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155 commits

Author SHA1 Message Date
mat
d31aeb9abc attribute stuff
todo: the default bases depend on the entity
2022-11-06 19:43:48 -06:00
mat
ebc9aa7821 Merge branch 'main' into pathfinding 2022-11-06 14:29:52 -06:00
mat
d112856ff6
Entity metadata (#37)
* add example generated metadata.rs

* metadata.rs codegen

* add the files

* add comment to top of metadata.rs

* avoid clone

* metadata

* defaults

* defaults

* fix metadata readers and writers

* fix bad bitmasks and ignore some clippy warnings in generated code

* add set_index function to entity metadatas

* applying metadata
2022-11-06 14:05:01 -06:00
8a507244d3 fix merge issues 2022-10-31 16:06:32 +00:00
mat
329f8b1784 more docs 2022-10-30 15:28:19 -05:00
mat
7d140e5f0c ClientboundContainerClosePacket 2022-10-29 14:33:53 -05:00
mat
7c71bdf79a add doc comments to combat packets 2022-10-29 14:14:47 -05:00
mat
d888c0569b more pathfinding stuff 2022-10-28 16:18:22 +00:00
mat
7ae8bfab50 fix removed packets still being defined 2022-10-27 20:58:11 -05:00
mat
489cdb01aa fix repeated ids in game/mod.rs 2022-10-24 21:25:36 -05:00
mat
65da123631
Add Client::set_client_information (#33)
* start adding options

* add default options

* send options packet by default

* mention set_options in Client::join doc

* make TranslatableComponent::read return TextComponent

* change set_options to set_client_information

* clean up some code

* Add `Initialize` event

* fix some clippy warnings

* change `Client::options` to `client_information`
2022-10-23 19:00:24 -05:00
mat
b95e69be8f add function that gets full message content 2022-10-21 21:44:39 -05:00
Sculas
41606fdd14
fix: make fields in PlayerInfo::Action public (#32)
This PR makes the fields in the PlayerInfo packet public.

I encountered this issue when writing my own bot which needs a list of UUID > String of all currently logged-in players, and while writing my handler for `Action::RemovePlayer` I found out that the `uuid` field is private. This PR fixes that.
2022-10-19 10:42:38 -05:00
mat
0f88e05a0c
Add chat function (#28)
* add Client::chat

* make the default bot do chat
2022-10-16 23:08:39 -05:00
mat
4a0d5e7e96 handle SectionBlocksUpdate packet 2022-10-08 01:01:54 -05:00
mat
e9d8d0357e fix a test 2022-10-07 20:41:05 -05:00
mat
bc3aa9467a
Replace impl Read with Cursor<&[u8]> (#26)
* Start getting rid of Cursor

* try to make the tests pass and fail

* make the tests pass

* remove unused uses

* fix clippy warnings

* fix potential OOM exploits

* fix OOM in az-nbt

* fix nbt benchmark

* fix a test

* start replacing it with Cursor<Vec<u8>>

* wip

* fix all the issues

* fix all tests

* fix nbt benchmark

* fix warnings
2022-10-07 20:12:36 -05:00
mat
c9b4dccd7e
All block shapes & collisions (#22)
* start adding shapes

* add more collision stuff

* DiscreteCubeMerger

* more mergers

* start adding BitSetDiscreteVoxelShape::join

* i love rust 😃 😃 😃

* r

* IT COMPILES????

* fix warning

* fix error

* fix more clippy issues

* add box_shape

* more shape stuff

* make DiscreteVoxelShape an enum

* Update shape.rs

* also make VoxelShape an enum

* implement BitSet::clear

* add more missing things

* it compiles

W

* start block shape codegen

* optimize shape codegen

* make az-block/blocks.rs look better (broken)

* almost new block macro

* make the codegen not generate 'type'

* try to fix

* work more on the blocks macro

* wait it compiles

* fix clippy issues

* shapes codegen works

* well it's almost working

* simplify some shape codegen

* enum type names are correct

* W it compiles

* cargo check no longer warns

* fix some clippy issues

* start making it so the shape impl is on BlockStates

* insane code

* new impl compiles

* fix wrong find_bits + TESTS PASS!

* add a test for slab collision

* fix clippy issues

* ok rust

* fix error that happens when on stairs

* add test for top slabs

* start adding join_is_not_empty

* add more to join_is_not_empty

* top slabs still don't work!!

