mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 06:16:04 +00:00
packet handler uses the ecs now
and other fun changes i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal
This commit is contained in:
parent
8a93a2c158
commit
24fc8dc188
8 changed files with 119 additions and 109 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -278,6 +278,7 @@ dependencies = [
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"azalea-protocol",
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"azalea-registry",
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"azalea-world",
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"bevy_ecs",
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"log",
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"nohash-hasher",
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"once_cell",
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@ -20,6 +20,7 @@ azalea-physics = {path = "../azalea-physics", version = "0.5.0"}
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azalea-protocol = {path = "../azalea-protocol", version = "0.5.0"}
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azalea-registry = {path = "../azalea-registry", version = "0.5.0"}
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azalea-world = {path = "../azalea-world", version = "0.5.0"}
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bevy_ecs = {version = "0.9.1", default-features = false}
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log = "0.4.17"
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nohash-hasher = "0.2.0"
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once_cell = "1.16.0"
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@ -614,15 +614,13 @@ impl Client {
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let (new_pos, y_rot, x_rot) = {
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let player_entity_id = *client.entity_id.read();
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let mut world_lock = client.world();
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// let mut player_entity = world_lock.entity_mut(player_entity_id).unwrap();
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let (physics, position) =
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world_lock
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.entity_storage
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.read()
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.query_entity_mut::<(&mut entity::Physics, &entity::Position)>(
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player_entity_id,
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);
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let mut world = client.world();
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// let mut player_entity = world.entity_mut(player_entity_id).unwrap();
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let mut entities = world.entities.write();
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let (mut physics, mut position) =
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entities.query_entity_mut::<(&mut entity::Physics, &mut entity::Position)>(
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player_entity_id,
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);
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let delta_movement = physics.delta;
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@ -674,8 +672,13 @@ impl Client {
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y: new_pos_y,
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z: new_pos_z,
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};
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world_lock
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.set_entity_pos(player_entity_id, new_pos)
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world
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.set_entity_pos_from_refs(
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player_entity_id,
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new_pos,
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position.into_inner(),
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physics.into_inner(),
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)
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.expect("The player entity should always exist");
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(new_pos, y_rot, x_rot)
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@ -773,12 +776,7 @@ impl Client {
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// world, since we check that the chunk isn't currently owned
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// by this client.
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let shared_has_chunk = client.world.read().get_chunk(&pos).is_some();
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let this_client_has_chunk = client
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.world
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.read()
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.chunk_storage
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.limited_get(&pos)
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.is_some();
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let this_client_has_chunk = client.world.read().chunks.limited_get(&pos).is_some();
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if shared_has_chunk && !this_client_has_chunk {
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trace!(
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"Skipping parsing chunk {:?} because we already know about it",
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@ -802,18 +800,22 @@ impl Client {
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}
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ClientboundGamePacket::AddEntity(p) => {
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debug!("Got add entity packet {:?}", p);
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// let entity = EntityData::from(p);
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let bundle = p.as_entity_bundle();
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let world = client.world();
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world.add_entity(p.id, bundle);
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let entity = world.entity_storage.write().ecs_entity(p.id);
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p.apply_metadata(entity);
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let mut world = client.world.write();
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world.add_entity(EntityId(p.id), bundle);
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// the bundle doesn't include the default entity metadata so we add that
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// separately
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let mut entities = world.entities.shared.write();
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let mut entity = entities.ecs_entity_mut(EntityId(p.id)).unwrap();
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p.apply_metadata(&mut entity);
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}
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ClientboundGamePacket::SetEntityData(p) => {
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debug!("Got set entity data packet {:?}", p);
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let mut world = client.world.write();
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if let Some(mut entity) = world.entity_mut(p.id) {
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entity.apply_metadata(&p.packed_items.0);
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let world = client.world.write();
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let mut entities = world.entities.shared.write();
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let entity = entities.ecs_entity_mut(EntityId(p.id));
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if let Some(mut entity) = entity {
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entity::metadata::apply_metadata(&mut entity, p.packed_items.0.clone());
