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42 commits

Author SHA1 Message Date
mat
5c7332b469 add Event::Spawn 2025-03-20 03:30:57 +00:00
mat
13d5cbed1f document Position default 2025-03-20 01:49:15 +00:00
mat
b0bd992adc
Fluid physics fixes (#210)
* start fixing code related to fluid physics

* implement force_solid for blocks

* afk pool test
2025-03-16 13:41:17 -05:00
mat
7d6cacc79b fix send_receivepacketevent running outside of game state 2025-02-24 04:24:52 +00:00
mat
e21e1b97bf
Refactor azalea-client (#205)
* start organizing packet_handling more by moving packet handlers into their own functions

* finish writing all the handler functions for packets

* use macro for generating match statement for packet handler functions

* fix set_entity_data

* update config state to also use handler functions

* organize az-client file structure by moving things into plugins directory

* fix merge issues
2025-02-22 21:45:26 -06:00
mat
34f53baf85 update to rust edition 2024 2025-02-22 23:01:54 +00:00
mat
4562967b61 set player metadata on init instead of login 2025-02-01 21:26:37 +00:00
mat
87c34e1c33 add failing test_set_health_before_login test 2025-02-01 20:35:57 +00:00
mat
a5cb21f039 codegen entity dimensions 2025-01-11 08:14:19 +00:00
mat
0d16f01571
Fluid physics (#199)
* start implementing fluid physics

* Initial implementation of fluid pushing

* different travel function in water

* bubble columns

* jumping in water

* cleanup

* change ultrawarm to be required

* fix for clippy
2025-01-10 16:45:27 -06:00
mat
e9136c9cbb
Implement EntityPositionSync (#196)
* implement EntityPositionSync

* fix EntityPositionSync setting the wrong vec_delta_codec and also move into a RelativeEntityUpdate
2024-12-11 19:51:12 -06:00
mat
39f4d68e1f fix container_set_content, player_position, and recipe_book_remove packets 2024-12-05 06:30:47 +00:00
mat
6b0fe5bf63 group imports with rustfmt 2024-10-26 05:29:26 +00:00
mat
1d80f531b7
1.20.5 (#127)
* 23w51b

* make recalculate_near_end_of_path public

so other plugins can do .after(recalculate_near_end_of_path)

* update to 24w03a i think

* start implementing 24w13a

* registries work (but a lot of packets are still broken)

* fix recipes and commands packets

* i love codecs :D i am not going insane :D mojang's java is very readable :D

* item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow

* update to 1.20.5-pre3

* fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone)

* 1.20.5-rc1

* fix failing tests

* 1.20.5
2024-04-23 10:34:50 -05:00
mat
4f288b1c03 optimize physics a bit more 2024-02-26 00:55:46 -06:00
mat
13426b035e add Display for Vec3, add SimulationSet, and add EntityChunkPos component 2024-02-24 21:03:02 -06:00
mat
4eeda83ba4 add some more convenience functions 2024-02-24 06:02:11 -06:00
mat
64fceff1cc track entity rotations 2024-02-24 00:39:38 -06:00
mat
348c71b97b
Climbing (#121)
* start implementing climbing

* fix tests

* fix bots running at lower tick rate
2023-12-10 00:08:08 -06:00
mat
eeec59adab KnockbackEvent and rename Physics::delta to velocity 2023-10-12 22:39:29 -05:00
mat
9a687f0ffe start adding mining to pathfinder 2023-10-10 23:21:23 -05:00
mat
befa33a879 organize azalea_core and re-export it from azalea 2023-10-01 15:19:13 -05:00
mat
7b3e2e4bf7
1.20.2 (#99)
* add configuration state

* start updating to 23w31a

* implement a bit more of 23w31a

* chunk batching

* start adding configuration state

* ioasfhjgsd

* almost works

* configuration state mostly implemented

* handle other packets in configuration state and fix keepalive

* cleanup, fix warnings

* 23w32a

* fix some doctests

* 23w33a

* 23w35a

* 1.20.2-pre2

* fix system conflicts

* 1.20.2-pre4

* make tests compile

* tests pass

* 1.20.2-rc2

* 1.20.2

* Revert "1.20.2"

This reverts commit dd152fd265.

* didn't mean to commit that code

---------

Co-authored-by: mat <git@matdoes.dev>
2023-09-21 11:16:29 -05:00
mat
83784d5a35 rename Local to LocalEntity 2023-09-14 16:48:21 -05:00
mat
5f8704ccc5 fix physics bugs 2023-09-10 18:18:49 -05:00
mat
7df2256f35 add failing test for that weird diagonal edge case
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2023-08-25 03:19:11 -05:00
mat
d5465cd28e add basic pathfinding test 2023-08-25 02:34:31 -05:00
mat
e511ad3c31 raycasting not raytracing 2023-08-19 20:44:10 -05:00
mat
d99ba0da55 clean up azalea-entity a little 2023-07-23 22:17:17 -05:00
mat
cde7e35046
Attacking (#96)
* add Client::attack

* partially implement attack cooldowns

* attack speed modifiers

* don't care clippy

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-15 04:39:43 -05:00
mat
7405427199
Mining (#95)
* more mining stuff

* initialize azalea-tags crate

* more mining stuff 2

* mining in ecs

* well technically mining works but

no codegen for how long it takes to mine each block yet

* rename downloads to __cache__

it was bothering me since it's not *just* downloads

* codegen block behavior

* fix not sending packet to finish breaking block

* mining animation 🎉

* clippy

* cleanup, move Client::mine into a client extension

* add azalea/src/mining.rs

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-14 22:20:40 -05:00
mat
f42d630544
Physics (#11)
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works 🎉

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From<EntityMut> for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy
2022-08-29 20:41:01 -05:00
mat
41f61bf9c1 i hate mutexes 2022-06-24 23:54:31 -05:00
mat
b030b0ea33 start adding moving 2022-06-24 23:10:59 -05:00
mat
2cdbdcaa27 move_entity_with_delta 2022-06-23 21:31:19 -05:00
mat
37c6618c16 Fix everything so azalea-buf works 2022-06-23 19:17:04 -05:00
mat
5ca49e680e azalea-buf 2022-06-23 15:12:17 -05:00
mat
c9a070f711 Fix some clippy warnings 2022-06-19 22:01:54 -05:00
mat
bb6b116cb8 Improvements to azalea-world for entities 2022-06-19 00:30:24 -05:00
mat
d8e0457b62 from<ClientboundAddEntityPacket> for Entity 2022-06-18 14:08:34 -05:00
mat
614b211298 EntityStorage 2022-06-17 23:55:11 -05:00
mat
f993e79a7e Create azalea-entity 2022-06-17 20:46:16 -05:00