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Author SHA1 Message Date
45fd8a0e98 ok what if i just have a bunch of queries and a single packet handler system 2023-01-11 03:58:52 +00:00
f02db24e8c fix warnings 2023-01-10 18:05:38 +00:00
mat
a928d83ade make packet handler work
i still haven't actually tested any of this yet lol but in theory it should all work

i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next

ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like
```rs
let local_player = ecs
    .query::<&LocalPlayer>()
    .get_mut(ecs, player_entity)
    .unwrap();
```
i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet
2023-01-08 23:30:09 -06:00
mat
50f6578794 packet handling
now it runs the schedule only when we get a tick or packet 😄

also i systemified some more functions and did other random fixes so az-world and az-physics compile

making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works
2023-01-02 18:59:29 -06:00
mat
24fc8dc188 packet handler uses the ecs now
and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal
2022-12-25 17:12:14 -06:00
mat
8a93a2c158 some ecs stuff in az-client 2022-12-24 20:13:53 -06:00
mat
ba5b7b5cab random fixes 2022-12-24 17:43:33 -06:00
mat
52772afe85 rename Component to FormattedText
also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying
2022-12-13 19:08:49 -06:00
mat
2813d532e7 add EntityData::kind 2022-12-11 15:18:57 -06:00
16be171fb4 (cargo-release) version 0.5.0 2022-12-09 15:34:29 +00:00
6a5008b0f7 (cargo-release) version 0.5.0 2022-12-09 15:34:28 +00:00
4484411489 (cargo-release) version 0.5.0 2022-12-09 15:34:28 +00:00
0cce10d1a5 (cargo-release) version 0.5.0 2022-12-09 15:34:27 +00:00
a6a0839521 (cargo-release) version 0.5.0 2022-12-09 15:34:27 +00:00
75db835bfc (cargo-release) version 0.5.0 2022-12-09 15:34:26 +00:00
3baae656c0 (cargo-release) version 0.5.0 2022-12-09 15:34:26 +00:00
aa05eeac50 (cargo-release) version 0.5.0 2022-12-09 15:34:26 +00:00
6b3b691376 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
fd6da211b7 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
5d1b8e0339 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
88fd99ca52 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
mat
70e2dfed16 wrap_comments = true 2022-12-08 18:39:35 -06:00
f2076daba5 fix a doc comment 2022-12-08 17:01:33 +00:00
mat
431f9e90a7
Reauth on invalid session (#50)
* Reauth on invalid session

* fix to actually use new token and retry auth

* fix unused vars
2022-12-07 21:58:42 -06:00
mat
7d901e39bc
1.19.3 (#34)
* start updating to 22w42a

* work a bit more on 22w42a

* player chat packet

* serverbound hello packet

* Update mod.rs

* add more stuff to clientbound player chat packet

* ClientboundPlayerInfoUpdatePacket

* features enabled and container closed

* serverbound chat packets

* make it compile

* 22w43a

* ServerboundChatSessionUpdatePacket

* profile_public_key isn't Option anymore

* Update bitset.rs

* joining a server works

* fix entitydatavalue

* backtraces + fix clientbound chat message

* fix some warnings and add more ecomments

* 22w44a

* generate en_us.json

* add updating guide to codegen/readme

* fix some markdown

* update list of generated things

* metadata stuff

* Replace PJS generator mod with PixLyzer (#38)

* pixlizer extractor

* start working on shape extraction

* fix generating language

* fix pixlyzer shape generation

* use empty_shape

* generate blocks and shapes

* update pixlyzer dir

* Revert "update pixlyzer dir"

This reverts commit ee9a0e7a49.

* fix

* fix

* Revert "fix"

This reverts commit ad12ddcb00.

