mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 06:16:04 +00:00
optimize physics a bit more
This commit is contained in:
parent
e47dee388e
commit
4f288b1c03
7 changed files with 176 additions and 157 deletions
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@ -3,9 +3,7 @@ use crate::position::BlockPos;
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pub struct Cursor3d {
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index: usize,
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origin_x: i32,
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origin_y: i32,
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origin_z: i32,
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origin: BlockPos,
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width: usize,
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height: usize,
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@ -14,6 +12,12 @@ pub struct Cursor3d {
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end: usize,
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}
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impl Cursor3d {
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pub fn origin(&self) -> BlockPos {
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self.origin
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}
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}
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impl Iterator for Cursor3d {
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type Item = CursorIteration;
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@ -40,9 +44,9 @@ impl Iterator for Cursor3d {
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Some(CursorIteration {
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pos: BlockPos {
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x: self.origin_x + x as i32,
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y: self.origin_y + y as i32,
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z: self.origin_z + z as i32,
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x: self.origin.x + x as i32,
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y: self.origin.y + y as i32,
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z: self.origin.z + z as i32,
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},
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iteration_type: iteration_type.into(),
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})
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@ -64,30 +68,21 @@ pub struct CursorIteration {
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}
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impl Cursor3d {
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pub fn new(
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origin_x: i32,
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origin_y: i32,
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origin_z: i32,
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end_x: i32,
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end_y: i32,
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end_z: i32,
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) -> Self {
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let width = (end_x - origin_x + 1)
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pub fn new(origin: BlockPos, end: BlockPos) -> Self {
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let width = (end.x - origin.x + 1)
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.try_into()
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.expect("Impossible width.");
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let height = (end_y - origin_y + 1)
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let height = (end.y - origin.y + 1)
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.try_into()
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.expect("Impossible height.");
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let depth = (end_z - origin_z + 1)
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let depth = (end.z - origin.z + 1)
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.try_into()
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.expect("Impossible depth.");
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Self {
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index: 0,
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origin_x,
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origin_y,
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origin_z,
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origin,
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width,
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height,
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@ -410,7 +410,7 @@ pub struct PlayerBundle {
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/// be updated by other clients.
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///
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/// If this is for a client then all of our clients will have this.
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#[derive(Component)]
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#[derive(Component, Clone)]
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pub struct LocalEntity;
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#[derive(Component, Clone, Debug, PartialEq, Deref, DerefMut)]
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@ -1,4 +1,4 @@
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use std::cmp::Ordering;
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use std::cmp::{self, Ordering};
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use super::CubePointRange;
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use azalea_core::math::{gcd, lcm, EPSILON};
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@ -135,27 +135,27 @@ impl IndexMerger {
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}
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}
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pub fn new_indirect(var1: &[f64], var2: &[f64], var3: bool, var4: bool) -> Self {
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pub fn new_indirect(coords1: &[f64], coords2: &[f64], var3: bool, var4: bool) -> Self {
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let mut var5 = f64::NAN;
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let var7 = var1.len();
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let var8 = var2.len();
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let var9 = var7 + var8;
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let mut result = vec![0.0; var9];
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let mut first_indices: Vec<isize> = vec![0; var9];
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let mut second_indices: Vec<isize> = vec![0; var9];
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let coords1_len = coords1.len();
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let coords2_len = coords2.len();
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let number_of_indices = coords1_len + coords2_len;
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let mut result = vec![0.0; number_of_indices];
