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packet handler uses the ecs now

and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal
This commit is contained in:
mat 2022-12-25 17:12:14 -06:00
parent 8a93a2c158
commit 24fc8dc188
8 changed files with 119 additions and 109 deletions

1
Cargo.lock generated
View file

@ -278,6 +278,7 @@ dependencies = [
"azalea-protocol",
"azalea-registry",
"azalea-world",
"bevy_ecs",
"log",
"nohash-hasher",
"once_cell",

View file

@ -20,6 +20,7 @@ azalea-physics = {path = "../azalea-physics", version = "0.5.0"}
azalea-protocol = {path = "../azalea-protocol", version = "0.5.0"}
azalea-registry = {path = "../azalea-registry", version = "0.5.0"}
azalea-world = {path = "../azalea-world", version = "0.5.0"}
bevy_ecs = {version = "0.9.1", default-features = false}
log = "0.4.17"
nohash-hasher = "0.2.0"
once_cell = "1.16.0"

View file

@ -614,15 +614,13 @@ impl Client {
let (new_pos, y_rot, x_rot) = {
let player_entity_id = *client.entity_id.read();
let mut world_lock = client.world();
// let mut player_entity = world_lock.entity_mut(player_entity_id).unwrap();
let (physics, position) =
world_lock
.entity_storage
.read()
.query_entity_mut::<(&mut entity::Physics, &entity::Position)>(
player_entity_id,
);
let mut world = client.world();
// let mut player_entity = world.entity_mut(player_entity_id).unwrap();
let mut entities = world.entities.write();
let (mut physics, mut position) =
entities.query_entity_mut::<(&mut entity::Physics, &mut entity::Position)>(
player_entity_id,
);
let delta_movement = physics.delta;
@ -674,8 +672,13 @@ impl Client {
y: new_pos_y,
z: new_pos_z,
};
world_lock
.set_entity_pos(player_entity_id, new_pos)
world
.set_entity_pos_from_refs(
player_entity_id,
new_pos,
position.into_inner(),
physics.into_inner(),
)
.expect("The player entity should always exist");
(new_pos, y_rot, x_rot)
@ -773,12 +776,7 @@ impl Client {
// world, since we check that the chunk isn't currently owned
// by this client.
let shared_has_chunk = client.world.read().get_chunk(&pos).is_some();
let this_client_has_chunk = client
.world
.read()
.chunk_storage
.limited_get(&pos)
.is_some();
let this_client_has_chunk = client.world.read().chunks.limited_get(&pos).is_some();
if shared_has_chunk && !this_client_has_chunk {
trace!(
"Skipping parsing chunk {:?} because we already know about it",
@ -802,18 +800,22 @@ impl Client {
}
ClientboundGamePacket::AddEntity(p) => {
debug!("Got add entity packet {:?}", p);
// let entity = EntityData::from(p);
let bundle = p.as_entity_bundle();
let world = client.world();
world.add_entity(p.id, bundle);
let entity = world.entity_storage.write().ecs_entity(p.id);
p.apply_metadata(entity);
let mut world = client.world.write();
world.add_entity(EntityId(p.id), bundle);
// the bundle doesn't include the default entity metadata so we add that
// separately
let mut entities = world.entities.shared.write();
let mut entity = entities.ecs_entity_mut(EntityId(p.id)).unwrap();
p.apply_metadata(&mut entity);
}
