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b9c31efc01
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Initialize worldborder packet
Also add varlong and replace #[varint] with #[var]
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2022-05-07 11:58:00 -05:00 |
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567c6f4f2c
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Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
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2022-05-01 21:54:03 -05:00 |
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9dacd90abc
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clientbound_add_entity_packet & clientbound_set_entity_data_packet
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2022-05-01 13:51:59 -05:00 |
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f2a8e8221d
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add clientbound_add_entity_packet
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2022-04-30 22:13:47 -05:00 |
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4d7bf6c50e
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significantly optimize reading Vec<u8>
unfortunately, this introduces the requirement of using rust nightly
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2022-04-30 01:43:00 -05:00 |
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b6fb96429c
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chunk packets work
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2022-04-28 19:51:31 -05:00 |
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9b50886c30
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player info packet
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2022-04-27 18:00:50 +00:00 |
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f859dbbba0
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update brigadier
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2022-04-26 22:15:07 -05:00 |
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e5fcfa1193
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default implementation for read and write Vec<T>
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2022-04-26 15:33:41 +00:00 |
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f9528a9f9a
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work on adding more stuff for recipes
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2022-04-26 15:13:47 +00:00 |
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f4dd3a9293
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ENCRYPTION WORKS!!!!!!!!!!!
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2022-04-24 22:46:41 -05:00 |
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b7641ff308
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1.18.2 support
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2022-04-24 16:18:51 -05:00 |
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248f752748
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simplify error handling
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2022-04-22 04:33:58 +00:00 |
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8bd97c6c96
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add player abilities packet
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2022-04-20 16:28:39 +00:00 |
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bc22faf3b0
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remove a couple of imports
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2022-04-19 20:33:17 -05:00 |
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96eba2b39a
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difficulty packet
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2022-01-03 00:14:41 -06:00 |
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45871fc01e
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better parsing for entire login packet
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2022-01-02 17:40:18 -06:00 |
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094c210dad
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switch all current macro types to the new system
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2022-01-02 17:19:04 -06:00 |
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bb566aa541
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implement for Vec<u8>
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2022-01-02 17:07:01 -06:00 |
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bb57273f48
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start improving packet macros
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2022-01-02 17:03:34 -06:00 |
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