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Merge branch 'main' into 1.19.1

This commit is contained in:
mat 2022-07-07 05:58:44 +00:00 committed by GitHub
commit 31e5629ce1
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22 changed files with 168 additions and 203 deletions

25
.github/workflows/check.yml vendored Normal file
View file

@ -0,0 +1,25 @@
on: push
name: Clippy check
jobs:
clippy_check:
runs-on: ubuntu-latest
steps:
- uses: actions/cache@v3
with:
path: |
~/.cargo/bin/
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
target/
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
- uses: actions/checkout@v1
- uses: actions-rs/toolchain@v1
with:
toolchain: nightly
components: clippy
override: true
- uses: actions-rs/clippy-check@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
args: --all-features

16
Cargo.lock generated
View file

@ -120,7 +120,6 @@ dependencies = [
"azalea-entity",
"azalea-protocol",
"azalea-world",
"owning_ref",
"tokio",
"uuid",
]
@ -920,15 +919,6 @@ version = "11.1.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0ab1bc2a289d34bd04a330323ac98a1b4bc82c9d9fcb1e66b63caa84da26b575"
[[package]]
name = "owning_ref"
version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6ff55baddef9e4ad00f88b6c743a2a8062d4c6ade126c2a528644b8e444d52ce"
dependencies = [
"stable_deref_trait",
]
[[package]]
name = "packet-macros"
version = "0.1.0"
@ -1277,12 +1267,6 @@ dependencies = [
"winapi",
]
[[package]]
name = "stable_deref_trait"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a8f112729512f8e442d81f95a8a7ddf2b7c6b8a1a6f509a95864142b30cab2d3"
[[package]]
name = "syn"
version = "1.0.96"

View file

@ -36,7 +36,7 @@ struct BlockDefinition {
properties_and_defaults: Vec<PropertyAndDefault>,
}
impl PropertyAndDefault {
fn into_property_with_name_and_default(&self, name: String) -> PropertyWithNameAndDefault {
fn as_property_with_name_and_default(&self, name: String) -> PropertyWithNameAndDefault {
PropertyWithNameAndDefault {
name,
struct_name: self.struct_name.clone(),
@ -110,11 +110,7 @@ impl Parse for BlockDefinition {
let mut properties_and_defaults = Vec::new();
loop {
let property = match content.parse() {
Ok(property) => property,
Err(_) => break,
};
while let Ok(property) = content.parse() {
content.parse::<Token![=]>()?;
let property_default = content.parse()?;
properties_and_defaults.push(PropertyAndDefault {
@ -248,7 +244,7 @@ pub fn make_block_states(input: TokenStream) -> TokenStream {
for property_name in block_property_names {
let property_variants = properties_map
.get(property_name)
.expect(format!("Property '{}' not found", property_name).as_str())
.unwrap_or_else(|| panic!("Property '{}' not found", property_name))
.clone();
block_properties_vec.push(property_variants);
}
@ -274,13 +270,13 @@ pub fn make_block_states(input: TokenStream) -> TokenStream {
};
let mut property_name = property_struct_names_to_names
.get(&property.struct_name.to_string())
.expect(format!("Property '{}' is bad", property.struct_name).as_str())
.unwrap_or_else(|| panic!("Property '{}' is bad", property.struct_name))
.clone();
if let Some(index) = index {
property_name.push_str(&format!("_{}", &index.to_string()));
}
properties_with_name
.push(property.into_property_with_name_and_default(property_name.clone()));
.push(property.as_property_with_name_and_default(property_name.clone()));
}
// pub face: properties::Face,
@ -297,7 +293,7 @@ pub fn make_block_states(input: TokenStream) -> TokenStream {
{
// let property_name_snake =
// Ident::new(&property.to_string(), proc_macro2::Span::call_site());
let name_ident = Ident::new(&name, proc_macro2::Span::call_site());
let name_ident = Ident::new(name, proc_macro2::Span::call_site());
block_struct_fields.extend(quote! {
pub #name_ident: #struct_name,
})
@ -317,7 +313,7 @@ pub fn make_block_states(input: TokenStream) -> TokenStream {
let first_state_id = state_id;
// if there's no properties, then the block is just a single state
if block_properties_vec.len() == 0 {
if block_properties_vec.is_empty() {
block_state_enum_variants.extend(quote! {
#block_name_pascal_case,
});
@ -418,7 +414,7 @@ pub fn make_block_states(input: TokenStream) -> TokenStream {
let block_behavior = &block.behavior;
let block_id = block.name.to_string();
let from_block_to_state_match = if block.properties_and_defaults.len() > 0 {
let from_block_to_state_match = if !block.properties_and_defaults.is_empty() {
quote! {
match b {
#from_block_to_state_match_inner