ClientboundGamePacket::SetEntityData(p) => {
debug!("Got set entity data packet {:?}", p);
let mut world = client.world.write();
if let Some(mut entity) = world.entity_mut(p.id) {
entity.apply_metadata(&p.packed_items.0);
let world = client.world.write();
let mut entities = world.entities.shared.write();
let entity = entities.ecs_entity_mut(EntityId(p.id));
if let Some(mut entity) = entity {
entity::metadata::apply_metadata(&mut entity, p.packed_items.0.clone());
} else {
// warn!("Server sent an entity data packet for an entity id
// ({}) that we don't know about", p.id);
@ -830,8 +832,11 @@ impl Client {
}
ClientboundGamePacket::AddPlayer(p) => {
debug!("Got add player packet {:?}", p);
let entity = EntityData::from(p);
client.world.write().add_entity(p.id, entity);
let bundle = p.as_player_bundle();
let mut world = client.world.write();
world.add_entity(EntityId(p.id), bundle);
// the default metadata was already included in the bundle for
// us
}
ClientboundGamePacket::InitializeBorder(p) => {
debug!("Got initialize border packet {:?}", p);
@ -860,9 +865,9 @@ impl Client {
debug!("Got set experience packet {:?}", p);
}
ClientboundGamePacket::TeleportEntity(p) => {
let mut world_lock = client.world.write();
let _ = world_lock.set_entity_pos(
p.id,
let mut world = client.world.write();
let _ = world.set_entity_pos(
EntityId(p.id),
Vec3 {
x: p.x,
y: p.y,
@ -877,14 +882,12 @@ impl Client {
// debug!("Got rotate head packet {:?}", p);
}
ClientboundGamePacket::MoveEntityPos(p) => {
let mut world_lock = client.world.write();
let _ = world_lock.move_entity_with_delta(p.entity_id, &p.delta);
let mut world = client.world.write();
let _ = world.move_entity_with_delta(EntityId(p.entity_id), &p.delta);
}
ClientboundGamePacket::MoveEntityPosRot(p) => {
let mut world_lock = client.world.write();
let _ = world_lock.move_entity_with_delta(p.entity_id, &p.delta);
let mut world = client.world.write();
let _ = world.move_entity_with_delta(EntityId(p.entity_id), &p.delta);
}
ClientboundGamePacket::MoveEntityRot(_p) => {
// debug!("Got move entity rot packet {:?}", p);
@ -972,7 +975,7 @@ impl Client {
ClientboundGamePacket::PlayerCombatEnter(_) => {}
ClientboundGamePacket::PlayerCombatKill(p) => {
debug!("Got player kill packet {:?}", p);
if *client.entity_id.read() == p.player_id {
if *client.entity_id.read() == EntityId(p.player_id) {
// we can't define a variable here with client.dead.lock()
// because of https://github.com/rust-lang/rust/issues/57478
if !*client.dead.lock() {
@ -1086,6 +1089,16 @@ impl Client {
// Entity::new(world, entity_id, entity_ptr)
// }
// pub fn query_entity<'w, Q: bevy_ecs::query::WorldQuery>(
// &'w self,
// ) -> bevy_ecs::query::ROQueryItem<'w, Q> {
// let e = parking_lot::RwLockReadGuard::map(
// self.world().entity_storage.read(),
// |entity_storage| entity_storage.query_entity::<'w,
// Q>(*self.entity_id.read()), );
// e
// }
/// Returns whether we have a received the login packet yet.
pub fn logged_in(&self) -> bool {
// the login packet tells us the world name