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} else {
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// warn!("Server sent an entity data packet for an entity id
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// ({}) that we don't know about", p.id);
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@ -830,8 +832,11 @@ impl Client {
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}
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ClientboundGamePacket::AddPlayer(p) => {
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debug!("Got add player packet {:?}", p);
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let entity = EntityData::from(p);
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client.world.write().add_entity(p.id, entity);
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let bundle = p.as_player_bundle();
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let mut world = client.world.write();
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world.add_entity(EntityId(p.id), bundle);
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// the default metadata was already included in the bundle for
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// us
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}
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ClientboundGamePacket::InitializeBorder(p) => {
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debug!("Got initialize border packet {:?}", p);
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@ -860,9 +865,9 @@ impl Client {
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debug!("Got set experience packet {:?}", p);
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}
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ClientboundGamePacket::TeleportEntity(p) => {
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let mut world_lock = client.world.write();
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let _ = world_lock.set_entity_pos(
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p.id,
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let mut world = client.world.write();
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let _ = world.set_entity_pos(
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EntityId(p.id),
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Vec3 {
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x: p.x,
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y: p.y,
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@ -877,14 +882,12 @@ impl Client {
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// debug!("Got rotate head packet {:?}", p);
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}
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ClientboundGamePacket::MoveEntityPos(p) => {
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let mut world_lock = client.world.write();
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let _ = world_lock.move_entity_with_delta(p.entity_id, &p.delta);
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let mut world = client.world.write();
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let _ = world.move_entity_with_delta(EntityId(p.entity_id), &p.delta);
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}
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ClientboundGamePacket::MoveEntityPosRot(p) => {
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let mut world_lock = client.world.write();
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let _ = world_lock.move_entity_with_delta(p.entity_id, &p.delta);
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let mut world = client.world.write();
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let _ = world.move_entity_with_delta(EntityId(p.entity_id), &p.delta);
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}
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ClientboundGamePacket::MoveEntityRot(_p) => {
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// debug!("Got move entity rot packet {:?}", p);
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@ -972,7 +975,7 @@ impl Client {
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ClientboundGamePacket::PlayerCombatEnter(_) => {}
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ClientboundGamePacket::PlayerCombatKill(p) => {
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debug!("Got player kill packet {:?}", p);
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if *client.entity_id.read() == p.player_id {
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if *client.entity_id.read() == EntityId(p.player_id) {
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// we can't define a variable here with client.dead.lock()
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// because of https://github.com/rust-lang/rust/issues/57478
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if !*client.dead.lock() {
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@ -1086,6 +1089,16 @@ impl Client {
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// Entity::new(world, entity_id, entity_ptr)
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// }
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// pub fn query_entity<'w, Q: bevy_ecs::query::WorldQuery>(
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// &'w self,
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// ) -> bevy_ecs::query::ROQueryItem<'w, Q> {
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// let e = parking_lot::RwLockReadGuard::map(
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// self.world().entity_storage.read(),
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// |entity_storage| entity_storage.query_entity::<'w,
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// Q>(*self.entity_id.read()), );
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// e
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// }
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/// Returns whether we have a received the login packet yet.
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pub fn logged_in(&self) -> bool {
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// the login packet tells us the world name
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@ -2,8 +2,7 @@ use std::backtrace::Backtrace;
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use crate::Client;
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use azalea_core::Vec3;
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use azalea_physics::collision::{MovableEntity, MoverType};
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use azalea_physics::HasPhysics;
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use azalea_physics::collision::MoverType;
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use azalea_protocol::packets::game::serverbound_player_command_packet::ServerboundPlayerCommandPacket;
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use azalea_protocol::packets::game::{
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serverbound_move_player_pos_packet::ServerboundMovePlayerPosPacket,
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@ -11,7 +10,7 @@ use azalea_protocol::packets::game::{
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serverbound_move_player_rot_packet::ServerboundMovePlayerRotPacket,
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serverbound_move_player_status_only_packet::ServerboundMovePlayerStatusOnlyPacket,
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};
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use azalea_world::MoveEntityError;
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use azalea_world::{entity, MoveEntityError};
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use thiserror::Error;
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#[derive(Error, Debug)]
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@ -35,22 +34,29 @@ impl From<MoveEntityError> for MovePlayerError {
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impl Client {
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/// This gets called automatically every tick.