View file

@ -1,6 +1,6 @@
pub fn combinations_of<T: Clone>(items: &[Vec<T>]) -> Vec<Vec<T>> {
let mut combinations = Vec::new();
if items.len() == 0 {
if items.is_empty() {
return combinations;
};
if items.len() == 1 {
@ -13,8 +13,7 @@ pub fn combinations_of<T: Clone>(items: &[Vec<T>]) -> Vec<Vec<T>> {
for i in 0..items[0].len() {
let item = &items[0][i];
for other_combinations in combinations_of(&items[1..]) {
let mut combination = Vec::new();
combination.push(item.clone());
let mut combination = vec![item.clone()];
combination.extend(other_combinations);
combinations.push(combination);
}
@ -29,13 +28,11 @@ pub fn to_pascal_case(s: &str) -> String {
for c in s.chars() {
if c == '_' {
prev_was_underscore = true;
} else if prev_was_underscore {
result.push(c.to_ascii_uppercase());
prev_was_underscore = false;
} else {
if prev_was_underscore {
result.push(c.to_ascii_uppercase());
prev_was_underscore = false;
} else {
result.push(c);
}
result.push(c);
}
}
result

View file

@ -7,8 +7,10 @@ pub use blocks::*;
use std::mem;
impl BlockState {
/// Transmutes a u32 to a block state. UB if the value is not a valid block
/// state.
/// Transmutes a u32 to a block state.
///
/// # Safety
/// The `state_id` should be a valid block state.
#[inline]
pub unsafe fn from_u32_unsafe(state_id: u32) -> Self {
mem::transmute::<u32, BlockState>(state_id)

View file

@ -231,7 +231,7 @@ impl McBufVarReadable for i64 {
for i in 0..8 {
buf.read_exact(&mut buffer)
.map_err(|_| "Invalid VarLong".to_string())?;
ans |= ((buffer[0] & 0b0111_1111) as i64) << 7 * i;
ans |= ((buffer[0] & 0b0111_1111) as i64) << (7 * i);
if buffer[0] & 0b1000_0000 == 0 {
break;
}

View file

@ -191,7 +191,7 @@ impl McBufVarWritable for i64 {
}
// this only writes a single byte, so write_all isn't necessary
// the let _ = is so clippy doesn't complain
let _ = buf.write(&mut buffer)?;
let _ = buf.write(&buffer)?;
}
Ok(())
}

View file

@ -25,7 +25,7 @@ impl TranslatableComponent {
}
pub fn read(&self) -> Result<String, fmt::Error> {
let template = azalea_language::get(&self.key).unwrap_or_else(|| &self.key);
let template = azalea_language::get(&self.key).unwrap_or(&self.key);
// decode the % things
let mut result = String::new();

View file

@ -12,6 +12,5 @@ azalea-crypto = {path = "../azalea-crypto"}
azalea-entity = {path = "../azalea-entity"}
azalea-protocol = {path = "../azalea-protocol"}
azalea-world = {path = "../azalea-world"}
owning_ref = "0.4.1"
tokio = {version = "1.19.2", features = ["sync"]}
uuid = "1.1.2"