View file

@ -2,8 +2,7 @@ use std::backtrace::Backtrace;
use crate::Client;
use azalea_core::Vec3;
use azalea_physics::collision::{MovableEntity, MoverType};
use azalea_physics::HasPhysics;
use azalea_physics::collision::MoverType;
use azalea_protocol::packets::game::serverbound_player_command_packet::ServerboundPlayerCommandPacket;
use azalea_protocol::packets::game::{
serverbound_move_player_pos_packet::ServerboundMovePlayerPosPacket,
@ -11,7 +10,7 @@ use azalea_protocol::packets::game::{
serverbound_move_player_rot_packet::ServerboundMovePlayerRotPacket,
serverbound_move_player_status_only_packet::ServerboundMovePlayerStatusOnlyPacket,
};
use azalea_world::MoveEntityError;
use azalea_world::{entity, MoveEntityError};
use thiserror::Error;
#[derive(Error, Debug)]
@ -35,22 +34,29 @@ impl From<MoveEntityError> for MovePlayerError {
impl Client {
/// This gets called automatically every tick.
pub(crate) async fn send_position(&mut self) -> Result<(), MovePlayerError> {
self.send_sprinting_if_needed().await?;
let packet = {
self.send_sprinting_if_needed().await?;
// TODO: the camera being able to be controlled by other entities isn't
// implemented yet if !self.is_controlled_camera() { return };
let mut physics_state = self.physics_state.lock();
let player_entity = self.entity();
let player_pos = player_entity.pos();
let player_old_pos = player_entity.last_pos;
// i don't like this
let entity_storage_lock = self.world().entities.clone();
let mut entity_storage = entity_storage_lock.write();
let (player_pos, mut physics) = entity_storage
.query_entity_mut::<(&entity::Position, &mut entity::Physics)>(
*self.entity_id.read(),
);
let player_old_pos = physics.last_pos;
let x_delta = player_pos.x - player_old_pos.x;
let y_delta = player_pos.y - player_old_pos.y;
let z_delta = player_pos.z - player_old_pos.z;
let y_rot_delta = (player_entity.y_rot - player_entity.y_rot_last) as f64;
let x_rot_delta = (player_entity.x_rot - player_entity.x_rot_last) as f64;
let y_rot_delta = (physics.y_rot - physics.y_rot_last) as f64;
let x_rot_delta = (physics.x_rot - physics.x_rot_last) as f64;
physics_state.position_remainder += 1;
@ -70,9 +76,9 @@ impl Client {
x: player_pos.x,
y: player_pos.y,
z: player_pos.z,
x_rot: player_entity.x_rot,
y_rot: player_entity.y_rot,
on_ground: player_entity.on_ground,
x_rot: physics.x_rot,
y_rot: physics.y_rot,
on_ground: physics.on_ground,
}
.get(),
)
@ -82,23 +88,23 @@ impl Client {
x: player_pos.x,
y: player_pos.y,
z: player_pos.z,
on_ground: player_entity.on_ground,
on_ground: physics.on_ground,
}
.get(),
)
} else if sending_rotation {
Some(
ServerboundMovePlayerRotPacket {
x_rot: player_entity.x_rot,
y_rot: player_entity.y_rot,
on_ground: player_entity.on_ground,
x_rot: physics.x_rot,
y_rot: physics.y_rot,
on_ground: physics.on_ground,
}
.get(),
)
} else if player_entity.last_on_ground != player_entity.on_ground {
} else if physics.last_on_ground != physics.on_ground {
Some(
ServerboundMovePlayerStatusOnlyPacket {
on_ground: player_entity.on_ground,
on_ground: physics.on_ground,
}
.get(),
)
@ -106,19 +112,16 @@ impl Client {
None
};
drop(player_entity);
let mut player_entity = self.entity();
if sending_position {
player_entity.last_pos = *player_entity.pos();
physics.last_pos = **player_pos;
physics_state.position_remainder = 0;
}
if sending_rotation {
player_entity.y_rot_last = player_entity.y_rot;
player_entity.x_rot_last = player_entity.x_rot;
physics.y_rot_last = physics.y_rot;
physics.x_rot_last = physics.x_rot;
}
player_entity.last_on_ground = player_entity.on_ground;
physics.last_on_ground = physics.on_ground;
// minecraft checks for autojump here, but also autojump is bad so
packet
@ -140,10 +143,10 @@ impl Client {
} else {
azalea_protocol::packets::game::serverbound_player_command_packet::Action::StopSprinting
};
let player_entity_id = self.entity().id;
let player_entity_id = *self.entity_id.read();
self.write_packet(
ServerboundPlayerCommandPacket {
id: player_entity_id,
id: *player_entity_id,
action: sprinting_action,
data: 0,
}

View file

@ -18,9 +18,9 @@ pub struct ClientboundAddPlayerPacket {
}
impl ClientboundAddPlayerPacket {
fn as_bundle(p: &ClientboundAddPlayerPacket) -> PlayerBundle {
pub fn as_player_bundle(&self) -> PlayerBundle {
PlayerBundle {
entity: EntityBundle::new(p.uuid, p.position, EntityKind::Player),
entity: EntityBundle::new(self.uuid, self.position, EntityKind::Player),
metadata: PlayerMetadataBundle::default(),
}
}

View file

@ -355,8 +355,8 @@ impl WeakEntityStorage {
///
/// You only need this if you're going to be adding new components to the
/// entity. Otherwise, use [`Self::query_entity_mut`].
pub fn ecs_entity_mut(&mut self, entity_id: EntityId) -> EntityMut {
self.ecs.get_entity_mut(entity_id.into()).unwrap()
pub fn ecs_entity_mut(&mut self, entity_id: EntityId) -> Option<EntityMut> {
self.ecs.get_entity_mut(entity_id.into())
}
}