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let mut first_indices: Vec<isize> = vec![0; number_of_indices];
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let mut second_indices: Vec<isize> = vec![0; number_of_indices];
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let var10 = !var3;
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let var11 = !var4;
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let mut var12 = 0;
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let mut var13 = 0;
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let mut var14 = 0;
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let mut coords1_index = 0;
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let mut coords2_index = 0;
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loop {
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let mut var17: bool;
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let mut iterating_coords1: bool;
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loop {
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let var15 = var13 >= var7;
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let var16 = var14 >= var8;
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if var15 && var16 {
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let result_length = std::cmp::max(1, var12);
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let at_end_of_coords1 = coords1_index >= coords1_len;
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let at_end_of_coords2 = coords2_index >= coords2_len;
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if at_end_of_coords1 && at_end_of_coords2 {
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let result_length = cmp::max(1, var12);
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return Self::Indirect {
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result,
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first_indices,
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@ -164,26 +164,28 @@ impl IndexMerger {
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};
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}
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var17 = !var15 && (var16 || var1[var13] < var2[var14] + EPSILON);
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if var17 {
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var13 += 1;
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if !var10 || var14 != 0 && !var16 {
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iterating_coords1 = !at_end_of_coords1
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&& (at_end_of_coords2
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|| coords1[coords1_index] < coords2[coords2_index] + EPSILON);
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if iterating_coords1 {
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coords1_index += 1;
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if !var10 || coords2_index != 0 && !at_end_of_coords2 {
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break;
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}
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} else {
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var14 += 1;
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if !var11 || var13 != 0 && !var15 {
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coords2_index += 1;
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if !var11 || coords1_index != 0 && !at_end_of_coords1 {
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break;
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}
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}
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}
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let var18: isize = (var13 as isize) - 1;
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let var19: isize = (var14 as isize) - 1;
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let var20 = if var17 {
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var1[TryInto::<usize>::try_into(var18).unwrap()]
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let var18: isize = (coords1_index as isize) - 1;
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let var19: isize = (coords2_index as isize) - 1;
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let var20 = if iterating_coords1 {
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coords1[usize::try_from(var18).unwrap()]
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} else {
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var2[TryInto::<usize>::try_into(var19).unwrap()]
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coords2[usize::try_from(var19).unwrap()]
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};
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match var5.partial_cmp(&(var20 - EPSILON)) {
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None | Some(Ordering::Less) => {
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@ -266,7 +266,6 @@ fn collide_bounding_box(
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let block_collisions =
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get_block_collisions(world, entity_bounding_box.expand_towards(movement));
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let block_collisions = block_collisions.collect::<Vec<_>>();
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collision_boxes.extend(block_collisions);
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collide_with_shapes(movement, *entity_bounding_box, &collision_boxes)
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}
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@ -169,22 +169,22 @@ impl Shapes {
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// var5.getList(), var6.getList(), var7.getList()));
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let var5 = Self::create_index_merger(
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1,
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a.get_coords(Axis::X).to_vec(),
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b.get_coords(Axis::X).to_vec(),
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a.get_coords(Axis::X),
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b.get_coords(Axis::X),
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op_true_false,
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op_false_true,
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);
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let var6 = Self::create_index_merger(
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(var5.size() - 1).try_into().unwrap(),
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a.get_coords(Axis::Y).to_vec(),
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b.get_coords(Axis::Y).to_vec(),
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a.get_coords(Axis::Y),
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b.get_coords(Axis::Y),
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op_true_false,
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op_false_true,
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);