View file

@ -1,7 +1,8 @@
//! Connect to Minecraft servers.
use crate::Client;
use crate::{Client, Event};
use azalea_protocol::ServerAddress;
use tokio::sync::mpsc::UnboundedReceiver;
/// Something that can join Minecraft servers.
pub struct Account {
@ -14,7 +15,11 @@ impl Account {
}
}
pub async fn join(&self, address: &ServerAddress) -> Result<Client, String> {
/// Joins the Minecraft server on the given address using this account.
pub async fn join(
&self,
address: &ServerAddress,
) -> Result<(Client, UnboundedReceiver<Event>), String> {
Client::join(self, address).await
}
}

View file

@ -24,22 +24,15 @@ use azalea_protocol::{
resolver, ServerAddress,
};
use azalea_world::Dimension;
use owning_ref::OwningRef;
use std::{
fmt::Debug,
sync::{Arc, Mutex},
};
use tokio::{
sync::mpsc::{self, UnboundedReceiver, UnboundedSender},
time::{self, MissedTickBehavior},
time::{self},
};
#[derive(Default)]
pub struct ClientState {
pub player: Player,
pub world: Option<Dimension>,
}
#[derive(Debug, Clone)]
pub enum Event {
Login,
@ -64,11 +57,12 @@ pub enum ChatPacket {
// }
/// A player that you can control that is currently in a Minecraft server.
#[derive(Clone)]
pub struct Client {
event_receiver: UnboundedReceiver<Event>,
game_profile: GameProfile,
pub conn: Arc<tokio::sync::Mutex<GameConnection>>,
pub state: Arc<Mutex<ClientState>>,
pub player: Arc<Mutex<Player>>,
pub dimension: Arc<Mutex<Option<Dimension>>>,
// game_loop
}
@ -80,7 +74,10 @@ struct HandleError(String);
impl Client {
/// Connect to a Minecraft server with an account.
pub async fn join(account: &Account, address: &ServerAddress) -> Result<Self, String> {
pub async fn join(
account: &Account,
address: &ServerAddress,
) -> Result<(Self, UnboundedReceiver<Event>), String> {
let resolved_address = resolver::resolve_address(address).await?;
let mut conn = HandshakeConnection::new(&resolved_address).await?;
@ -158,52 +155,38 @@ impl Client {
// we got the GameConnection, so the server is now connected :)
let client = Client {
game_profile: game_profile.clone(),
event_receiver: rx,
conn: conn.clone(),
state: Arc::new(Mutex::new(ClientState::default())),
game_profile,
conn,
player: Arc::new(Mutex::new(Player::default())),
dimension: Arc::new(Mutex::new(None)),
};
// just start up the game loop and we're ready!
let game_loop_state = client.state.clone();
// if you get an error right here that means you're doing something with locks wrong
// read the error to see where the issue is
// you might be able to just drop the lock or put it in its own scope to fix
tokio::spawn(Self::protocol_loop(
conn.clone(),
tx.clone(),
game_loop_state.clone(),
game_profile.clone(),
));
tokio::spawn(Self::game_tick_loop(conn, tx, game_loop_state));
tokio::spawn(Self::protocol_loop(client.clone(), tx.clone()));
tokio::spawn(Self::game_tick_loop(client.clone(), tx));
Ok(client)
Ok((client, rx))
}
async fn protocol_loop(
conn: Arc<tokio::sync::Mutex<GameConnection>>,
tx: UnboundedSender<Event>,
state: Arc<Mutex<ClientState>>,
game_profile: GameProfile,
) {
async fn protocol_loop(client: Client, tx: UnboundedSender<Event>) {
loop {
let r = conn.lock().await.read().await;
let r = client.conn.lock().await.read().await;
match r {
Ok(packet) => {
match Self::handle(&packet, &tx, &state, &conn, &game_profile).await {
Ok(_) => {}
Err(e) => {
println!("Error handling packet: {:?}", e);
if IGNORE_ERRORS {
continue;
} else {
panic!("Error handling packet: {:?}", e);
}
Ok(packet) => match Self::handle(&packet, &client, &tx).await {
Ok(_) => {}
Err(e) => {
println!("Error handling packet: {:?}", e);
if IGNORE_ERRORS {
continue;
} else {
