mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 06:16:04 +00:00
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
35 lines
1.1 KiB
Rust
35 lines
1.1 KiB
Rust
use std::io::{Cursor, Write};
|
|
|
|
use azalea_buf::{AzBuf, AzaleaRead, AzaleaReadVar, AzaleaWriteVar, AzaleaWrite};
|
|
use azalea_core::position::Vec3;
|
|
use azalea_protocol_macros::ClientboundGamePacket;
|
|
|
|
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
|
|
pub struct ClientboundDamageEvent {
|
|
#[var]
|
|
pub entity_id: u32,
|
|
#[var]
|
|
pub source_type_id: u32,
|
|
pub source_cause_id: OptionalEntityId,
|
|
pub source_direct_id: OptionalEntityId,
|
|
pub source_position: Option<Vec3>,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct OptionalEntityId(pub Option<u32>);
|
|
impl AzaleaRead for OptionalEntityId {
|
|
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, azalea_buf::BufReadError> {
|
|
match u32::azalea_read_var(buf)? {
|
|
0 => Ok(OptionalEntityId(None)),
|
|
id => Ok(OptionalEntityId(Some(id - 1))),
|
|
}
|
|
}
|
|
}
|
|
impl AzaleaWrite for OptionalEntityId {
|
|
fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
|
|
match self.0 {
|
|
Some(id) => (id + 1).azalea_write_var(buf),
|
|
None => 0u32.azalea_write_var(buf),
|
|
}
|
|
}
|
|
}
|