mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 06:16:04 +00:00
clippo
This commit is contained in:
parent
978880b756
commit
e8deda5d2e
12 changed files with 48 additions and 56 deletions
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@ -36,7 +36,7 @@ struct BlockDefinition {
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properties_and_defaults: Vec<PropertyAndDefault>,
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}
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impl PropertyAndDefault {
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fn into_property_with_name_and_default(&self, name: String) -> PropertyWithNameAndDefault {
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fn as_property_with_name_and_default(&self, name: String) -> PropertyWithNameAndDefault {
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PropertyWithNameAndDefault {
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name,
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struct_name: self.struct_name.clone(),
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@ -110,11 +110,7 @@ impl Parse for BlockDefinition {
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let mut properties_and_defaults = Vec::new();
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loop {
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let property = match content.parse() {
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Ok(property) => property,
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Err(_) => break,
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};
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while let Ok(property) = content.parse() {
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content.parse::<Token![=]>()?;
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let property_default = content.parse()?;
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properties_and_defaults.push(PropertyAndDefault {
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@ -248,7 +244,7 @@ pub fn make_block_states(input: TokenStream) -> TokenStream {
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for property_name in block_property_names {
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let property_variants = properties_map
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.get(property_name)
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.expect(format!("Property '{}' not found", property_name).as_str())
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.unwrap_or_else(|| panic!("Property '{}' not found", property_name))
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.clone();
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block_properties_vec.push(property_variants);
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}
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@ -274,13 +270,13 @@ pub fn make_block_states(input: TokenStream) -> TokenStream {
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};
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let mut property_name = property_struct_names_to_names
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.get(&property.struct_name.to_string())
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.expect(format!("Property '{}' is bad", property.struct_name).as_str())
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.unwrap_or_else(|| panic!("Property '{}' is bad", property.struct_name))
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.clone();
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if let Some(index) = index {
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property_name.push_str(&format!("_{}", &index.to_string()));
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}
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properties_with_name
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.push(property.into_property_with_name_and_default(property_name.clone()));
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.push(property.as_property_with_name_and_default(property_name.clone()));
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}
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// pub face: properties::Face,
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@ -297,7 +293,7 @@ pub fn make_block_states(input: TokenStream) -> TokenStream {
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{
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// let property_name_snake =
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// Ident::new(&property.to_string(), proc_macro2::Span::call_site());
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let name_ident = Ident::new(&name, proc_macro2::Span::call_site());
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let name_ident = Ident::new(name, proc_macro2::Span::call_site());
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block_struct_fields.extend(quote! {
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pub #name_ident: #struct_name,
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})
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@ -317,7 +313,7 @@ pub fn make_block_states(input: TokenStream) -> TokenStream {
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let first_state_id = state_id;
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// if there's no properties, then the block is just a single state
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if block_properties_vec.len() == 0 {
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if block_properties_vec.is_empty() {
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block_state_enum_variants.extend(quote! {
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#block_name_pascal_case,
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});
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@ -418,7 +414,7 @@ pub fn make_block_states(input: TokenStream) -> TokenStream {
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let block_behavior = &block.behavior;
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let block_id = block.name.to_string();
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let from_block_to_state_match = if block.properties_and_defaults.len() > 0 {
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let from_block_to_state_match = if !block.properties_and_defaults.is_empty() {
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quote! {
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match b {
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#from_block_to_state_match_inner
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@ -1,6 +1,6 @@
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pub fn combinations_of<T: Clone>(items: &[Vec<T>]) -> Vec<Vec<T>> {
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let mut combinations = Vec::new();
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if items.len() == 0 {
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if items.is_empty() {
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return combinations;
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};
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if items.len() == 1 {
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@ -13,8 +13,7 @@ pub fn combinations_of<T: Clone>(items: &[Vec<T>]) -> Vec<Vec<T>> {
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for i in 0..items[0].len() {
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let item = &items[0][i];
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for other_combinations in combinations_of(&items[1..]) {
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let mut combination = Vec::new();
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combination.push(item.clone());
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let mut combination = vec![item.clone()];
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combination.extend(other_combinations);
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combinations.push(combination);
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}
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@ -29,13 +28,11 @@ pub fn to_pascal_case(s: &str) -> String {
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for c in s.chars() {
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if c == '_' {
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prev_was_underscore = true;
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} else if prev_was_underscore {
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result.push(c.to_ascii_uppercase());
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prev_was_underscore = false;
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} else {
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if prev_was_underscore {
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result.push(c.to_ascii_uppercase());
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prev_was_underscore = false;
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} else {
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result.push(c);
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}
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result.push(c);
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}
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}
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result
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@ -7,8 +7,10 @@ pub use blocks::*;
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use std::mem;
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impl BlockState {
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/// Transmutes a u32 to a block state. UB if the value is not a valid block
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/// state.
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/// Transmutes a u32 to a block state.
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///
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/// # Safety
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/// The `state_id` should be a valid block state.