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pub(crate) async fn send_position(&mut self) -> Result<(), MovePlayerError> {
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self.send_sprinting_if_needed().await?;
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let packet = {
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self.send_sprinting_if_needed().await?;
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// TODO: the camera being able to be controlled by other entities isn't
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// implemented yet if !self.is_controlled_camera() { return };
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let mut physics_state = self.physics_state.lock();
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let player_entity = self.entity();
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let player_pos = player_entity.pos();
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let player_old_pos = player_entity.last_pos;
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// i don't like this
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let entity_storage_lock = self.world().entities.clone();
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let mut entity_storage = entity_storage_lock.write();
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let (player_pos, mut physics) = entity_storage
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.query_entity_mut::<(&entity::Position, &mut entity::Physics)>(
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*self.entity_id.read(),
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);
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let player_old_pos = physics.last_pos;
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let x_delta = player_pos.x - player_old_pos.x;
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let y_delta = player_pos.y - player_old_pos.y;
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let z_delta = player_pos.z - player_old_pos.z;
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let y_rot_delta = (player_entity.y_rot - player_entity.y_rot_last) as f64;
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let x_rot_delta = (player_entity.x_rot - player_entity.x_rot_last) as f64;
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let y_rot_delta = (physics.y_rot - physics.y_rot_last) as f64;
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let x_rot_delta = (physics.x_rot - physics.x_rot_last) as f64;
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physics_state.position_remainder += 1;
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x: player_pos.x,
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y: player_pos.y,
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z: player_pos.z,
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x_rot: player_entity.x_rot,
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y_rot: player_entity.y_rot,
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on_ground: player_entity.on_ground,
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x_rot: physics.x_rot,
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y_rot: physics.y_rot,
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on_ground: physics.on_ground,
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}
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.get(),
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)
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x: player_pos.x,
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y: player_pos.y,
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z: player_pos.z,
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on_ground: player_entity.on_ground,
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on_ground: physics.on_ground,
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}
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.get(),
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)
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} else if sending_rotation {
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Some(
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ServerboundMovePlayerRotPacket {
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x_rot: player_entity.x_rot,
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y_rot: player_entity.y_rot,
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on_ground: player_entity.on_ground,
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x_rot: physics.x_rot,
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y_rot: physics.y_rot,
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on_ground: physics.on_ground,
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}
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.get(),
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)
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} else if player_entity.last_on_ground != player_entity.on_ground {
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} else if physics.last_on_ground != physics.on_ground {
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Some(
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ServerboundMovePlayerStatusOnlyPacket {
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on_ground: player_entity.on_ground,
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on_ground: physics.on_ground,
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}
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.get(),
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)
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@ -106,19 +112,16 @@ impl Client {
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None
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};
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drop(player_entity);
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let mut player_entity = self.entity();
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if sending_position {
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player_entity.last_pos = *player_entity.pos();
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physics.last_pos = **player_pos;
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physics_state.position_remainder = 0;
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}
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if sending_rotation {