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let var7 = Self::create_index_merger(
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((var5.size() - 1) * (var6.size() - 1)).try_into().unwrap(),
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a.get_coords(Axis::Z).to_vec(),
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b.get_coords(Axis::Z).to_vec(),
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a.get_coords(Axis::Z),
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b.get_coords(Axis::Z),
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op_true_false,
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op_false_true,
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);
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@ -208,8 +208,12 @@ impl Shapes {
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/// Check if the op is true anywhere when joining the two shapes
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/// vanilla calls this joinIsNotEmpty
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pub fn matches_anywhere(a: &VoxelShape, b: &VoxelShape, op: fn(bool, bool) -> bool) -> bool {
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assert!(!op(false, false));
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pub fn matches_anywhere(
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a: &VoxelShape,
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b: &VoxelShape,
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op: impl Fn(bool, bool) -> bool,
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) -> bool {
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debug_assert!(!op(false, false));
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let a_is_empty = a.is_empty();
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let b_is_empty = b.is_empty();
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if a_is_empty || b_is_empty {
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@ -233,22 +237,22 @@ impl Shapes {
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let x_merger = Self::create_index_merger(
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1,
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a.get_coords(Axis::X).to_vec(),
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b.get_coords(Axis::X).to_vec(),
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a.get_coords(Axis::X),
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b.get_coords(Axis::X),
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op_true_false,
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op_false_true,
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);
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let y_merger = Self::create_index_merger(
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(x_merger.size() - 1) as i32,
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a.get_coords(Axis::Y).to_vec(),
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b.get_coords(Axis::Y).to_vec(),
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a.get_coords(Axis::Y),
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b.get_coords(Axis::Y),
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op_true_false,
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op_false_true,
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);
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let z_merger = Self::create_index_merger(
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((x_merger.size() - 1) * (y_merger.size() - 1)) as i32,
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a.get_coords(Axis::Z).to_vec(),
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b.get_coords(Axis::Z).to_vec(),
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a.get_coords(Axis::Z),
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b.get_coords(Axis::Z),
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op_true_false,
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op_false_true,
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);
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@ -269,7 +273,7 @@ impl Shapes {
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merged_z: IndexMerger,
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shape1: DiscreteVoxelShape,
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shape2: DiscreteVoxelShape,
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op: fn(bool, bool) -> bool,
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op: impl Fn(bool, bool) -> bool,
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) -> bool {
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!merged_x.for_merged_indexes(|var5x, var6, _var7| {
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merged_y.for_merged_indexes(|var6x, var7x, _var8| {
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@ -285,13 +289,13 @@ impl Shapes {
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pub fn create_index_merger(
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_var0: i32,
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var1: Vec<f64>,
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var2: Vec<f64>,
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coords1: &[f64],
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coords2: &[f64],
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var3: bool,
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var4: bool,
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) -> IndexMerger {
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let var5 = var1.len() - 1;
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let var6 = var2.len() - 1;
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let var5 = coords1.len() - 1;
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let var6 = coords2.len() - 1;
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// if (&var1 as &dyn Any).is::<CubePointRange>() && (&var2 as &dyn
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// Any).is::<CubePointRange>() {
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// return new DiscreteCubeMerger(var0, var5, var6, var3, var4);
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@ -302,22 +306,24 @@ impl Shapes {
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// }
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// }
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if var1[var5] < var2[0] - EPSILON {
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if coords1[var5] < coords2[0] - EPSILON {
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IndexMerger::NonOverlapping {
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lower: var1,
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upper: var2,
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lower: coords1.to_vec(),
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upper: coords2.to_vec(),
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swap: false,
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}
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} else if var2[var6] < var1[0] - EPSILON {
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} else if coords2[var6] < coords1[0] - EPSILON {
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IndexMerger::NonOverlapping {