panic!("Error handling packet: {:?}", e);
}
}
}
},
Err(e) => {
if IGNORE_ERRORS {
println!("Error: {:?}", e);
@ -220,18 +203,14 @@ impl Client {
async fn handle(
packet: &GamePacket,
client: &Client,
tx: &UnboundedSender<Event>,
state: &Arc<Mutex<ClientState>>,
conn: &Arc<tokio::sync::Mutex<GameConnection>>,
game_profile: &GameProfile,
) -> Result<(), HandleError> {
match packet {
GamePacket::ClientboundLoginPacket(p) => {
println!("Got login packet {:?}", p);
{
let mut state_lock = state.lock()?;
// // write p into login.txt
// std::io::Write::write_all(
// &mut std::fs::File::create("login.txt").unwrap(),
@ -292,23 +271,28 @@ impl Client {
.as_int()
.expect("min_y tag is not an int");
let mut dimension_lock = client.dimension.lock().unwrap();
// the 16 here is our render distance
// i'll make this an actual setting later
state_lock.world = Some(Dimension::new(16, height, min_y));
*dimension_lock = Some(Dimension::new(16, height, min_y));
let entity = Entity::new(p.player_id, game_profile.uuid, EntityPos::default());
state_lock
.world
let entity =
Entity::new(p.player_id, client.game_profile.uuid, EntityPos::default());
dimension_lock
.as_mut()
.expect(
"Dimension doesn't exist! We should've gotten a login packet by now.",
)
.add_entity(entity);
state_lock.player.set_entity_id(p.player_id);
let mut player_lock = client.player.lock().unwrap();
player_lock.set_entity_id(p.player_id);
}
conn.lock()
client
.conn
.lock()
.await
.write(
ServerboundCustomPayloadPacket {
@ -360,12 +344,17 @@ impl Client {
println!("Got player position packet {:?}", p);
let (new_pos, y_rot, x_rot) = {
let mut state_lock = state.lock()?;
let player_entity_id = state_lock.player.entity_id;
let world = state_lock.world.as_mut().unwrap();
let player_entity = world
let player_lock = client.player.lock().unwrap();
let player_entity_id = player_lock.entity_id;
drop(player_lock);
let mut dimension_lock = client.dimension.lock().unwrap();
let dimension = dimension_lock.as_mut().unwrap();
let player_entity = dimension
.mut_entity_by_id(player_entity_id)
.expect("Player entity doesn't exist");
let delta_movement = &player_entity.delta;
let is_x_relative = p.relative_arguments.x;
@ -416,14 +405,14 @@ impl Client {
y: new_pos_y,
z: new_pos_z,
};
world
dimension
.move_entity(player_entity_id, new_pos)
.expect("The player entity should always exist");
(new_pos, y_rot, x_rot)
};
let mut conn_lock = conn.lock().await;
let mut conn_lock = client.conn.lock().await;
conn_lock
.write(ServerboundAcceptTeleportationPacket { id: p.id }.get())
.await;
@ -447,9 +436,9 @@ impl Client {
}
GamePacket::ClientboundSetChunkCacheCenterPacket(p) => {
println!("Got chunk cache center packet {:?}", p);
state
client
.dimension
.lock()?
.world
.as_mut()
.unwrap()
.update_view_center(&ChunkPos::new(p.x, p.z));
@ -459,9 +448,9 @@ impl Client {
let pos = ChunkPos::new(p.x, p.z);
// let chunk = Chunk::read_with_world_height(&mut p.chunk_data);
// println("chunk {:?}")
state
client
.dimension
.lock()?
.world
.as_mut()
.expect("Dimension doesn't exist! We should've gotten a login packet by now.")
.replace_with_packet_data(&pos, &mut p.chunk_data.data.as_slice())
@ -473,9 +462,9 @@ impl Client {
GamePacket::ClientboundAddEntityPacket(p) => {
println!("Got add entity packet {:?}", p);
let entity = Entity::from(p);
state
client
.dimension
.lock()?
.world
.as_mut()
.expect("Dimension doesn't exist! We should've gotten a login packet by now.")
.add_entity(entity);
@ -495,9 +484,9 @@ impl Client {
GamePacket::ClientboundAddPlayerPacket(p) => {
println!("Got add player packet {:?}", p);
let entity = Entity::from(p);
state
client
.dimension
.lock()?
