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set player metadata on init instead of login

This commit is contained in:
mat 2025-02-01 21:26:37 +00:00
parent 87c34e1c33
commit 4562967b61
4 changed files with 42 additions and 42 deletions

View file

@ -325,6 +325,7 @@ impl Client {
game_profile: GameProfileComponent(game_profile),
client_information: crate::ClientInformation::default(),
instance_holder,
metadata: azalea_entity::metadata::PlayerMetadataBundle::default(),
},
InConfigState,
));
@ -729,6 +730,8 @@ pub struct LocalPlayerBundle {
pub game_profile: GameProfileComponent,
pub client_information: ClientInformation,
pub instance_holder: InstanceHolder,
pub metadata: azalea_entity::metadata::PlayerMetadataBundle,
}
/// A bundle for the components that are present on a local player that is

View file

@ -14,9 +14,9 @@ use azalea_core::{
};
use azalea_entity::{
indexing::{EntityIdIndex, EntityUuidIndex},
metadata::{apply_metadata, Health, PlayerMetadataBundle},
metadata::{apply_metadata, Health},
Dead, EntityBundle, EntityKind, LastSentPosition, LoadedBy, LocalEntity, LookDirection,
Physics, PlayerBundle, Position, RelativeEntityUpdate,
Physics, Position, RelativeEntityUpdate,
};
use azalea_protocol::{
packets::{
@ -298,15 +298,12 @@ pub fn process_packet_events(ecs: &mut World) {
}
instance_holder.instance = weak_instance;
let player_bundle = PlayerBundle {
entity: EntityBundle::new(
game_profile.uuid,
Vec3::default(),
azalea_registry::EntityKind::Player,
new_instance_name,
),
metadata: PlayerMetadataBundle::default(),
};
let entity_bundle = EntityBundle::new(
game_profile.uuid,
Vec3::default(),
azalea_registry::EntityKind::Player,
new_instance_name,
);
let entity_id = MinecraftEntityId(p.player_id);
// insert our components into the ecs :)
commands.entity(player_entity).insert((
@ -315,7 +312,7 @@ pub fn process_packet_events(ecs: &mut World) {
current: p.common.game_type,
previous: p.common.previous_game_type.into(),
},
player_bundle,
entity_bundle,
));
azalea_entity::indexing::add_entity_to_indexes(
@ -1433,22 +1430,19 @@ pub fn process_packet_events(ecs: &mut World) {
instance_holder.instance = weak_instance;
// this resets a bunch of our components like physics and stuff
let player_bundle = PlayerBundle {
entity: EntityBundle::new(
game_profile.uuid,
Vec3::default(),
azalea_registry::EntityKind::Player,
new_instance_name,
),
metadata: PlayerMetadataBundle::default(),
};
let entity_bundle = EntityBundle::new(
game_profile.uuid,
Vec3::default(),
azalea_registry::EntityKind::Player,
new_instance_name,
);
// update the local gamemode and metadata things
commands.entity(player_entity).insert((
LocalGameMode {
current: p.common.game_type,
previous: p.common.previous_game_type.into(),
},
player_bundle,
entity_bundle,
));
}

View file

@ -8,14 +8,16 @@ use azalea_client::{
};
use azalea_core::{
game_type::{GameMode, OptionalGameType},
position::Vec3,
resource_location::ResourceLocation,
tick::GameTick,
};
use azalea_entity::{metadata::Health, LocalEntity, Position};
use azalea_entity::{
metadata::{Health, PlayerMetadataBundle},
LocalEntity,
};
use azalea_protocol::packets::{
common::CommonPlayerSpawnInfo,
config::ClientboundFinishConfiguration,
config::{ClientboundFinishConfiguration, ClientboundRegistryData},
game::{ClientboundLogin, ClientboundSetHealth},
ConnectionProtocol, Packet, ProtocolPacket,
};
@ -26,6 +28,7 @@ use bevy_app::PluginGroup;
use bevy_ecs::{prelude::*, schedule::ExecutorKind};
use bevy_log::{tracing_subscriber, LogPlugin};
use parking_lot::{Mutex, RwLock};
use simdnbt::owned::{NbtCompound, NbtTag};
use tokio::{sync::mpsc, time::sleep};
use uuid::Uuid;
@ -36,6 +39,19 @@ fn test_set_health_before_login() {
let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
assert!(simulation.has_component::<InConfigState>());
simulation.receive_packet(ClientboundRegistryData {
registry_id: ResourceLocation::new("minecraft:dimension_type"),
entries: vec![(
ResourceLocation::new("minecraft:overworld"),
Some(NbtCompound::from_values(vec![
("height".into(), NbtTag::Int(384)),
("min_y".into(), NbtTag::Int(-64)),
])),
)]
.into_iter()
.collect(),
});
simulation.tick();
simulation.receive_packet(ClientboundFinishConfiguration);
simulation.tick();
@ -62,7 +78,7 @@ fn test_set_health_before_login() {
do_limited_crafting: false,
common: CommonPlayerSpawnInfo {
dimension_type: DimensionType::Overworld,
dimension: ResourceLocation::new("overworld"),
dimension: ResourceLocation::new("minecraft:overworld"),
seed: 0,
game_type: GameMode::Survival,
previous_game_type: OptionalGameType(None),
@ -124,7 +140,7 @@ pub fn create_local_player_bundle(
connection_protocol,
};
let (local_player_events_sender, local_player_events_receiver) = mpsc::unbounded_channel();
let (local_player_events_sender, _local_player_events_receiver) = mpsc::unbounded_channel();
let instance = Instance::default();
let instance_holder = InstanceHolder::new(entity, Arc::new(RwLock::new(instance)));
@ -135,7 +151,9 @@ pub fn create_local_player_bundle(
game_profile: GameProfileComponent(GameProfile::new(Uuid::nil(), "azalea".to_owned())),
client_information: ClientInformation::default(),
instance_holder,
metadata: PlayerMetadataBundle::default(),
};
(
local_player_bundle,
outgoing_packets_receiver,
@ -144,10 +162,6 @@ pub fn create_local_player_bundle(
)
}
fn simulation_instance_name() -> ResourceLocation {
ResourceLocation::new("azalea:simulation")
}
fn create_simulation_app() -> App {
let mut app = App::new();
app.add_plugins(azalea_client::DefaultPlugins.build().disable::<LogPlugin>());
@ -201,7 +215,6 @@ impl Simulation {
pub fn receive_packet<P: ProtocolPacket + Debug>(&mut self, packet: impl Packet<P>) {
let buf = azalea_protocol::write::serialize_packet(&packet.into_variant()).unwrap();
self.incoming_packet_queue.lock().push(buf.into());
println!("added to incoming_packet_queue");
}
pub fn tick(&mut self) {
@ -216,9 +229,6 @@ impl Simulation {
pub fn has_component<T: Component>(&self) -> bool {
self.app.world().get::<T>(self.entity).is_some()
}
pub fn position(&self) -> Vec3 {
*self.component::<Position>()
}
}
fn tick_app(app: &mut App) {

View file

@ -478,13 +478,6 @@ impl EntityBundle {
}
}
/// A bundle of the components that are always present for a player.
#[derive(Bundle)]
pub struct PlayerBundle {
pub entity: EntityBundle,
pub metadata: metadata::PlayerMetadataBundle,
}
/// A marker component that signifies that this entity is "local" and shouldn't
/// be updated by other clients.
///