View file

@ -1,16 +1,12 @@
use crate::{
entity::{move_unchecked, EcsEntityId, EntityId, Physics, Position},
entity::{move_unchecked, EntityId, Physics, Position},
Chunk, MoveEntityError, PartialChunkStorage, PartialEntityStorage, WeakChunkStorage,
WeakEntityStorage,
};
use azalea_block::BlockState;
use azalea_buf::BufReadError;
use azalea_core::{BlockPos, ChunkPos, PositionDelta8, Vec3};
use bevy_ecs::{
query::{QueryEntityError, QueryState, ReadOnlyWorldQuery, WorldQuery},
system::Query,
world::EntityMut,
};
use bevy_ecs::query::{QueryState, WorldQuery};
use parking_lot::RwLock;
use std::{backtrace::Backtrace, fmt::Debug};
use std::{fmt::Formatter, io::Cursor, sync::Arc};
@ -29,16 +25,16 @@ pub struct PartialWorld {
// dropped, we don't need to do anything with it
pub shared: Arc<WeakWorld>,
pub chunk_storage: PartialChunkStorage,
pub entity_storage: PartialEntityStorage,
pub chunks: PartialChunkStorage,
pub entities: PartialEntityStorage,
}
/// A world where the chunks are stored as weak pointers. This is used for
/// shared worlds.
#[derive(Default, Debug)]
pub struct WeakWorld {
pub chunk_storage: Arc<RwLock<WeakChunkStorage>>,
pub entity_storage: Arc<RwLock<WeakEntityStorage>>,
pub chunks: Arc<RwLock<WeakChunkStorage>>,
pub entities: Arc<RwLock<WeakEntityStorage>>,
}
impl PartialWorld {
@ -49,11 +45,8 @@ impl PartialWorld {
) -> Self {
PartialWorld {
shared: shared.clone(),
chunk_storage: PartialChunkStorage::new(chunk_radius, shared.chunk_storage.clone()),
entity_storage: PartialEntityStorage::new(
shared.entity_storage.clone(),
owner_entity_id,
),
chunks: PartialChunkStorage::new(chunk_radius, shared.chunks.clone()),
entities: PartialEntityStorage::new(shared.entities.clone(), owner_entity_id),
}
}
@ -62,25 +55,25 @@ impl PartialWorld {
pos: &ChunkPos,
data: &mut Cursor<&[u8]>,
) -> Result<(), BufReadError> {
self.chunk_storage.replace_with_packet_data(pos, data)
self.chunks.replace_with_packet_data(pos, data)
}
pub fn get_chunk(&self, pos: &ChunkPos) -> Option<Arc<RwLock<Chunk>>> {
self.chunk_storage.get(pos)
self.chunks.get(pos)
}
pub fn set_chunk(&mut self, pos: &ChunkPos, chunk: Option<Chunk>) -> Result<(), BufReadError> {
self.chunk_storage
self.chunks
.set(pos, chunk.map(|c| Arc::new(RwLock::new(c))));
Ok(())
}
pub fn update_view_center(&mut self, pos: &ChunkPos) {
self.chunk_storage.view_center = *pos;
self.chunks.view_center = *pos;
}
pub fn set_block_state(&mut self, pos: &BlockPos, state: BlockState) -> Option<BlockState> {
self.chunk_storage.set_block_state(pos, state)
self.chunks.set_block_state(pos, state)
}
/// Whether we're allowed to update the entity with the given ID.
@ -89,8 +82,7 @@ impl PartialWorld {
/// cause the update tracker to get out of sync.
fn maybe_update_entity(&mut self, id: EntityId) -> bool {
// no entity for you (we're processing this entity somewhere else)
if Some(id) != self.entity_storage.owner_entity_id && !self.entity_storage.maybe_update(id)
{
if Some(id) != self.entities.owner_entity_id && !self.entities.maybe_update(id) {
false
} else {
true
@ -110,7 +102,7 @@ impl PartialWorld {
}
pub fn add_entity(&mut self, id: EntityId, bundle: impl bevy_ecs::prelude::Bundle) {
self.entity_storage.insert(id, bundle);
self.entities.insert(id, bundle);
}
pub fn set_entity_pos(
@ -132,7 +124,7 @@ impl PartialWorld {
) -> Result<(), MoveEntityError> {
let mut query = self.shared.query_entities::<&Position>();
