletions

View file

@ -207,18 +207,22 @@ impl GamePacketHandler<'_> {
as_system::<(
Commands,
Query<(
&GameProfileComponent,
&ClientInformation,
Option<&mut InstanceName>,
Option<&mut LoadedBy>,
&mut EntityIdIndex,
&mut InstanceHolder,
)>,
Query<
(
&GameProfileComponent,
&ClientInformation,
Option<&mut InstanceName>,
Option<&mut LoadedBy>,
&mut EntityIdIndex,
&mut InstanceHolder,
),
With<LocalEntity>,
>,
EventWriter<InstanceLoadedEvent>,
ResMut<InstanceContainer>,
ResMut<EntityUuidIndex>,
EventWriter<SendPacketEvent>,
Query<&mut LoadedBy, Without<LocalEntity>>,
)>(
self.ecs,
|(
@ -228,6 +232,7 @@ impl GamePacketHandler<'_> {
mut instance_container,
mut entity_uuid_index,
mut send_packet_events,
mut loaded_by_query,
)| {
let (
game_profile,
@ -317,6 +322,11 @@ impl GamePacketHandler<'_> {
&mut instance_holder.instance.write(),
);
// every entity is now unloaded by this player
for mut loaded_by in &mut loaded_by_query.iter_mut() {
loaded_by.remove(&self.player);
}
// update or insert loaded_by
if let Some(mut loaded_by) = loaded_by {
loaded_by.insert(self.player);
@ -1413,16 +1423,20 @@ impl GamePacketHandler<'_> {
as_system::<(
Commands,
Query<(
&mut InstanceHolder,
&GameProfileComponent,
&ClientInformation,
)>,
Query<
(
&mut InstanceHolder,
&GameProfileComponent,
&ClientInformation,
),
With<LocalEntity>,
>,
EventWriter<_>,
ResMut<InstanceContainer>,
Query<&mut LoadedBy, Without<LocalEntity>>,
)>(
self.ecs,
|(mut commands, mut query, mut events, mut instance_container)| {
|(mut commands, mut query, mut events, mut instance_container, mut loaded_by_query)| {
let (mut instance_holder, game_profile, client_information) =
query.get_mut(self.player).unwrap();
@ -1461,6 +1475,11 @@ impl GamePacketHandler<'_> {
);
instance_holder.instance = weak_instance;
// every entity is now unloaded by this player
for mut loaded_by in &mut loaded_by_query.iter_mut() {
loaded_by.remove(&self.player);
}
// this resets a bunch of our components like physics and stuff
let entity_bundle = EntityBundle::new(
game_profile.uuid,

View file

@ -0,0 +1,97 @@
use azalea_client::{InConfigState, InGameState, test_simulation::*};
use azalea_core::{
delta::PositionDelta8,
position::{ChunkPos, Vec3},
resource_location::ResourceLocation,
};
use azalea_entity::{LocalEntity, metadata::Cow};
use azalea_protocol::packets::{
ConnectionProtocol,
config::{ClientboundFinishConfiguration, ClientboundRegistryData},
game::ClientboundAddEntity,
};
use azalea_registry::DimensionType;
use azalea_world::InstanceName;
use bevy_ecs::{entity::Entity, query::With};
use bevy_log::tracing_subscriber;
use simdnbt::owned::{NbtCompound, NbtTag};
use uuid::Uuid;
#[test]
fn test_despawn_entities_when_changing_dimension() {
let _ = tracing_subscriber::fmt::try_init();
let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
simulation.receive_packet(ClientboundRegistryData {
registry_id: ResourceLocation::new("minecraft:dimension_type"),
entries: vec![
(
ResourceLocation::new("minecraft:overworld"),
Some(NbtCompound::from_values(vec![
("height".into(), NbtTag::Int(384)),
("min_y".into(), NbtTag::Int(-64)),
])),
),
(
ResourceLocation::new("minecraft:nether"),
Some(NbtCompound::from_values(vec![
("height".into(), NbtTag::Int(256)),
("min_y".into(), NbtTag::Int(0)),
])),
),
]
.into_iter()
.collect(),
});
simulation.tick();
simulation.receive_packet(ClientboundFinishConfiguration);
simulation.tick();
//
// OVERWORLD
//
simulation.receive_packet(make_basic_login_packet(
DimensionType::new_raw(0), // overworld
ResourceLocation::new("azalea:a"),
));
simulation.tick();
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
simulation.tick();
// spawn a cow
simulation.receive_packet(ClientboundAddEntity {
id: 123.into(),
uuid: Uuid::from_u128(1234),
entity_type: azalea_registry::EntityKind::Cow,
position: Vec3::new(0., 64., 0.),
x_rot: 0,
y_rot: 0,
y_head_rot: 0,
data: 0,
velocity: PositionDelta8::default(),
});
simulation.tick();
// make sure it's spawned
let mut cow_query = simulation.app.world_mut().query_filtered::<(), With<Cow>>();
let cow_iter = cow_query.iter(simulation.app.world());
assert_eq!(cow_iter.count(), 1, "cow should be spawned");
//
// NETHER
//
simulation.receive_packet(make_basic_respawn_packet(
DimensionType::new_raw(1), // nether
ResourceLocation::new("azalea:b"),
));
simulation.tick();
// cow should be completely deleted from the ecs
let cow_iter = cow_query.iter(simulation.app.world());
assert_eq!(
cow_iter.count(),
0,
"cow should be despawned after switching dimensions"
);
}

View file

@ -7,7 +7,7 @@ use azalea_world::{Instance, InstanceContainer, InstanceName, MinecraftEntityId}
use bevy_ecs::{
component::Component,
entity::Entity,
query::{Added, Changed},
query::{Added, Changed, Without},
system::{Commands, Query, Res, ResMut, Resource},
};
use derive_more::{Deref, DerefMut};
@ -16,7 +16,7 @@ use tracing::{debug, warn};
use uuid::Uuid;
use super::LoadedBy;
use crate::{EntityUuid, Position};
use crate::{EntityUuid, LocalEntity, Position};
#[derive(Resource, Default)]
pub struct EntityUuidIndex {
@ -152,7 +152,7 @@ pub fn remove_despawned_entities_from_indexes(
&InstanceName,
&LoadedBy,
),
Changed<LoadedBy>,
(Changed<LoadedBy>, Without<LocalEntity>),
>,
) {
for (entity, uuid, minecraft_id, position, instance_name, loaded_by) in &query {

View file

@ -206,6 +206,9 @@ pub fn update_bounding_box(mut query: Query<(&Position, &mut Physics), Changed<P
/// Marks an entity that's in a loaded chunk. This is updated at the beginning
/// of every tick.
///
/// Internally, this is only used for player physics. Not to be confused with
/// the somewhat similarly named [`LoadedBy`].
#[derive(Component, Clone, Debug, Copy)]
pub struct InLoadedChunk;

View file

@ -97,6 +97,11 @@ impl Display for MinecraftEntityId {
write!(f, "eid({})", self.0)
}
}
impl From<i32> for MinecraftEntityId {
fn from(id: i32) -> Self {
Self(id)
}
}
/// Keep track of certain metadatas that are only relevant for this partial
/// world.