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chunk packets work

This commit is contained in:
mat 2022-04-28 19:51:31 -05:00
parent 1ca9caee36
commit b6fb96429c
6 changed files with 24 additions and 18 deletions

View file

@ -100,7 +100,7 @@ pub async fn join_server(address: &ServerAddress) -> Result<(), String> {
println!("Got difficulty packet {:?}", p);
}
GamePacket::ClientboundDeclareCommandsPacket(p) => {
println!("Got declare commands packet {:?}", p);
println!("Got declare commands packet");
}
GamePacket::ClientboundPlayerAbilitiesPacket(p) => {
println!("Got player abilities packet {:?}", p);
@ -109,19 +109,19 @@ pub async fn join_server(address: &ServerAddress) -> Result<(), String> {
println!("Got set carried item packet {:?}", p);
}
GamePacket::ClientboundUpdateTagsPacket(p) => {
println!("Got update tags packet {:?}", p);
println!("Got update tags packet");
}
GamePacket::ClientboundDisconnectPacket(p) => {
println!("Got login disconnect packet {:?}", p);
}
GamePacket::ClientboundUpdateRecipesPacket(p) => {
println!("Got update recipes packet {:?}", p);
println!("Got update recipes packet");
}
GamePacket::ClientboundEntityEventPacket(p) => {
println!("Got entity event packet {:?}", p);
}
GamePacket::ClientboundRecipePacket(p) => {
println!("Got recipe packet {:?}", p);
println!("Got recipe packet");
}
GamePacket::ClientboundPlayerPositionPacket(p) => {
// TODO: reply with teleport confirm
@ -133,6 +133,12 @@ pub async fn join_server(address: &ServerAddress) -> Result<(), String> {
GamePacket::ClientboundSetChunkCacheCenterPacket(p) => {
println!("Got chunk cache center packet {:?}", p);
}
GamePacket::ClientboundLevelChunkWithLightPacket(p) => {
println!("Got chunk with light packet");
}
GamePacket::ClientboundLightUpdatePacket(p) => {
println!("Got light update packet {:?}", p);
}
},
Err(e) => {
panic!("Error: {:?}", e);

View file

@ -3,6 +3,7 @@
mod read;
mod write;
use packet_macros::{McBufReadable, McBufWritable};
pub use read::{McBufReadable, McBufVarintReadable, Readable};
use std::ops::{Deref, Index};
pub use write::{McBufVarintWritable, McBufWritable, Writable};
@ -31,17 +32,16 @@ impl From<Vec<u8>> for UnsizedByteArray {
}
}
/** Represents Java's BitSet, a list of bits. */
/// Represents Java's BitSet, a list of bits.
#[derive(Debug, Clone, PartialEq, Eq, Hash, McBufReadable, McBufWritable)]
pub struct BitSet {
data: Vec<u64>,
}
impl Index<usize> for BitSet {
type Output = bool;
fn index(&self, index: usize) -> &Self::Output {
let result = (self.data[index / 64] & (1u64 << (index % 64))) != 0;
&result
// the Index trait requires us to return a reference, but we can't do that
impl BitSet {
pub fn index(&self, index: usize) -> bool {
(self.data[index / 64] & (1u64 << (index % 64))) != 0
}
}

View file

@ -8,7 +8,7 @@ use serde::Deserialize;
use tokio::io::{AsyncRead, AsyncReadExt};
use uuid::Uuid;
use super::{UnsizedByteArray, MAX_STRING_LENGTH};
use super::{BitSet, UnsizedByteArray, MAX_STRING_LENGTH};
#[async_trait]
pub trait Readable {

View file

@ -14,7 +14,7 @@ pub struct ClientboundLevelChunkWithLightPacket {
pub struct ClientboundLevelChunkPacketData {
heightmaps: azalea_nbt::Tag,
data: Vec<u8>,
block_entities: BlockEntity,
block_entities: Vec<BlockEntity>,
}
#[derive(Clone, Debug, McBufReadable, McBufWritable)]

View file

@ -1,6 +1,6 @@
use crate::mc_buf::BitSet;
use azalea_core::{game_type::GameType, resource_location::ResourceLocation};
use packet_macros::GamePacket;
use packet_macros::{GamePacket, McBufReadable, McBufWritable};
#[derive(Clone, Debug, GamePacket)]
pub struct ClientboundLightUpdatePacket {
@ -16,7 +16,6 @@ pub struct ClientboundLightUpdatePacketData {
block_y_mask: BitSet,
empty_sky_y_mask: BitSet,
empty_block_y_mask: BitSet,
sky_updates: Vec<>,
block_updates: BitSet,
sky_updates: Vec<Vec<u8>>,
block_updates: Vec<Vec<u8>>,
}

View file

@ -3,7 +3,8 @@ async fn main() {
println!("Hello, world!");
// let address = "95.111.249.143:10000";
let address = "localhost:63097";
// let address = "localhost:52467";
let address = "localhost:25566";
// let response = azalea_client::ping::ping_server(&address.try_into().unwrap())
// .await
// .unwrap();