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lower: var2,
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upper: var1,
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lower: coords2.to_vec(),
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upper: coords1.to_vec(),
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swap: true,
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}
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} else if var5 == var6 && var1 == var2 {
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IndexMerger::Identical { coords: var1 }
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} else if var5 == var6 && coords1 == coords2 {
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IndexMerger::Identical {
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coords: coords1.to_vec(),
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}
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} else {
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IndexMerger::new_indirect(&var1, &var2, var3, var4)
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IndexMerger::new_indirect(&coords1, &coords2, var3, var4)
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}
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}
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}
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@ -386,6 +392,7 @@ impl VoxelShape {
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))
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}
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#[inline]
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pub fn get(&self, axis: Axis, index: usize) -> f64 {
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// self.get_coords(axis)[index]
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match self {
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@ -403,9 +410,8 @@ impl VoxelShape {
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match self {
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VoxelShape::Cube(s) => s.find_index(axis, coord),
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_ => {
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binary_search(0, (self.shape().size(axis) + 1) as i32, &|t| {
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coord < self.get(axis, t as usize)
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}) - 1
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let upper_limit = (self.shape().size(axis) + 1) as i32;
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binary_search(0, upper_limit, &|t| coord < self.get(axis, t as usize)) - 1
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}
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}
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}
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@ -657,6 +663,7 @@ impl ArrayVoxelShape {
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&self.shape
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}
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#[inline]
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fn get_coords(&self, axis: Axis) -> &[f64] {
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axis.choose(&self.xs, &self.ys, &self.zs)
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}
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@ -693,6 +700,7 @@ impl CubeVoxelShape {
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parts
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}
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#[inline]
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fn get_coords(&self, axis: Axis) -> &[f64] {
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axis.choose(&self.x_coords, &self.y_coords, &self.z_coords)
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}
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@ -4,17 +4,79 @@ use azalea_block::BlockState;
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use azalea_core::{
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cursor3d::{Cursor3d, CursorIterationType},
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math::EPSILON,
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position::{BlockPos, ChunkPos, ChunkSectionBlockPos, ChunkSectionPos},
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position::{BlockPos, ChunkBlockPos, ChunkPos, ChunkSectionBlockPos, ChunkSectionPos},
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};
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use azalea_world::{Chunk, Instance};
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use parking_lot::RwLock;
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use std::sync::Arc;
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pub fn get_block_collisions(world: &Instance, aabb: AABB) -> BlockCollisions<'_> {
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BlockCollisions::new(world, aabb)
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pub fn get_block_collisions(world: &Instance, aabb: AABB) -> Vec<VoxelShape> {
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let mut state = BlockCollisionsState::new(world, aabb);
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let mut block_collisions = Vec::new();
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let initial_chunk_pos = ChunkPos::from(state.cursor.origin());
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let initial_chunk = world.chunks.get(&initial_chunk_pos).unwrap();
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let initial_chunk = initial_chunk.read();
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while let Some(item) = state.cursor.next() {
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if item.iteration_type == CursorIterationType::Corner {
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continue;
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}
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let item_chunk_pos = ChunkPos::from(item.pos);
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let block_state: BlockState = if item_chunk_pos == initial_chunk_pos {
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initial_chunk
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.get(&ChunkBlockPos::from(item.pos), state.world.chunks.min_y)
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.unwrap_or(BlockState::AIR)
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} else {
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state.get_block_state(item.pos)
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};
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if block_state.is_air() {
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// fast path since we can't collide with air
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continue;
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}
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// TODO: continue if self.only_suffocating_blocks and the block is not
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// suffocating
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// if it's a full block do a faster collision check
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if block_state.is_shape_full() {
