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193 commits

Author SHA1 Message Date
mat
f0792f25bb add derive McBuf to every packet 2022-05-14 20:03:24 -05:00
mat
93730a550a start adding ClientboundLevelParticlesPacket 2022-05-14 19:55:33 -05:00
mat
3f77390e26 ClientboundGameEventPacket 2022-05-14 19:40:00 -05:00
mat
2eaccf03eb actually do ClientboundSectionBlocksUpdatePacket 2022-05-14 19:31:34 -05:00
mat
42f86f73f2 add unhandled ClientboundSectionBlocksUpdatePacket 2022-05-14 19:14:34 -05:00
mat
ac392542ce Merge branch 'main' into chunk-decoding 2022-05-08 18:55:49 -05:00
mat
d783a0295b animate packet 2022-05-08 18:44:40 -05:00
mat
a60c1ac05b block update packet 2022-05-07 22:03:49 -05:00
mat
ff79c1838a level event packet 2022-05-07 21:58:10 -05:00
mat
ffba101854 chat and sound packets 2022-05-07 21:54:27 -05:00
mat
f62a681474 remove entities packet 2022-05-07 21:44:11 -05:00
mat
98eee6d908 add keepalive packets 2022-05-07 20:41:33 -05:00
mat
49454781cf add move packets 2022-05-07 20:34:53 -05:00
mat
d8049a5d0c move entity and rotate head packets 2022-05-07 20:00:59 -05:00
mat
e53ef8b0dd update advancements packet 2022-05-07 19:46:06 -05:00
mat
0b84e1cbb8 add a couple more packets 2022-05-07 18:47:16 -05:00
mat
1a15d36e6b add health packet 2022-05-07 18:44:00 -05:00
mat
c10b732510 improve data generator and add packet 2022-05-07 18:26:19 -05:00
mat
aa3ba64aa4 actually generate a packet! 2022-05-07 17:59:03 -05:00
mat
9f496a89b5 basic code generator 2022-05-07 16:54:02 -05:00
mat
f0a277788c add set time packet and update readme 2022-05-07 12:22:57 -05:00
mat
b9c31efc01 Initialize worldborder packet
Also add varlong and replace #[varint] with #[var]
2022-05-07 11:58:00 -05:00
mat
79bf577130 clientbound add player packet 2022-05-07 11:22:03 -05:00
mat
c987812927 clippy 2022-05-03 18:20:24 +00:00
mat
0bd798045c more azalea-world stuff 2022-05-03 00:33:32 -05:00
mat
8e42e1c5df more chunk and readme stuff 2022-05-02 23:07:06 +00:00
mat
1e2ec61100 write some more azalea-world code 2022-05-02 00:24:29 -05:00
mat
34058b2528 Remove some resolved todo comments 2022-05-01 23:45:28 -05:00
mat
dedcd0de8f impl Write instead of Vec<u8> for consistency 2022-05-01 23:38:55 -05:00
mat
a24d00d998 impl Write instead of Vec<u8> for consistency 2022-05-01 23:35:30 -05:00
mat
bec2da64d8 Merge branch 'main' into chunk-decoding 2022-05-01 23:06:56 -05:00
mat
567c6f4f2c Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
2022-05-01 21:54:03 -05:00
mat
4d75415130 start adding azalea-world 2022-05-01 18:59:07 -05:00
mat
c2262a2123 clientbound_set_entity_link_packet 2022-05-01 16:30:40 -05:00
mat
388b0fc0f2 ClientboundUpdateAttributesPacket & ClientboundEntityVelocityPacket 2022-05-01 15:19:51 -05:00
mat
9dacd90abc clientbound_add_entity_packet & clientbound_set_entity_data_packet 2022-05-01 13:51:59 -05:00
mat
8313952541 Simplify packet macro
Now every packet implements McBufWritable and McBufReadable and uses those so the code doesn't have to be duplicated.
2022-04-30 23:04:18 -05:00
mat
0dc6decf7f put something useful in state 2022-04-30 22:30:50 -05:00
mat
3c3deb625d add entity -> add mob 2022-04-30 22:18:33 -05:00
mat
51201ffe65 Update clientbound_add_entity_packet.rs 2022-04-30 22:16:13 -05:00
mat
f2a8e8221d add clientbound_add_entity_packet 2022-04-30 22:13:47 -05:00
mat
153b5b45e4 misc fixes 2022-04-30 02:10:21 -05:00
mat
3bd32cfa00 how do i do this 2022-04-29 00:40:47 -05:00
mat
b6fb96429c chunk packets work 2022-04-28 19:51:31 -05:00
mat
1ca9caee36 add bitset and work on chunk packets 2022-04-28 16:38:27 +00:00
mat
64823e661f Update clientbound_level_chunk_with_light_packet.rs 2022-04-27 23:50:28 -05:00
mat
a4c63c7bb4 create the necessary structs 2022-04-27 23:48:53 -05:00
mat
c2a9acc756 add ClientboundSetChunkCacheCenterPacket 2022-04-27 23:43:10 -05:00
mat
1b5a3722ee fix player info packet 2022-04-27 23:35:34 -05:00
mat
9b50886c30 player info packet 2022-04-27 18:00:50 +00:00