* fix

* detect pixlyzer fail

* fix pixlyzer

* 22w45a

* gen entities

* add async-trait dep

* update codegen/readme.md

* explain when rust_log should be used

* remove some unused code

* start fixing pixlyzer issues

* fix a thing in codegen

* almost fixed

* more progress towards 1.19.3

* 1.19.3-pre2

* fixes

* revert some hardcoded property names

* Delete clientbound_player_info_packet.rs

* handle 1.19.3 player info packets

* handle playerinforemove

* start updating to 1.19.3-rc1

* optional registries work

* fix some issues with 1.19.3

chat doesn't work yet

* aaaaaaaaaaaaaaaaa

* oh

* ignore unused shapes

* uncomment generate_blocks

* fix migrate

* 1.19.3-rc2

* fix clippy warnings

* 1.19.3-rc3

* split the azalea-buf macro into separate modules

* improve Recipe in protocol

* 1.19.3
2022-12-07 21:09:58 -06:00
EightFactorial
9f5e5c092b
Complete ClientboundCommand{Suggestion}sPacket, Serde support for NBT Tags (#49)
* Serializing ClientboundStatusResponsePacket

Enable serialization of ClientboundStatusResponsePacket

* Update clientbound_status_response_packet.rs

Add options previewsChat and enforcesSecureChat

* Serialize Style and TextColor

* Serialize BaseComponent

* Serialize TextComponent

* Fix Style

* Serialize Component

* Fix multiple formats per message, fix reset tag

* Fix Style, again

* Use FlatMapSerializer

* Forgot italics

* Count struct fields, reorganize logic

* Serialize TranslatableComponent

* Rewrite TextComponent Serializer

* Fix using TextColor::Parse

* Code Cleanup

* Add default attribute, just in case

* Clippy

* use serde derive feature + preferred formatting choices

* McBufWritable for BrigadierNodeStub

* Thanks Clippy...

* Implement suggestions in azalea-brigadier

* Serde support for NBT Tags

* Serde options

* Forgot Options

* Oops, that's McBufWritable for BrigadierParser

* Fix McBufWritable for SlotData

* Complete ClientboundUpdateRecipesPacket

* fix some issues

* better impl McBufReadable for Suggestions

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: mat <github@matdoes.dev>
2022-12-06 20:48:48 -06:00
EightFactorial
3b93fc6412
Serialize Component (#47)
* Serializing ClientboundStatusResponsePacket

Enable serialization of ClientboundStatusResponsePacket

* Update clientbound_status_response_packet.rs

Add options previewsChat and enforcesSecureChat

* Serialize Style and TextColor

* Serialize BaseComponent

* Serialize TextComponent

* Fix Style

* Serialize Component

* Fix multiple formats per message, fix reset tag

* Fix Style, again

* Use FlatMapSerializer

* Forgot italics

* Count struct fields, reorganize logic

* Serialize TranslatableComponent

* Rewrite TextComponent Serializer

* Fix using TextColor::Parse

* Code Cleanup

* Add default attribute, just in case

* Clippy

* use serde derive feature + preferred formatting choices

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: mat <github@matdoes.dev>
2022-12-03 19:08:05 -06:00
mat
631ed63dbd
Swarm (#36)
* make azalea-pathfinder dir