* x..=0 doesn't work in rust 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃

* remove comment since i added more useful names

* remove some printlns

* fix walls in some configurations erroring

* fix some warnings

* change comment to \`\`\`ignore instead of \`\`\`no_run

* players are .6 wide not .8

* fix clippy's complaints

* i missed one clippy warning
2022-10-02 12:29:47 -05:00
14a6f9d9f8 replace printlns with log 2022-09-19 19:53:16 +00:00
mat
5a0045c985 fix ClientboundMapItemDataPacket 2022-09-10 21:44:55 -05:00
mat
749c243fc5 typo fix
ChatVisiblity -> ChatVisibility
2022-09-10 12:03:00 -05:00
mat
dee991a7fc fix errors in enums inconsistent w/ vanilla 2022-09-09 23:46:46 -05:00
mat
98000f800f why am i getting a varint error 2022-09-07 22:12:16 -05:00
mat
ec316e02cd fix ClientboundUpdateAdvancementsPacket 2022-09-07 21:30:05 -05:00
mat
029fa33f55 fix bad enum macro generation 2022-09-06 23:55:39 -05:00
mat
8fe02ed115 BrigadierNodeStub::name() 2022-09-06 22:24:21 -05:00
167748c7ed finish read implementation for Commands packet 2022-09-06 20:59:07 +00:00
mat
fcb5bdf042 use az-registry in az-protocol 2022-09-05 11:44:48 -05:00
mat
e9f88ce546 Publish everything* to crates.io
Except azalea-client since it's not ready yet
2022-09-05 10:36:48 -05:00
mat
9ca9519469 .walk :) 2022-09-05 01:04:16 -05:00
mat
4f00ddace0 remove some debug stuff and fix recipe packet 2022-09-04 23:01:15 -05:00
mat
cfb190d00c
get rid of Readable & Writable (#21) 2022-09-02 12:11:14 -05:00
cbc0a13d9b fix a couple more possible panics 2022-08-31 18:50:59 +00:00
efb1f3f2d5 fix panics 2022-08-31 18:48:51 +00:00
mat
f42d630544
Physics (#11)
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works 🎉

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From<EntityMut> for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy
2022-08-29 20:41:01 -05:00
mat
dbb2092ac0
Implement ALL packets (#16)
* add a couple more packets and improve codegen

* enums in packet codegen

* fix enums and MORE PACKETS

* make unsigned numbers the default

* codegen can make hashmaps

* UnsizedByteArray in codegen

* Vec and Option

* enum codgen works in more situations

* ServerboundInteractPacket

* Fix error with new error system

* More packets

* more packets

* more packets

* guess what was added

* yeah it's more packets

* add more packets

* packets

* start adding ClientboundBossEventPacket

* finish boss event packet

* improve codegen for linux

* start on command suggestions packet

* rename declare_commands to commands

* más paquetes

* fix generating custom payload packet

* more packets

* mehr Pakete

* improve codegen for movement packets

* rename move packets to have "packet" at the end

* fix some unused variable warns

* addere plus facis

* pli da pakoj

* plus de paquets

* più pacchetti

* make ChatFormatting a macro in azalea-chat

* change a match to matches! macro

* update SetPlayerTeam to use ChatFormatting

* ClientboundSetScorePacket & fix clippy warnings

* finish game state 🎉

* add remaining packets for other states

* fix error in ping.rs
2022-08-20 15:17:07 -05:00
mat
5a9fca0ca9
Better errors (#14)
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile
2022-08-06 02:22:19 -05:00
mat
4ee4687053 Split clientbound and serverbound packets 2022-07-29 02:59:40 -05:00
mat
2211021105 1.19.1 2022-07-28 23:50:58 -05:00
mat
3aa856b413 fix wrong imports 2022-07-21 21:10:20 -05:00
mat
c0ca03204f 1.19.1-rc2 2022-07-21 20:04:33 -05:00
mat
ec0b6ec06c 1.19.1-pre4 2022-07-10 23:43:09 -05:00
mat
31e5629ce1
Merge branch 'main' into 1.19.1 2022-07-07 05:58:44 +00:00
mat
017651358d It compiles 2022-07-06 19:15:33 -05:00
mat
2d7056b3d4 Update mod.rs 2022-07-06 19:08:19 -05:00
mat
cb8005be65 Fix the mod.rs 2022-07-06 19:04:38 -05:00
mat
ae3ad007b6 Update packets 2022-07-06 18:55:18 -05:00
mat
e8deda5d2e clippo 2022-06-25 17:37:29 -05:00
mat
978880b756 Fix warnings 2022-06-25 16:40:12 -05:00
mat
cd9a05e5a6 read_into -> read_from
yeah
2022-06-25 02:33:28 -05:00