.world
.as_mut()
.expect("Dimension doesn't exist! We should've gotten a login packet by now.")
.add_entity(entity);
@ -521,10 +510,10 @@ impl Client {
println!("Got set experience packet {:?}", p);
}
GamePacket::ClientboundTeleportEntityPacket(p) => {
let mut state_lock = state.lock()?;
let world = state_lock.world.as_mut().unwrap();
let mut dimension_lock = client.dimension.lock()?;
let dimension = dimension_lock.as_mut().unwrap();
world.move_entity(
dimension.move_entity(
p.id,
EntityPos {
x: p.x,
@ -540,23 +529,25 @@ impl Client {
// println!("Got rotate head packet {:?}", p);
}
GamePacket::ClientboundMoveEntityPosPacket(p) => {
let mut state_lock = state.lock()?;
let world = state_lock.world.as_mut().unwrap();
let mut dimension_lock = client.dimension.lock()?;
let dimension = dimension_lock.as_mut().unwrap();
world.move_entity_with_delta(p.entity_id, &p.delta)?;
dimension.move_entity_with_delta(p.entity_id, &p.delta)?;
}
GamePacket::ClientboundMoveEntityPosrotPacket(p) => {
let mut state_lock = state.lock()?;
let world = state_lock.world.as_mut().unwrap();
let mut dimension_lock = client.dimension.lock()?;
let dimension = dimension_lock.as_mut().unwrap();
world.move_entity_with_delta(p.entity_id, &p.delta)?;
dimension.move_entity_with_delta(p.entity_id, &p.delta)?;
}
GamePacket::ClientboundMoveEntityRotPacket(p) => {
println!("Got move entity rot packet {:?}", p);
}
GamePacket::ClientboundKeepAlivePacket(p) => {
println!("Got keep alive packet {:?}", p);
conn.lock()
client
.conn
.lock()
.await
.write(ServerboundKeepAlivePacket { id: p.id }.get())
.await;
@ -611,55 +602,24 @@ impl Client {
Ok(())
}
pub async fn next(&mut self) -> Option<Event> {
self.event_receiver.recv().await
}
/// Runs game_tick every 50 milliseconds.
async fn game_tick_loop(
conn: Arc<tokio::sync::Mutex<GameConnection>>,
tx: UnboundedSender<Event>,
state: Arc<Mutex<ClientState>>,
) {
async fn game_tick_loop(client: Client, tx: UnboundedSender<Event>) {
let mut game_tick_interval = time::interval(time::Duration::from_millis(50));
// TODO: Minecraft bursts up to 10 ticks and then skips, we should too
game_tick_interval.set_missed_tick_behavior(time::MissedTickBehavior::Burst);
loop {
game_tick_interval.tick().await;
Self::game_tick(&conn, &tx, &state).await;
Self::game_tick(&client, &tx).await;
}
}
/// Runs every 50 milliseconds.
async fn game_tick(
conn: &Arc<tokio::sync::Mutex<GameConnection>>,
tx: &UnboundedSender<Event>,
state: &Arc<Mutex<ClientState>>,
) {
if state.lock().unwrap().world.is_none() {
async fn game_tick(client: &Client, tx: &UnboundedSender<Event>) {
if client.dimension.lock().unwrap().is_none() {
return;
}
tx.send(Event::GameTick).unwrap();
}
/// Gets the `Dimension` the client is in.
///
/// This is basically a shortcut for `client.state.lock().unwrap().world.as_ref().unwrap()`.
/// If the client hasn't received a login packet yet, this will panic.
pub fn world(&self) -> OwningRef<std::sync::MutexGuard<ClientState>, Dimension> {
let state_lock: std::sync::MutexGuard<ClientState> = self.state.lock().unwrap();
let state_lock_ref = OwningRef::new(state_lock);
state_lock_ref.map(|state| state.world.as_ref().expect("Dimension doesn't exist!"))
}
/// Gets the `Player` struct for our player.
///
/// This is basically a shortcut for `client.state.lock().unwrap().player`.
pub fn player(&self) -> OwningRef<std::sync::MutexGuard<ClientState>, Player> {
let state_lock: std::sync::MutexGuard<ClientState> = self.state.lock().unwrap();
let state_lock_ref = OwningRef::new(state_lock);
state_lock_ref.map(|state| &state.player)
}
}
impl<T> From<std::sync::PoisonError<T>> for HandleError {