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#[inline]
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pub unsafe fn from_u32_unsafe(state_id: u32) -> Self {
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mem::transmute::<u32, BlockState>(state_id)
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@ -231,7 +231,7 @@ impl McBufVarReadable for i64 {
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for i in 0..8 {
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buf.read_exact(&mut buffer)
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.map_err(|_| "Invalid VarLong".to_string())?;
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ans |= ((buffer[0] & 0b0111_1111) as i64) << 7 * i;
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ans |= ((buffer[0] & 0b0111_1111) as i64) << (7 * i);
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if buffer[0] & 0b1000_0000 == 0 {
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break;
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}
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@ -191,7 +191,7 @@ impl McBufVarWritable for i64 {
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}
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// this only writes a single byte, so write_all isn't necessary
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// the let _ = is so clippy doesn't complain
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let _ = buf.write(&mut buffer)?;
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let _ = buf.write(&buffer)?;
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}
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Ok(())
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}
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@ -25,7 +25,7 @@ impl TranslatableComponent {
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}
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pub fn read(&self) -> Result<String, fmt::Error> {
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let template = azalea_language::get(&self.key).unwrap_or_else(|| &self.key);
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let template = azalea_language::get(&self.key).unwrap_or(&self.key);
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// decode the % things
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let mut result = String::new();
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@ -155,8 +155,8 @@ impl Client {
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// we got the GameConnection, so the server is now connected :)
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let client = Client {
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game_profile: game_profile.clone(),
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conn: conn.clone(),
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game_profile,
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conn,
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player: Arc::new(Mutex::new(Player::default())),
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dimension: Arc::new(Mutex::new(None)),
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};
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@ -167,7 +167,7 @@ impl Client {
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// read the error to see where the issue is
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// you might be able to just drop the lock or put it in its own scope to fix
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tokio::spawn(Self::protocol_loop(client.clone(), tx.clone()));
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tokio::spawn(Self::game_tick_loop(client.clone(), tx.clone()));
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tokio::spawn(Self::game_tick_loop(client.clone(), tx));
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Ok((client, rx))
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}
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@ -5,20 +5,20 @@ use azalea_protocol::packets::game::serverbound_move_player_packet_pos_rot::Serv
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impl Client {
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/// Set the client's position to the given coordinates.
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pub async fn move_to(&mut self, new_pos: EntityPos) -> Result<(), String> {
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let mut dimension_lock = self.dimension.lock().unwrap();
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let dimension = dimension_lock.as_mut().unwrap();
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{
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let mut dimension_lock = self.dimension.lock().unwrap();
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let dimension = dimension_lock.as_mut().unwrap();
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let player_lock = self.player.lock().unwrap();
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let player_lock = self.player.lock().unwrap();
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let player_id = if let Some(player_lock) = player_lock.entity(dimension) {
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player_lock.id
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} else {
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return Err("Player entity not found".to_string());
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};
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let player_id = if let Some(player_lock) = player_lock.entity(dimension) {
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player_lock.id
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} else {
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return Err("Player entity not found".to_string());
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};
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dimension.move_entity(player_id, new_pos)?;
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drop(dimension_lock);
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drop(player_lock);
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dimension.move_entity(player_id, new_pos)?;
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}
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self.conn
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.lock()
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@ -182,9 +182,9 @@ impl From<ChunkSectionPos> for ChunkPos {
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impl From<&BlockPos> for ChunkBlockPos {
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fn from(pos: &BlockPos) -> Self {
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ChunkBlockPos {
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x: pos.x.rem_euclid(16).abs() as u8,
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x: pos.x.rem_euclid(16).unsigned_abs() as u8,
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y: pos.y,
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z: pos.z.rem_euclid(16).abs() as u8,
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z: pos.z.rem_euclid(16).unsigned_abs() as u8,
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}
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}
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}
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@ -192,9 +192,9 @@ impl From<&BlockPos> for ChunkBlockPos {
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impl From<&BlockPos> for ChunkSectionBlockPos {
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fn from(pos: &BlockPos) -> Self {
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ChunkSectionBlockPos {
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x: pos.x.rem(16).abs() as u8,
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y: pos.y.rem(16).abs() as u8,
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z: pos.z.rem(16).abs() as u8,
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x: pos.x.rem(16).unsigned_abs() as u8,
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y: pos.y.rem(16).unsigned_abs() as u8,
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z: pos.z.rem(16).unsigned_abs() as u8,
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}
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}
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}
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@ -203,7 +203,7 @@ impl From<&ChunkBlockPos> for ChunkSectionBlockPos {
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fn from(pos: &ChunkBlockPos) -> Self {
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ChunkSectionBlockPos {
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x: pos.x,
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y: pos.y.rem(16).abs() as u8,
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y: pos.y.rem(16).unsigned_abs() as u8,
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z: pos.z,
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}
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}
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@ -22,15 +22,12 @@ impl McBufReadable for BlockStateWithPosition {
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let data = u64::var_read_from(buf)?;
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let position_part = data & 4095;
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let state = (data >> 12) as u32;
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let position = ChunkSectionBlockPos {
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let pos = ChunkSectionBlockPos {
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x: (position_part >> 8 & 15) as u8,
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y: (position_part >> 0 & 15) as u8,
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y: (position_part & 15) as u8,
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z: (position_part >> 4 & 15) as u8,
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};
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Ok(BlockStateWithPosition {
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pos: position,
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state: state,
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})
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Ok(BlockStateWithPosition { pos, state })
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}
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}
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@ -31,9 +31,9 @@ impl ConnectionProtocol {
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#[derive(Clone, Debug)]
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pub enum Packet {
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Game(game::GamePacket),
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Handshake(handshake::HandshakePacket),
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Login(login::LoginPacket),
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Game(Box<game::GamePacket>),
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Handshake(Box<handshake::HandshakePacket>),
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Login(Box<login::LoginPacket>),
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Status(Box<status::StatusPacket>),
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}
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@ -44,7 +44,7 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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let dimension = dimension_lock.as_ref().unwrap();
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let player = client.player.lock().unwrap();
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let entity = player
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.entity(&dimension)
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.entity(dimension)
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.expect("Player entity is not in world");
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entity.pos().add_y(0.5)
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};
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