let pos = **query
.get(&self.shared.entity_storage.read().ecs, entity_id.into())
.get(&self.shared.entities.read().ecs, entity_id.into())
.map_err(|_| MoveEntityError::EntityDoesNotExist(Backtrace::capture()))?;
let new_pos = pos.with_delta(delta);
@ -144,28 +136,28 @@ impl PartialWorld {
impl WeakWorld {
pub fn new(height: u32, min_y: i32) -> Self {
WeakWorld {
chunk_storage: Arc::new(RwLock::new(WeakChunkStorage::new(height, min_y))),
entity_storage: Arc::new(RwLock::new(WeakEntityStorage::new())),
chunks: Arc::new(RwLock::new(WeakChunkStorage::new(height, min_y))),
entities: Arc::new(RwLock::new(WeakEntityStorage::new())),
}
}
/// Read the total height of the world. You can add this to [`Self::min_y`]
/// to get the highest possible y coordinate a block can be placed at.
pub fn height(&self) -> u32 {
self.chunk_storage.read().height
self.chunks.read().height
}
/// Get the lowest possible y coordinate a block can be placed at.
pub fn min_y(&self) -> i32 {
self.chunk_storage.read().min_y
self.chunks.read().min_y
}
pub fn id_by_uuid(&self, uuid: &Uuid) -> Option<EntityId> {
self.entity_storage.read().id_by_uuid(uuid).copied()
self.entities.read().id_by_uuid(uuid).copied()
}
pub fn query_entities<Q: WorldQuery>(&self) -> QueryState<Q, ()> {
self.entity_storage.write().query_to_state::<Q>()
self.entities.write().query_to_state::<Q>()
}
/// Set an entity's position in the world.
@ -178,7 +170,7 @@ impl WeakWorld {
entity_id: EntityId,
new_pos: Vec3,
) -> Result<(), MoveEntityError> {
let mut entity_storage = self.entity_storage.write();
let mut entity_storage = self.entities.write();
let (pos, physics) =
entity_storage.query_entity_mut::<(&mut Position, &mut Physics)>(entity_id);
@ -199,7 +191,7 @@ impl WeakWorld {
// this is fine because we update the chunk below
unsafe { move_unchecked(pos, physics, new_pos) };
if old_chunk != new_chunk {
self.entity_storage
self.entities
.write()
.update_entity_chunk(entity_id, &old_chunk, &new_chunk);
}
@ -207,19 +199,19 @@ impl WeakWorld {
}
pub fn get_block_state(&self, pos: &BlockPos) -> Option<BlockState> {
self.chunk_storage.read().get_block_state(pos)
self.chunks.read().get_block_state(pos)
}
pub fn get_chunk(&self, pos: &ChunkPos) -> Option<Arc<RwLock<Chunk>>> {
self.chunk_storage.read().get(pos)
self.chunks.read().get(pos)
}
}
impl Debug for PartialWorld {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("World")
.field("chunk_storage", &self.chunk_storage)
.field("entity_storage", &self.entity_storage)
.field("chunk_storage", &self.chunks)
.field("entity_storage", &self.entities)
.field("shared", &self.shared)
.finish()
}
@ -231,11 +223,11 @@ impl Default for PartialWorld {
let entity_storage = PartialEntityStorage::default();
Self {
shared: Arc::new(WeakWorld {
chunk_storage: chunk_storage.shared.clone(),
entity_storage: entity_storage.shared.clone(),
chunks: chunk_storage.shared.clone(),
entities: entity_storage.shared.clone(),
}),
chunk_storage,
entity_storage,
chunks: chunk_storage,
entities: entity_storage,
}
}
}

View file

@ -144,7 +144,7 @@ async fn swarm_handle(
for (name, world) in &swarm.worlds.read().worlds {
println!("world name: {}", name);
if let Some(w) = world.upgrade() {
for chunk_pos in w.chunk_storage.read().chunks.values() {
for chunk_pos in w.chunks.read().chunks.values() {
println!("chunk: {:?}", chunk_pos);
}
} else {