View file

@ -5,24 +5,21 @@ use azalea_protocol::packets::game::serverbound_move_player_packet_pos_rot::Serv
impl Client {
/// Set the client's position to the given coordinates.
pub async fn move_to(&mut self, new_pos: EntityPos) -> Result<(), String> {
println!("obtaining lock on state");
let mut state_lock = self.state.lock().unwrap();
println!("obtained lock on state");
{
let mut dimension_lock = self.dimension.lock().unwrap();
let dimension = dimension_lock.as_mut().unwrap();
let world = state_lock.world.as_ref().unwrap();
let player_lock = self.player.lock().unwrap();
let player = &state_lock.player;
let player_id = if let Some(player) = player.entity(world) {
player.id
} else {
return Err("Player entity not found".to_string());
};
let player_id = if let Some(player_lock) = player_lock.entity(dimension) {
player_lock.id
} else {
return Err("Player entity not found".to_string());
};
let world = state_lock.world.as_mut().unwrap();
world.move_entity(player_id, new_pos)?;
drop(state_lock);
dimension.move_entity(player_id, new_pos)?;
}
println!("obtaining lock on conn");
self.conn
.lock()
.await
@ -38,7 +35,6 @@ impl Client {
.get(),
)
.await;
println!("obtained lock on conn");
Ok(())
}

View file

@ -2,6 +2,11 @@ use azalea_entity::Entity;
use azalea_world::Dimension;
use uuid::Uuid;
/// Something that has a dimension associated to it. Usually, this is a `Client`.
pub trait DimensionHaver {
fn dimension(&self) -> &Dimension;
}
#[derive(Default, Debug)]
pub struct Player {
/// The player's uuid.

View file

@ -256,7 +256,7 @@ impl McBufReadable for ParticleData {
}
impl McBufWritable for ParticleData {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
fn write_into(&self, _buf: &mut impl Write) -> Result<(), std::io::Error> {
todo!()
}
}

View file

@ -182,9 +182,9 @@ impl From<ChunkSectionPos> for ChunkPos {
impl From<&BlockPos> for ChunkBlockPos {
fn from(pos: &BlockPos) -> Self {
ChunkBlockPos {
x: pos.x.rem_euclid(16).abs() as u8,
x: pos.x.rem_euclid(16).unsigned_abs() as u8,
y: pos.y,
z: pos.z.rem_euclid(16).abs() as u8,
z: pos.z.rem_euclid(16).unsigned_abs() as u8,
}
}
}
@ -192,9 +192,9 @@ impl From<&BlockPos> for ChunkBlockPos {
impl From<&BlockPos> for ChunkSectionBlockPos {
fn from(pos: &BlockPos) -> Self {
ChunkSectionBlockPos {
x: pos.x.rem(16).abs() as u8,
y: pos.y.rem(16).abs() as u8,
z: pos.z.rem(16).abs() as u8,
x: pos.x.rem(16).unsigned_abs() as u8,
y: pos.y.rem(16).unsigned_abs() as u8,
z: pos.z.rem(16).unsigned_abs() as u8,
}
}
}
@ -203,7 +203,7 @@ impl From<&ChunkBlockPos> for ChunkSectionBlockPos {
fn from(pos: &ChunkBlockPos) -> Self {
ChunkSectionBlockPos {
x: pos.x,
y: pos.y.rem(16).abs() as u8,
y: pos.y.rem(16).unsigned_abs() as u8,
z: pos.z,
}
}

