use std::io::{Cursor, Write}; use azalea_buf::{AzBuf, AzaleaRead, AzaleaReadVar, AzaleaWriteVar, AzaleaWrite}; use azalea_core::position::Vec3; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundDamageEvent { #[var] pub entity_id: u32, #[var] pub source_type_id: u32, pub source_cause_id: OptionalEntityId, pub source_direct_id: OptionalEntityId, pub source_position: Option, } #[derive(Clone, Debug)] pub struct OptionalEntityId(pub Option); impl AzaleaRead for OptionalEntityId { fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result { match u32::azalea_read_var(buf)? { 0 => Ok(OptionalEntityId(None)), id => Ok(OptionalEntityId(Some(id - 1))), } } } impl AzaleaWrite for OptionalEntityId { fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { match self.0 { Some(id) => (id + 1).azalea_write_var(buf), None => 0u32.azalea_write_var(buf), } } }