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add player abilities packet
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commit
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5 changed files with 48 additions and 0 deletions
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@ -76,6 +76,10 @@ pub async fn join_server(address: &ServerAddress) -> Result<(), String> {
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GamePacket::ClientboundDeclareCommandsPacket(p) => {
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println!("Got declare commands packet {:?}", p);
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}
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GamePacket::ClientboundPlayerAbilitiesPacket(p) => {
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println!("Got player abilities packet {:?}", p);
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}
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},
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Err(e) => {
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println!("Error: {:?}", e);
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@ -24,6 +24,7 @@ pub trait Readable {
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async fn read_long(&mut self) -> Result<i64, String>;
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async fn read_resource_location(&mut self) -> Result<ResourceLocation, String>;
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async fn read_short(&mut self) -> Result<i16, String>;
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async fn read_float(&mut self) -> Result<f32, String>;
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}
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#[async_trait]
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@ -189,6 +190,13 @@ where
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Err(_) => Err("Error reading short".to_string()),
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}
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}
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async fn read_float(&mut self) -> Result<f32, String> {
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match AsyncReadExt::read_f32(self).await {
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Ok(r) => Ok(r),
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Err(_) => Err("Error reading float".to_string()),
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}
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}
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}
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#[async_trait]
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@ -362,6 +370,17 @@ impl McBufReadable for i8 {
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}
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}
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// f32
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#[async_trait]
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impl McBufReadable for f32 {
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async fn read_into<R>(buf: &mut R) -> Result<Self, String>
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where
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R: AsyncRead + std::marker::Unpin + std::marker::Send,
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{
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buf.read_float().await
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}
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}
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// GameType
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#[async_trait]
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impl McBufReadable for GameType {
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@ -41,6 +41,7 @@ pub trait Writable {
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&mut self,
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location: &ResourceLocation,
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) -> Result<(), std::io::Error>;
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fn write_float(&mut self, n: f32) -> Result<(), std::io::Error>;
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}
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#[async_trait]
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@ -147,6 +148,10 @@ impl Writable for Vec<u8> {
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WriteBytesExt::write_i64::<BigEndian>(self, n)
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}
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fn write_float(&mut self, n: f32) -> Result<(), std::io::Error> {
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WriteBytesExt::write_f32::<BigEndian>(self, n)
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}
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fn write_resource_location(
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&mut self,
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location: &ResourceLocation,
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@ -264,6 +269,13 @@ impl McBufWritable for i8 {
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}
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}
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// i8
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impl McBufWritable for f32 {
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fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
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buf.write_float(*self)
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}
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}
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// GameType
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impl McBufWritable for GameType {
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fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
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@ -0,0 +1,11 @@
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// i don't know the actual name of this packet, i couldn't find it in the source code
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use packet_macros::GamePacket;
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#[derive(Clone, Debug, GamePacket)]
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pub struct ClientboundPlayerAbilitiesPacket {
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pub flags: u8,
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pub flying_speed: f32,
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/// Used for the fov
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pub walking_speed: f32,
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}
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@ -2,6 +2,7 @@ pub mod clientbound_change_difficulty_packet;
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pub mod clientbound_custom_payload_packet;
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pub mod clientbound_declare_commands_packet;
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pub mod clientbound_login_packet;
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pub mod clientbound_player_abilities_packet;
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pub mod clientbound_update_view_distance_packet;
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use packet_macros::declare_state_packets;
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@ -14,6 +15,7 @@ declare_state_packets!(
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0x12: clientbound_declare_commands_packet::ClientboundDeclareCommandsPacket,
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0x18: clientbound_custom_payload_packet::ClientboundCustomPayloadPacket,
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0x26: clientbound_login_packet::ClientboundLoginPacket,
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0x32: clientbound_player_abilities_packet::ClientboundPlayerAbilitiesPacket,
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0x4a: clientbound_update_view_distance_packet::ClientboundUpdateViewDistancePacket
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}
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);
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