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player_entity.y_rot_last = player_entity.y_rot;
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player_entity.x_rot_last = player_entity.x_rot;
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physics.y_rot_last = physics.y_rot;
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physics.x_rot_last = physics.x_rot;
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}
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player_entity.last_on_ground = player_entity.on_ground;
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physics.last_on_ground = physics.on_ground;
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// minecraft checks for autojump here, but also autojump is bad so
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packet
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@ -140,10 +143,10 @@ impl Client {
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} else {
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azalea_protocol::packets::game::serverbound_player_command_packet::Action::StopSprinting
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};
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let player_entity_id = self.entity().id;
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let player_entity_id = *self.entity_id.read();
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self.write_packet(
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ServerboundPlayerCommandPacket {
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id: player_entity_id,
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id: *player_entity_id,
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action: sprinting_action,
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data: 0,
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}
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@ -18,9 +18,9 @@ pub struct ClientboundAddPlayerPacket {
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}
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impl ClientboundAddPlayerPacket {
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fn as_bundle(p: &ClientboundAddPlayerPacket) -> PlayerBundle {
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pub fn as_player_bundle(&self) -> PlayerBundle {
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PlayerBundle {
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entity: EntityBundle::new(p.uuid, p.position, EntityKind::Player),
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entity: EntityBundle::new(self.uuid, self.position, EntityKind::Player),
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metadata: PlayerMetadataBundle::default(),
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}
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}
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|
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@ -355,8 +355,8 @@ impl WeakEntityStorage {
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///
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/// You only need this if you're going to be adding new components to the
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/// entity. Otherwise, use [`Self::query_entity_mut`].
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pub fn ecs_entity_mut(&mut self, entity_id: EntityId) -> EntityMut {
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self.ecs.get_entity_mut(entity_id.into()).unwrap()
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pub fn ecs_entity_mut(&mut self, entity_id: EntityId) -> Option<EntityMut> {
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self.ecs.get_entity_mut(entity_id.into())
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}
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}
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|
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@ -1,16 +1,12 @@
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use crate::{
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entity::{move_unchecked, EcsEntityId, EntityId, Physics, Position},
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entity::{move_unchecked, EntityId, Physics, Position},
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Chunk, MoveEntityError, PartialChunkStorage, PartialEntityStorage, WeakChunkStorage,
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WeakEntityStorage,
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};
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use azalea_block::BlockState;
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use azalea_buf::BufReadError;
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use azalea_core::{BlockPos, ChunkPos, PositionDelta8, Vec3};
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use bevy_ecs::{
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query::{QueryEntityError, QueryState, ReadOnlyWorldQuery, WorldQuery},
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system::Query,
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world::EntityMut,
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};
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use bevy_ecs::query::{QueryState, WorldQuery};
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use parking_lot::RwLock;
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use std::{backtrace::Backtrace, fmt::Debug};
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use std::{fmt::Formatter, io::Cursor, sync::Arc};
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|
@ -29,16 +25,16 @@ pub struct PartialWorld {
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// dropped, we don't need to do anything with it
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pub shared: Arc<WeakWorld>,
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pub chunk_storage: PartialChunkStorage,
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pub entity_storage: PartialEntityStorage,
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pub chunks: PartialChunkStorage,
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pub entities: PartialEntityStorage,
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}
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/// A world where the chunks are stored as weak pointers. This is used for
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/// shared worlds.