View file

@ -116,7 +116,7 @@ impl McBufReadable for EntityDataValue {
}
impl McBufWritable for EntityDataValue {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
fn write_into(&self, _buf: &mut impl Write) -> Result<(), std::io::Error> {
todo!();
}
}

View file

@ -1,9 +1,9 @@
use proc_macro::TokenStream;
use quote::{quote, ToTokens};
use quote::quote;
use syn::{
self, braced,
parse::{Parse, ParseStream, Result},
parse_macro_input, Data, DeriveInput, FieldsNamed, Ident, LitInt, Token,
parse_macro_input, DeriveInput, FieldsNamed, Ident, LitInt, Token,
};
fn as_packet_derive(input: TokenStream, state: proc_macro2::TokenStream) -> TokenStream {

View file

@ -1,4 +1,3 @@
use super::GamePacket;
use azalea_buf::McBuf;
use azalea_buf::McBufVarReadable;
use azalea_buf::{McBufReadable, McBufWritable, Readable, Writable};
@ -236,7 +235,7 @@ impl McBufReadable for BrigadierNodeStub {
}
impl McBufWritable for BrigadierNodeStub {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
fn write_into(&self, _buf: &mut impl Write) -> Result<(), std::io::Error> {
todo!()
}
}

View file

@ -51,7 +51,7 @@ impl McBufReadable for ClientboundLevelParticlesPacket {
}
impl McBufWritable for ClientboundLevelParticlesPacket {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
fn write_into(&self, _buf: &mut impl Write) -> Result<(), std::io::Error> {
todo!();
}
}

View file

@ -22,15 +22,12 @@ impl McBufReadable for BlockStateWithPosition {
let data = u64::var_read_from(buf)?;
let position_part = data & 4095;
let state = (data >> 12) as u32;
let position = ChunkSectionBlockPos {
let pos = ChunkSectionBlockPos {
x: (position_part >> 8 & 15) as u8,
y: (position_part >> 0 & 15) as u8,
y: (position_part & 15) as u8,
z: (position_part >> 4 & 15) as u8,
};
Ok(BlockStateWithPosition {
pos: position,
state: state,
})
Ok(BlockStateWithPosition { pos, state })
}
}

View file

@ -31,9 +31,9 @@ impl ConnectionProtocol {
#[derive(Clone, Debug)]
pub enum Packet {
Game(game::GamePacket),
Handshake(handshake::HandshakePacket),
Login(login::LoginPacket),
Game(Box<game::GamePacket>),
Handshake(Box<handshake::HandshakePacket>),
Login(Box<login::LoginPacket>),
Status(Box<status::StatusPacket>),
}

View file

@ -6,17 +6,17 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("Hello, world!");
// let address = "95.111.249.143:10000";
let address = "localhost:65399";
let address = "localhost:56150";
// let response = azalea_client::ping::ping_server(&address.try_into().unwrap())
// .await
// .unwrap();
// println!("{}", response.description.to_ansi(None));
let account = Account::offline("bot");
let mut client = account.join(&address.try_into().unwrap()).await.unwrap();
let (mut client, mut rx) = account.join(&address.try_into().unwrap()).await.unwrap();
println!("connected");
while let Some(e) = &client.next().await {
while let Some(e) = &rx.recv().await {
match e {
// TODO: have a "loaded" or "ready" event that fires when all chunks are loaded
Event::Login => {}
@ -38,13 +38,13 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
// // println!("block state: {:?}", c);
// // }
// }
Event::Chat(msg) => {
Event::Chat(_m) => {
let new_pos = {
let state_lock = client.state.lock().unwrap();
let world = state_lock.world.as_ref().unwrap();
let player = &state_lock.player;
let dimension_lock = client.dimension.lock().unwrap();
let dimension = dimension_lock.as_ref().unwrap();
let player = client.player.lock().unwrap();
let entity = player
.entity(&world)
.entity(dimension)
.expect("Player entity is not in world");
entity.pos().add_y(0.5)
};