* start updating to 22w42a * work a bit more on 22w42a * player chat packet * serverbound hello packet * Update mod.rs * add more stuff to clientbound player chat packet * ClientboundPlayerInfoUpdatePacket * features enabled and container closed * serverbound chat packets * make it compile * 22w43a * ServerboundChatSessionUpdatePacket * profile_public_key isn't Option anymore * Update bitset.rs * joining a server works * fix entitydatavalue * backtraces + fix clientbound chat message * fix some warnings and add more ecomments * 22w44a * generate en_us.json * add updating guide to codegen/readme * fix some markdown * update list of generated things * metadata stuff * Replace PJS generator mod with PixLyzer (#38) * pixlizer extractor * start working on shape extraction * fix generating language * fix pixlyzer shape generation * use empty_shape * generate blocks and shapes * update pixlyzer dir * Revert "update pixlyzer dir" This reverts commit |
||
---|---|---|
.. | ||
azalea-protocol-macros | ||
src | ||
Cargo.toml | ||
README.md |
Azalea Protocol
A low-level crate to send and receive Minecraft packets. You should probably use azalea
or azalea-client
instead.
The goal is to only support the latest Minecraft version in order to ease development.
This is not yet complete, search for TODO
in the code for things that need to be done.
Unfortunately, using azalea-protocol requires Rust nightly because specialization is not stable yet. Use rustup default nightly
to enable it.
Adding a new packet
Adding new packets is usually pretty easy, but you'll want to have Minecraft's decompiled source code which you can obtain with tools such as DecompilerMC.
- First, you'll need the packet id. You can get this from azalea-protocol error messages or from wiki.vg.
- Run
python codegen/newpacket.py [packet id] [clientbound or serverbound] \[game/handshake/login/status\]
\ - Go to the directory where it told you the packet was generated. If there's no comments, you're done. Otherwise, keep going.
- Find the packet in Minecraft's source code. Minecraft's packets are in the
net/minecraft/network/protocol/<state>
directory. The state for your packet is usuallygame
. - Add the fields from Minecraft's source code from either the read or write methods. You can look at wiki.vg if you're not sure about how a packet is structured, but be aware that wiki.vg uses different names for most things.
- Format the code, submit a pull request, and wait for it to be reviewed.
Implementing packets
You can manually implement reading and writing functionality for a packet by implementing McBufReadable and McBufWritable, but you can also have this automatically generated for a struct or enum by deriving McBuf.
Look at other packets as an example.