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aa3ba64aa4
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actually generate a packet!
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2022-05-07 17:59:03 -05:00 |
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9f496a89b5
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basic code generator
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2022-05-07 16:54:02 -05:00 |
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f0a277788c
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add set time packet and update readme
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2022-05-07 12:22:57 -05:00 |
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b9c31efc01
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Initialize worldborder packet
Also add varlong and replace #[varint] with #[var]
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2022-05-07 11:58:00 -05:00 |
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79bf577130
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clientbound add player packet
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2022-05-07 11:22:03 -05:00 |
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c987812927
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clippy
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2022-05-03 18:20:24 +00:00 |
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0bd798045c
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more azalea-world stuff
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2022-05-03 00:33:32 -05:00 |
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8e42e1c5df
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more chunk and readme stuff
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2022-05-02 23:07:06 +00:00 |
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1e2ec61100
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write some more azalea-world code
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2022-05-02 00:24:29 -05:00 |
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dedcd0de8f
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impl Write instead of Vec<u8> for consistency
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2022-05-01 23:38:55 -05:00 |
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a24d00d998
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impl Write instead of Vec<u8> for consistency
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2022-05-01 23:35:30 -05:00 |
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bec2da64d8
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Merge branch 'main' into chunk-decoding
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2022-05-01 23:06:56 -05:00 |
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567c6f4f2c
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Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
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2022-05-01 21:54:03 -05:00 |
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4d75415130
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start adding azalea-world
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2022-05-01 18:59:07 -05:00 |
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c2262a2123
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clientbound_set_entity_link_packet
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2022-05-01 16:30:40 -05:00 |
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388b0fc0f2
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ClientboundUpdateAttributesPacket & ClientboundEntityVelocityPacket
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2022-05-01 15:19:51 -05:00 |
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9dacd90abc
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clientbound_add_entity_packet & clientbound_set_entity_data_packet
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2022-05-01 13:51:59 -05:00 |
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8313952541
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Simplify packet macro
Now every packet implements McBufWritable and McBufReadable and uses those so the code doesn't have to be duplicated.
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2022-04-30 23:04:18 -05:00 |
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0dc6decf7f
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put something useful in state
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2022-04-30 22:30:50 -05:00 |
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3c3deb625d
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add entity -> add mob
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2022-04-30 22:18:33 -05:00 |
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51201ffe65
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Update clientbound_add_entity_packet.rs
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2022-04-30 22:16:13 -05:00 |
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f2a8e8221d
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add clientbound_add_entity_packet
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2022-04-30 22:13:47 -05:00 |
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153b5b45e4
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misc fixes
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2022-04-30 02:10:21 -05:00 |
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3bd32cfa00
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how do i do this
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2022-04-29 00:40:47 -05:00 |
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b6fb96429c
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chunk packets work
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2022-04-28 19:51:31 -05:00 |
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1ca9caee36
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add bitset and work on chunk packets
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2022-04-28 16:38:27 +00:00 |
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64823e661f
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Update clientbound_level_chunk_with_light_packet.rs
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2022-04-27 23:50:28 -05:00 |
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a4c63c7bb4
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create the necessary structs
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2022-04-27 23:48:53 -05:00 |
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c2a9acc756
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add ClientboundSetChunkCacheCenterPacket
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2022-04-27 23:43:10 -05:00 |
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1b5a3722ee
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fix player info packet
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2022-04-27 23:35:34 -05:00 |
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9b50886c30
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player info packet
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2022-04-27 18:00:50 +00:00 |
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60d1fa50c3
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add player position packet
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2022-04-27 15:09:33 +00:00 |
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4f9f2468f0
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add recipe packet
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2022-04-26 22:53:47 -05:00 |
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f859dbbba0
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update brigadier
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2022-04-26 22:15:07 -05:00 |
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9c69d7d5f2
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finish update recipes packet implementation
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2022-04-26 19:38:07 -05:00 |
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dd24110019
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add derive mcbufreadable/writable
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2022-04-26 22:58:18 +00:00 |
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e5fcfa1193
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default implementation for read and write Vec<T>
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2022-04-26 15:33:41 +00:00 |
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f9528a9f9a
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work on adding more stuff for recipes
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2022-04-26 15:13:47 +00:00 |
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e4e8cae0e3
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start adding update recipes packet
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2022-04-24 23:02:21 -05:00 |
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b7641ff308
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1.18.2 support
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2022-04-24 16:18:51 -05:00 |
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248f752748
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simplify error handling
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2022-04-22 04:33:58 +00:00 |
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7cdd417145
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add files
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2022-04-22 00:13:45 +00:00 |
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2c848ebaa5
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Set carried item and update tags packets
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2022-04-21 15:25:46 +00:00 |
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298d30ad08
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make PlayerAbilitiesFlags its own thing
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2022-04-20 18:03:42 +00:00 |
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8bd97c6c96
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add player abilities packet
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2022-04-20 16:28:39 +00:00 |
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a3fad4765b
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reorder some packets
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2022-04-19 21:03:10 -05:00 |
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58e58dfa8f
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Merge branch 'main' into declare-commands-packet
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2022-04-19 20:35:21 -05:00 |
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mat
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5fd87615cf
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Merge pull request #1 from mat-1/brigadier
azalea-brigadier
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2022-04-20 01:34:12 +00:00 |
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cbdab27cb5
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add declare_state_packets to the other states
|
2022-04-19 19:17:36 -05:00 |
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9633874d23
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finish declare_state_packets implementation
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2022-04-19 18:53:13 -05:00 |
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