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#[derive(Default, Debug)]
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pub struct WeakWorld {
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pub chunk_storage: Arc<RwLock<WeakChunkStorage>>,
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pub entity_storage: Arc<RwLock<WeakEntityStorage>>,
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pub chunks: Arc<RwLock<WeakChunkStorage>>,
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pub entities: Arc<RwLock<WeakEntityStorage>>,
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}
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impl PartialWorld {
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|
@ -49,11 +45,8 @@ impl PartialWorld {
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) -> Self {
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PartialWorld {
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shared: shared.clone(),
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chunk_storage: PartialChunkStorage::new(chunk_radius, shared.chunk_storage.clone()),
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entity_storage: PartialEntityStorage::new(
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shared.entity_storage.clone(),
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owner_entity_id,
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),
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chunks: PartialChunkStorage::new(chunk_radius, shared.chunks.clone()),
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entities: PartialEntityStorage::new(shared.entities.clone(), owner_entity_id),
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}
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}
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|
@ -62,25 +55,25 @@ impl PartialWorld {
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pos: &ChunkPos,
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data: &mut Cursor<&[u8]>,
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) -> Result<(), BufReadError> {
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self.chunk_storage.replace_with_packet_data(pos, data)
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self.chunks.replace_with_packet_data(pos, data)
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}
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pub fn get_chunk(&self, pos: &ChunkPos) -> Option<Arc<RwLock<Chunk>>> {
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self.chunk_storage.get(pos)
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self.chunks.get(pos)
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}
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pub fn set_chunk(&mut self, pos: &ChunkPos, chunk: Option<Chunk>) -> Result<(), BufReadError> {
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self.chunk_storage
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self.chunks
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.set(pos, chunk.map(|c| Arc::new(RwLock::new(c))));
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Ok(())
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}
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pub fn update_view_center(&mut self, pos: &ChunkPos) {
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self.chunk_storage.view_center = *pos;
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self.chunks.view_center = *pos;
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}
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pub fn set_block_state(&mut self, pos: &BlockPos, state: BlockState) -> Option<BlockState> {
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self.chunk_storage.set_block_state(pos, state)
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self.chunks.set_block_state(pos, state)
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}
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||||
|
||||
/// Whether we're allowed to update the entity with the given ID.
|
||||
|
@ -89,8 +82,7 @@ impl PartialWorld {
|
|||
/// cause the update tracker to get out of sync.
|
||||
fn maybe_update_entity(&mut self, id: EntityId) -> bool {
|
||||
// no entity for you (we're processing this entity somewhere else)
|
||||
if Some(id) != self.entity_storage.owner_entity_id && !self.entity_storage.maybe_update(id)
|
||||
{
|
||||
if Some(id) != self.entities.owner_entity_id && !self.entities.maybe_update(id) {
|
||||
false
|
||||
} else {
|
||||
true
|
||||
|
@ -110,7 +102,7 @@ impl PartialWorld {
|
|||
}
|
||||
|
||||
pub fn add_entity(&mut self, id: EntityId, bundle: impl bevy_ecs::prelude::Bundle) {
|
||||
self.entity_storage.insert(id, bundle);
|
||||
self.entities.insert(id, bundle);
|
||||
}
|
||||
|
||||
pub fn set_entity_pos(
|
||||
|
@ -132,7 +124,7 @@ impl PartialWorld {
|
|||
) -> Result<(), MoveEntityError> {
|
||||
let mut query = self.shared.query_entities::<&Position>();
|
||||
let pos = **query
|
||||
.get(&self.shared.entity_storage.read().ecs, entity_id.into())
|
||||
.get(&self.shared.entities.read().ecs, entity_id.into())
|
||||
.map_err(|_| MoveEntityError::EntityDoesNotExist(Backtrace::capture()))?;
|
||||
|
||||
let new_pos = pos.with_delta(delta);
|
||||
|
@ -144,28 +136,28 @@ impl PartialWorld {
|
|||
impl WeakWorld {
|
||||
pub fn new(height: u32, min_y: i32) -> Self {
|
||||
WeakWorld {
|
||||
chunk_storage: Arc::new(RwLock::new(WeakChunkStorage::new(height, min_y))),
|
||||
entity_storage: Arc::new(RwLock::new(WeakEntityStorage::new())),
|
||||
chunks: Arc::new(RwLock::new(WeakChunkStorage::new(height, min_y))),
|
||||
entities: Arc::new(RwLock::new(WeakEntityStorage::new())),
|
||||
}
|
||||
}
|
||||
|
||||
/// Read the total height of the world. You can add this to [`Self::min_y`]
|
||||
/// to get the highest possible y coordinate a block can be placed at.
|
||||
pub fn height(&self) -> u32 {
|
||||
self.chunk_storage.read().height
|
||||
self.chunks.read().height
|
||||
}
|
||||
|
||||
/// Get the lowest possible y coordinate a block can be placed at.
