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567c6f4f2c
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Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
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2022-05-01 21:54:03 -05:00 |
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4d75415130
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start adding azalea-world
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2022-05-01 18:59:07 -05:00 |
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c2262a2123
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clientbound_set_entity_link_packet
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2022-05-01 16:30:40 -05:00 |
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388b0fc0f2
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ClientboundUpdateAttributesPacket & ClientboundEntityVelocityPacket
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2022-05-01 15:19:51 -05:00 |
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9dacd90abc
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clientbound_add_entity_packet & clientbound_set_entity_data_packet
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2022-05-01 13:51:59 -05:00 |
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8313952541
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Simplify packet macro
Now every packet implements McBufWritable and McBufReadable and uses those so the code doesn't have to be duplicated.
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2022-04-30 23:04:18 -05:00 |
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0dc6decf7f
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put something useful in state
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2022-04-30 22:30:50 -05:00 |
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3c3deb625d
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add entity -> add mob
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2022-04-30 22:18:33 -05:00 |
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51201ffe65
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Update clientbound_add_entity_packet.rs
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2022-04-30 22:16:13 -05:00 |
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f2a8e8221d
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add clientbound_add_entity_packet
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2022-04-30 22:13:47 -05:00 |
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153b5b45e4
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misc fixes
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2022-04-30 02:10:21 -05:00 |
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3bd32cfa00
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how do i do this
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2022-04-29 00:40:47 -05:00 |
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b6fb96429c
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chunk packets work
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2022-04-28 19:51:31 -05:00 |
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1ca9caee36
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add bitset and work on chunk packets
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2022-04-28 16:38:27 +00:00 |
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64823e661f
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Update clientbound_level_chunk_with_light_packet.rs
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2022-04-27 23:50:28 -05:00 |
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a4c63c7bb4
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create the necessary structs
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2022-04-27 23:48:53 -05:00 |
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c2a9acc756
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add ClientboundSetChunkCacheCenterPacket
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2022-04-27 23:43:10 -05:00 |
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1b5a3722ee
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fix player info packet
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2022-04-27 23:35:34 -05:00 |
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9b50886c30
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player info packet
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2022-04-27 18:00:50 +00:00 |
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60d1fa50c3
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add player position packet
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2022-04-27 15:09:33 +00:00 |
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4f9f2468f0
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add recipe packet
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2022-04-26 22:53:47 -05:00 |
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f859dbbba0
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update brigadier
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2022-04-26 22:15:07 -05:00 |
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9c69d7d5f2
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finish update recipes packet implementation
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2022-04-26 19:38:07 -05:00 |
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dd24110019
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add derive mcbufreadable/writable
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2022-04-26 22:58:18 +00:00 |
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e5fcfa1193
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default implementation for read and write Vec<T>
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2022-04-26 15:33:41 +00:00 |
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f9528a9f9a
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work on adding more stuff for recipes
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2022-04-26 15:13:47 +00:00 |
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e4e8cae0e3
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start adding update recipes packet
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2022-04-24 23:02:21 -05:00 |
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b7641ff308
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1.18.2 support
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2022-04-24 16:18:51 -05:00 |
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248f752748
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simplify error handling
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2022-04-22 04:33:58 +00:00 |
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7cdd417145
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add files
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2022-04-22 00:13:45 +00:00 |
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2c848ebaa5
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Set carried item and update tags packets
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2022-04-21 15:25:46 +00:00 |
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298d30ad08
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make PlayerAbilitiesFlags its own thing
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2022-04-20 18:03:42 +00:00 |
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8bd97c6c96
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add player abilities packet
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2022-04-20 16:28:39 +00:00 |
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a3fad4765b
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reorder some packets
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2022-04-19 21:03:10 -05:00 |
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58e58dfa8f
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Merge branch 'main' into declare-commands-packet
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2022-04-19 20:35:21 -05:00 |
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mat
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5fd87615cf
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Merge pull request #1 from mat-1/brigadier
azalea-brigadier
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2022-04-20 01:34:12 +00:00 |
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cbdab27cb5
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add declare_state_packets to the other states
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2022-04-19 19:17:36 -05:00 |
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9633874d23
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finish declare_state_packets implementation
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2022-04-19 18:53:13 -05:00 |
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f60426cd5a
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start adding declare_state_packets
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2022-04-19 00:48:13 -05:00 |
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751098b636
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start working on declare commands packet
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2022-04-18 22:38:53 -05:00 |
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bd87cbb443
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create all empty brigadier modules
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2022-01-03 13:36:02 -06:00 |
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96eba2b39a
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difficulty packet
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2022-01-03 00:14:41 -06:00 |
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394f996df2
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fix random warnings
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2022-01-02 17:42:41 -06:00 |
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45871fc01e
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better parsing for entire login packet
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2022-01-02 17:40:18 -06:00 |
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bb566aa541
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implement for Vec<u8>
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2022-01-02 17:07:01 -06:00 |
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3ec7352da2
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add macro for a couple more packets
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2022-01-02 00:03:04 -06:00 |
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a1afbb6031
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start adding packet macros
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2022-01-01 23:55:19 -06:00 |
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e81b85dd5b
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add a couple more packets
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2022-01-01 19:44:51 -06:00 |
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1a961d968b
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fix some clippy warnings
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2021-12-26 14:17:01 -06:00 |
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af28b0e57a
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reading nbt in the protocol works
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2021-12-26 14:15:06 -06:00 |
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