* start writing d* lite impl

* more work on d* lite

* work more on implementing d* lite

* full d* lite impl

* updated edges

* add next() function

* add NoPathError

* why does dstar lite not work

* fix d* lite implementation

* make the test actually check the coords

* replace while loop with if statement

* fix clippy complaints

* make W only have to be PartialOrd

* fix PartialOrd issues

* implement mtd* lite

* add a test to mtd* lite

* remove normal d* lite

* make heuristic only take in one arg

* add `success` function

* Update README.md

* evil black magic to make .entity not need dimension

* start adding moves

* slightly improve the vec3/position situation

new macro that implements all the useful functions

* moves stuff

* make it compile

* update deps in az-pathfinder

* make it compile again

* more pathfinding stuff

* add Bot::look_at

* replace EntityMut and EntityRef with just Entity

* block pos pathfinding stuff

* rename movedirection to walkdirection

* execute path every tick

* advance path

* change az-pf version

* make azalea_client keep plugin state

* fix Plugins::get

* why does it think there is air

* start debugging incorrect air

* update some From methods to use rem_euclid

* start adding swarm

* fix deadlock

i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock

* make lookat actually work probably

* fix going too fast

* Update main.rs

* make a thing immutable

* direction_looking_at

* fix rotations

* import swarm in an example

* fix stuff from merge

* remove azalea_pathfinder import

* delete azalea-pathfinder crate

already in azalea::pathfinder module

* swarms

* start working on shared dimensions

* Shared worlds work

* start adding Swarm::add_account

* add_account works

* change "client" to "bot" in some places

* Fix issues from merge

* Update world.rs

* add SwarmEvent::Disconnect(Account)

* almost add SwarmEvent::Chat and new plugin system

it panics rn

* make plugins have to provide the State associated type

* improve comments

* make fn build slightly cleaner

* fix SwarmEvent::Chat

* change a println in bot/main.rs

* Client::shutdown -> disconnect

* polish

fix clippy warnings + improve some docs a bit

* fix shared worlds*

*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot

* i am being trolled by rust

for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane

* make world an RwLock again

* remove debug messages

* fix skipping event ticks

unfortunately now sending events is `.send().await?` instead of just `.send()`

* fix deadlock + warnings

* turns out my floor_mod impl was wrong

and i32::rem_euclid has the correct behavior LOL

* still errors with lots of bots

* make swarm iter & fix new chunks not loading

* improve docs

* start fixing tests

* fix all the tests

except the examples i don't know how to exclude them from the tests

* improve docs some more
2022-11-27 16:25:07 -06:00
Honbra
962b9fcaae
Fix ServerboundContainerClickPacket (#45) 2022-11-27 16:24:31 -06:00
mat
5a8f50950a chore: Release 2022-11-19 15:25:55 -06:00
mat
befa22c1f3
Player List (#41)
* keep track of player list

* send player update events
2022-11-18 22:11:30 -06:00
Honbra
9f78b3f4a7
Military-grade server implementation (#40)
* Military-grade server implementation

* Add doc comments
2022-11-14 13:25:59 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
mat
16d0cb734c change some dependencies 2022-11-11 23:10:38 -06:00
3530faea4e Merge branch 'main' of https://github.com/mat-1/azalea into main 2022-11-12 02:04:15 +00:00
mat
9e09df1837 make some stuff in azalea-protocol public 2022-11-11 19:24:45 -06:00
mat
1df4f9f477 fix example in azalea_protocol::connect 2022-11-11 19:05:00 -06:00
4a1ec068fc improved docs 2022-11-11 21:04:18 +00:00
dc62ada865 fix clippy warnings 2022-11-10 17:50:41 +00:00
mat
1fc42d7566 semicolon lol 2022-11-09 19:14:07 -06:00
mat
f2d21ad813 shut down on broken pipe 2022-11-09 18:18:55 -06:00
c4843b347d make some fields public in light update packet 2022-11-08 20:45:17 +00:00
mat
d112856ff6
Entity metadata (#37)
* add example generated metadata.rs

* metadata.rs codegen

* add the files

* add comment to top of metadata.rs

* avoid clone

* metadata

* defaults

* defaults

* fix metadata readers and writers

* fix bad bitmasks and ignore some clippy warnings in generated code

* add set_index function to entity metadatas

* applying metadata
2022-11-06 14:05:01 -06:00
mat
329f8b1784 more docs 2022-10-30 15:28:19 -05:00
mat
44ab1ad6ef chore: Release 2022-10-30 14:04:11 -05:00
mat
889f742696 add "repository" field to all crates 2022-10-30 14:03:13 -05:00
mat
99d3a5de9d improve docs a little more 2022-10-30 12:58:44 -05:00
mat
7d140e5f0c ClientboundContainerClosePacket 2022-10-29 14:33:53 -05:00
mat
7c71bdf79a add doc comments to combat packets 2022-10-29 14:14:47 -05:00
mat
9de6c03dfb use variables directly in format strings
thanks clippy we love you
2022-10-27 21:22:47 -05:00