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70 commits

Author SHA1 Message Date
mat
c1af5d15e3 physics stuff 2022-08-29 21:10:15 -05:00
mat
f42d630544
Physics (#11)
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works 🎉

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From<EntityMut> for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy
2022-08-29 20:41:01 -05:00
mat
2211021105 1.19.1 2022-07-28 23:50:58 -05:00
mat
e8deda5d2e clippo 2022-06-25 17:37:29 -05:00
mat
978880b756 Fix warnings 2022-06-25 16:40:12 -05:00
mat
460bdfb8bb merge ClientState and Client 2022-06-25 16:23:40 -05:00
mat
ca7067e173
Merge branch 'main' into azalea-entity 2022-06-25 05:08:22 +00:00
mat
b030b0ea33 start adding moving 2022-06-24 23:10:59 -05:00
mat
3fcbfc794e Upgrade crates and remove num_* deps 2022-06-24 03:50:19 -05:00
mat
2cdbdcaa27 move_entity_with_delta 2022-06-23 21:31:19 -05:00
mat
5ca49e680e azalea-buf 2022-06-23 15:12:17 -05:00
mat
c7b0c51274 Add move_to 2022-06-21 23:19:31 -05:00
mat
efd8749573 add gametick event and find_one_entity 2022-06-20 01:19:59 -05:00
mat
438d633b83 Bump tokio 2022-06-19 22:12:19 -05:00
mat
c9a070f711 Fix some clippy warnings 2022-06-19 22:01:54 -05:00
mat
405a00c0d1 Fix ClientboundLevelParticlesPacket
The particle id is a varint
2022-06-19 13:54:43 -05:00
mat
e84893b07a Fix issues with entity pos conversion to block pos 2022-06-19 13:42:01 -05:00
mat
7f7b979125 Fix error 2022-06-19 00:32:53 -05:00
mat
bb6b116cb8 Improvements to azalea-world for entities 2022-06-19 00:30:24 -05:00
mat
fc3151f89d account.rs and client.rs 2022-06-18 16:54:49 -05:00
mat
e32b8fabb7 Add a new example that uses entities 2022-06-18 16:33:38 -05:00
mat
d8e0457b62 from<ClientboundAddEntityPacket> for Entity 2022-06-18 14:08:34 -05:00
mat
0a945e73ec EntityPos 2022-06-17 18:09:34 -05:00
mat
69e1125ecb Slightly improve bit storage 2022-06-17 15:59:27 -05:00
mat
1e145a82b8 1.19 2022-05-26 13:45:48 -05:00
mat
42f86f73f2 add unhandled ClientboundSectionBlocksUpdatePacket 2022-05-14 19:14:34 -05:00
mat
e58c9390a7 get_block_state works 2022-05-14 15:02:13 -05:00
mat
6d2fd8afba start adding get_block_state 2022-05-14 14:12:57 -05:00
mat
7c194fb245 remove some printlns 2022-05-14 11:20:33 -05:00
mat
345cecf7af add more stuff 2022-05-08 23:45:15 -05:00
mat
ac392542ce Merge branch 'main' into chunk-decoding 2022-05-08 18:55:49 -05:00
mat
7c742347a7 azalea-chat now checks language files 2022-05-08 18:38:22 -05:00
mat
79bf577130 clientbound add player packet 2022-05-07 11:22:03 -05:00
mat
e023986565 random polish 2022-05-05 23:33:08 -05:00
mat
4dac004635 Fix chunk decoding 2022-05-05 22:12:54 -05:00
mat
57b76ef52b Add bit storage 2022-05-05 19:57:46 -05:00
mat
18dc3a84d4 start adding bit storage 2022-05-03 22:48:57 -05:00
mat
0bd798045c more azalea-world stuff 2022-05-03 00:33:32 -05:00
mat
9dacd90abc clientbound_add_entity_packet & clientbound_set_entity_data_packet 2022-05-01 13:51:59 -05:00
mat
cc70d80932 gitignore flamegraph stuff 2022-04-30 17:55:18 -05:00
mat
4d7bf6c50e significantly optimize reading Vec<u8>
unfortunately, this introduces the requirement of using rust nightly
2022-04-30 01:43:00 -05:00
mat
c8c356685d background task works! 2022-04-29 23:06:40 -05:00
mat
baaa7658b5 Merge branch 'main' into chunk-packets 2022-04-29 20:22:26 -05:00
mat
8317b5b281 upgrade aes and cfb8 2022-04-29 20:20:56 -05:00
mat
3bd32cfa00 how do i do this 2022-04-29 00:40:47 -05:00
mat
b6fb96429c chunk packets work 2022-04-28 19:51:31 -05:00
mat
1b5a3722ee fix player info packet 2022-04-27 23:35:34 -05:00
mat
f859dbbba0 update brigadier 2022-04-26 22:15:07 -05:00
mat
9c69d7d5f2 finish update recipes packet implementation 2022-04-26 19:38:07 -05:00
mat
dd24110019 add derive mcbufreadable/writable 2022-04-26 22:58:18 +00:00