|
||||
pub fn min_y(&self) -> i32 {
|
||||
self.chunk_storage.read().min_y
|
||||
self.chunks.read().min_y
|
||||
}
|
||||
|
||||
pub fn id_by_uuid(&self, uuid: &Uuid) -> Option<EntityId> {
|
||||
self.entity_storage.read().id_by_uuid(uuid).copied()
|
||||
self.entities.read().id_by_uuid(uuid).copied()
|
||||
}
|
||||
|
||||
pub fn query_entities<Q: WorldQuery>(&self) -> QueryState<Q, ()> {
|
||||
self.entity_storage.write().query_to_state::<Q>()
|
||||
self.entities.write().query_to_state::<Q>()
|
||||
}
|
||||
|
||||
/// Set an entity's position in the world.
|
||||
|
@ -178,7 +170,7 @@ impl WeakWorld {
|
|||
entity_id: EntityId,
|
||||
new_pos: Vec3,
|
||||
) -> Result<(), MoveEntityError> {
|
||||
let mut entity_storage = self.entity_storage.write();
|
||||
let mut entity_storage = self.entities.write();
|
||||
let (pos, physics) =
|
||||
entity_storage.query_entity_mut::<(&mut Position, &mut Physics)>(entity_id);
|
||||
|
||||
|
@ -199,7 +191,7 @@ impl WeakWorld {
|
|||
// this is fine because we update the chunk below
|
||||
unsafe { move_unchecked(pos, physics, new_pos) };
|
||||
if old_chunk != new_chunk {
|
||||
self.entity_storage
|
||||
self.entities
|
||||
.write()
|
||||
.update_entity_chunk(entity_id, &old_chunk, &new_chunk);
|
||||
}
|
||||
|
@ -207,19 +199,19 @@ impl WeakWorld {
|
|||
}
|
||||
|
||||
pub fn get_block_state(&self, pos: &BlockPos) -> Option<BlockState> {
|
||||
self.chunk_storage.read().get_block_state(pos)
|
||||
self.chunks.read().get_block_state(pos)
|
||||
}
|
||||
|
||||
pub fn get_chunk(&self, pos: &ChunkPos) -> Option<Arc<RwLock<Chunk>>> {
|
||||
self.chunk_storage.read().get(pos)
|
||||
self.chunks.read().get(pos)
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for PartialWorld {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("World")
|
||||
.field("chunk_storage", &self.chunk_storage)
|
||||
.field("entity_storage", &self.entity_storage)
|
||||
.field("chunk_storage", &self.chunks)
|
||||
.field("entity_storage", &self.entities)
|
||||
.field("shared", &self.shared)
|
||||
.finish()
|
||||
}
|
||||
|
@ -231,11 +223,11 @@ impl Default for PartialWorld {
|
|||
let entity_storage = PartialEntityStorage::default();
|
||||
Self {
|
||||
shared: Arc::new(WeakWorld {
|
||||
chunk_storage: chunk_storage.shared.clone(),
|
||||
entity_storage: entity_storage.shared.clone(),
|
||||
chunks: chunk_storage.shared.clone(),
|
||||
entities: entity_storage.shared.clone(),
|
||||
}),
|
||||
chunk_storage,
|
||||
entity_storage,
|
||||
chunks: chunk_storage,
|
||||
entities: entity_storage,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -144,7 +144,7 @@ async fn swarm_handle(
|
|||
for (name, world) in &swarm.worlds.read().worlds {
|
||||
println!("world name: {}", name);
|
||||
if let Some(w) = world.upgrade() {
|
||||
for chunk_pos in w.chunk_storage.read().chunks.values() {
|
||||
for chunk_pos in w.chunks.read().chunks.values() {
|
||||
println!("chunk: {:?}", chunk_pos);
|
||||
}
|
||||
} else {
|
||||
|
|
Loading…
Add table
Reference in a new issue