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https://github.com/mat-1/azalea.git
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chunk packets work
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parent
1ca9caee36
commit
b6fb96429c
6 changed files with 24 additions and 18 deletions
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@ -100,7 +100,7 @@ pub async fn join_server(address: &ServerAddress) -> Result<(), String> {
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println!("Got difficulty packet {:?}", p);
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}
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GamePacket::ClientboundDeclareCommandsPacket(p) => {
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println!("Got declare commands packet {:?}", p);
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println!("Got declare commands packet");
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}
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GamePacket::ClientboundPlayerAbilitiesPacket(p) => {
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println!("Got player abilities packet {:?}", p);
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@ -109,19 +109,19 @@ pub async fn join_server(address: &ServerAddress) -> Result<(), String> {
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println!("Got set carried item packet {:?}", p);
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}
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GamePacket::ClientboundUpdateTagsPacket(p) => {
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println!("Got update tags packet {:?}", p);
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println!("Got update tags packet");
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}
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GamePacket::ClientboundDisconnectPacket(p) => {
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println!("Got login disconnect packet {:?}", p);
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}
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GamePacket::ClientboundUpdateRecipesPacket(p) => {
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println!("Got update recipes packet {:?}", p);
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println!("Got update recipes packet");
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}
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GamePacket::ClientboundEntityEventPacket(p) => {
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println!("Got entity event packet {:?}", p);
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}
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GamePacket::ClientboundRecipePacket(p) => {
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println!("Got recipe packet {:?}", p);
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println!("Got recipe packet");
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}
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GamePacket::ClientboundPlayerPositionPacket(p) => {
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// TODO: reply with teleport confirm
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@ -133,6 +133,12 @@ pub async fn join_server(address: &ServerAddress) -> Result<(), String> {
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GamePacket::ClientboundSetChunkCacheCenterPacket(p) => {
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println!("Got chunk cache center packet {:?}", p);
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}
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GamePacket::ClientboundLevelChunkWithLightPacket(p) => {
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println!("Got chunk with light packet");
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}
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GamePacket::ClientboundLightUpdatePacket(p) => {
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println!("Got light update packet {:?}", p);
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}
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},
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Err(e) => {
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panic!("Error: {:?}", e);
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@ -3,6 +3,7 @@
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mod read;
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mod write;
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use packet_macros::{McBufReadable, McBufWritable};
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pub use read::{McBufReadable, McBufVarintReadable, Readable};
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use std::ops::{Deref, Index};
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pub use write::{McBufVarintWritable, McBufWritable, Writable};
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@ -31,17 +32,16 @@ impl From<Vec<u8>> for UnsizedByteArray {
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}
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}
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/** Represents Java's BitSet, a list of bits. */
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/// Represents Java's BitSet, a list of bits.
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#[derive(Debug, Clone, PartialEq, Eq, Hash, McBufReadable, McBufWritable)]
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pub struct BitSet {
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data: Vec<u64>,
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}
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impl Index<usize> for BitSet {
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type Output = bool;
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fn index(&self, index: usize) -> &Self::Output {
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let result = (self.data[index / 64] & (1u64 << (index % 64))) != 0;
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&result
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// the Index trait requires us to return a reference, but we can't do that
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impl BitSet {
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pub fn index(&self, index: usize) -> bool {
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(self.data[index / 64] & (1u64 << (index % 64))) != 0
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}
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}
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@ -8,7 +8,7 @@ use serde::Deserialize;
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use tokio::io::{AsyncRead, AsyncReadExt};
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use uuid::Uuid;
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use super::{UnsizedByteArray, MAX_STRING_LENGTH};
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use super::{BitSet, UnsizedByteArray, MAX_STRING_LENGTH};
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#[async_trait]
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pub trait Readable {
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@ -14,7 +14,7 @@ pub struct ClientboundLevelChunkWithLightPacket {
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pub struct ClientboundLevelChunkPacketData {
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heightmaps: azalea_nbt::Tag,
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data: Vec<u8>,
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block_entities: BlockEntity,
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block_entities: Vec<BlockEntity>,
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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@ -1,6 +1,6 @@
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use crate::mc_buf::BitSet;
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use azalea_core::{game_type::GameType, resource_location::ResourceLocation};
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use packet_macros::GamePacket;
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use packet_macros::{GamePacket, McBufReadable, McBufWritable};
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#[derive(Clone, Debug, GamePacket)]
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pub struct ClientboundLightUpdatePacket {
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@ -16,7 +16,6 @@ pub struct ClientboundLightUpdatePacketData {
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block_y_mask: BitSet,
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empty_sky_y_mask: BitSet,
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empty_block_y_mask: BitSet,
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sky_updates: Vec<>,
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block_updates: BitSet,
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sky_updates: Vec<Vec<u8>>,
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block_updates: Vec<Vec<u8>>,
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}
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@ -3,7 +3,8 @@ async fn main() {
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println!("Hello, world!");
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// let address = "95.111.249.143:10000";
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let address = "localhost:63097";
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// let address = "localhost:52467";
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let address = "localhost:25566";
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// let response = azalea_client::ping::ping_server(&address.try_into().unwrap())
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// .await
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// .unwrap();
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