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if !state.aabb.intersects_aabb(&AABB {
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min_x: item.pos.x as f64,
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min_y: item.pos.y as f64,
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min_z: item.pos.z as f64,
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max_x: (item.pos.x + 1) as f64,
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max_y: (item.pos.y + 1) as f64,
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max_z: (item.pos.z + 1) as f64,
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}) {
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continue;
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}
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block_collisions.push(BLOCK_SHAPE.move_relative(
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item.pos.x as f64,
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item.pos.y as f64,
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item.pos.z as f64,
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));
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continue;
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}
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let block_shape = state.get_block_shape(block_state);
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let block_shape =
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block_shape.move_relative(item.pos.x as f64, item.pos.y as f64, item.pos.z as f64);
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// if the entity shape and block shape don't collide, continue
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if !Shapes::matches_anywhere(&block_shape, &state.entity_shape, |a, b| a && b) {
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continue;
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}
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block_collisions.push(block_shape);
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}
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block_collisions
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}
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pub struct BlockCollisions<'a> {
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pub struct BlockCollisionsState<'a> {
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pub world: &'a Instance,
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pub aabb: AABB,
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pub entity_shape: VoxelShape,
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||||
|
@ -25,17 +87,21 @@ pub struct BlockCollisions<'a> {
|
|||
cached_block_shapes: Vec<(BlockState, &'static VoxelShape)>,
|
||||
}
|
||||
|
||||
impl<'a> BlockCollisions<'a> {
|
||||
impl<'a> BlockCollisionsState<'a> {
|
||||
pub fn new(world: &'a Instance, aabb: AABB) -> Self {
|
||||
let origin_x = (aabb.min_x - EPSILON).floor() as i32 - 1;
|
||||
let origin_y = (aabb.min_y - EPSILON).floor() as i32 - 1;
|
||||
let origin_z = (aabb.min_z - EPSILON).floor() as i32 - 1;
|
||||
let origin = BlockPos {
|
||||
x: (aabb.min_x - EPSILON).floor() as i32 - 1,
|
||||
y: (aabb.min_y - EPSILON).floor() as i32 - 1,
|
||||
z: (aabb.min_z - EPSILON).floor() as i32 - 1,
|
||||
};
|
||||
|
||||
let end_x = (aabb.max_x + EPSILON).floor() as i32 + 1;
|
||||
let end_y = (aabb.max_y + EPSILON).floor() as i32 + 1;
|
||||
let end_z = (aabb.max_z + EPSILON).floor() as i32 + 1;
|
||||
let end = BlockPos {
|
||||
x: (aabb.max_x + EPSILON).floor() as i32 + 1,
|
||||
y: (aabb.max_y + EPSILON).floor() as i32 + 1,
|
||||
z: (aabb.max_z + EPSILON).floor() as i32 + 1,
|
||||
};
|
||||
|
||||
let cursor = Cursor3d::new(origin_x, origin_y, origin_z, end_x, end_y, end_z);
|
||||
let cursor = Cursor3d::new(origin, end);
|
||||
|
||||
Self {
|
||||
world,
|
||||
|
@ -97,10 +163,8 @@ impl<'a> BlockCollisions<'a> {
|
|||
|
||||
self.cached_sections.push((section_pos, section.clone()));
|
||||
|
||||
// println!(
|
||||
// "chunk section length: {}",
|
||||
// section.states.storage.data.len()
|
||||
// );
|
||||
// println!("chunk section palette: {:?}", section.states.palette);
|
||||
// println!("chunk section data: {:?}", section.states.storage.data);
|
||||
// println!("biome length: {}", section.biomes.storage.data.len());
|
||||
|
||||
section.get(section_block_pos)
|
||||
|
@ -119,58 +183,3 @@ impl<'a> BlockCollisions<'a> {
|
|||
shape
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Iterator for BlockCollisions<'a> {
|
||||
type Item = VoxelShape;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
while let Some(item) = self.cursor.next() {
|
||||
if item.iteration_type == CursorIterationType::Corner {
|
||||
continue;
|
||||
}
|
||||
|
||||
let block_state = self.get_block_state(item.pos);
|
||||
|
||||
if block_state.is_air() {
|
||||
// fast path since we can't collide with air
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO: continue if self.only_suffocating_blocks and the block is not
|
||||
// suffocating
|
||||
|
||||
// if it's a full block do a faster collision check
|
||||
if block_state.is_shape_full() {
|
||||
if !self.aabb.intersects_aabb(&AABB {
|
||||
min_x: item.pos.x as f64,
|
||||
min_y: item.pos.y as f64,
|
||||
min_z: item.pos.z as f64,
|
||||
max_x: (item.pos.x + 1) as f64,
|
||||
max_y: (item.pos.y + 1) as f64,
|
||||
max_z: (item.pos.z + 1) as f64,
|
||||
}) {
|
||||
continue;
|
||||
}
|
||||
|
||||
return Some(BLOCK_SHAPE.move_relative(
|
||||
item.pos.x as f64,
|
||||
item.pos.y as f64,
|
||||
item.pos.z as f64,
|
||||
));
|
||||
}
|
||||
|
||||
let block_shape = self.get_block_shape(block_state);
|
||||
|
||||
let block_shape =
|
||||
block_shape.move_relative(item.pos.x as f64, item.pos.y as f64, item.pos.z as f64);
|
||||
// if the entity shape and block shape don't collide, continue
|
||||
if !Shapes::matches_anywhere(&block_shape, &self.entity_shape, |a, b| a && b) {
|
||||
continue;
|
||||
}
|
||||
|
||||
return Some(block_shape);
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
}
|
||||
|
|
|
@ -87,14 +87,13 @@ fn create_simulation_instance(chunks: ChunkStorage) -> (App, Arc<RwLock<Instance
|
|||
(app, instance)
|
||||
}
|
||||
|
||||
fn create_simulation_player(
|
||||
ecs: &mut World,
|
||||
fn create_simulation_player_complete_bundle(
|
||||
instance: Arc<RwLock<Instance>>,
|
||||
player: SimulatedPlayerBundle,
|
||||
) -> Entity {
|
||||
player: &SimulatedPlayerBundle,
|
||||
) -> impl Bundle {
|
||||
let instance_name = simulation_instance_name();
|
||||
|
||||
let mut entity = ecs.spawn((
|
||||
(
|
||||
MinecraftEntityId(0),
|
||||
azalea_entity::LocalEntity,
|
||||
azalea_entity::metadata::PlayerMetadataBundle::default(),
|
||||
|
@ -110,9 +109,16 @@ fn create_simulation_player(
|
|||
instance: instance.clone(),
|
||||
},
|
||||
InventoryComponent::default(),
|
||||
));
|
||||
entity.insert(player);
|
||||
)
|
||||
}
|
||||
|
||||
fn create_simulation_player(
|
||||
ecs: &mut World,
|
||||
instance: Arc<RwLock<Instance>>,
|
||||
player: SimulatedPlayerBundle,
|
||||
) -> Entity {
|
||||
let mut entity = ecs.spawn(create_simulation_player_complete_bundle(instance, &player));
|
||||
entity.insert(player);
|
||||
entity.id()
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue