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azalea/azalea-core/src/direction.rs
mat 631ed63dbd
Swarm (#36)
* make azalea-pathfinder dir

* start writing d* lite impl

* more work on d* lite

* work more on implementing d* lite

* full d* lite impl

* updated edges

* add next() function

* add NoPathError

* why does dstar lite not work

* fix d* lite implementation

* make the test actually check the coords

* replace while loop with if statement

* fix clippy complaints

* make W only have to be PartialOrd

* fix PartialOrd issues

* implement mtd* lite

* add a test to mtd* lite

* remove normal d* lite

* make heuristic only take in one arg

* add `success` function

* Update README.md

* evil black magic to make .entity not need dimension

* start adding moves

* slightly improve the vec3/position situation

new macro that implements all the useful functions

* moves stuff

* make it compile

* update deps in az-pathfinder

* make it compile again

* more pathfinding stuff

* add Bot::look_at

* replace EntityMut and EntityRef with just Entity

* block pos pathfinding stuff

* rename movedirection to walkdirection

* execute path every tick

* advance path

* change az-pf version

* make azalea_client keep plugin state

* fix Plugins::get

* why does it think there is air

* start debugging incorrect air

* update some From methods to use rem_euclid

* start adding swarm

* fix deadlock

i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock

* make lookat actually work probably

* fix going too fast

* Update main.rs

* make a thing immutable

* direction_looking_at

* fix rotations

* import swarm in an example

* fix stuff from merge

* remove azalea_pathfinder import

* delete azalea-pathfinder crate

already in azalea::pathfinder module

* swarms

* start working on shared dimensions

* Shared worlds work

* start adding Swarm::add_account

* add_account works

* change "client" to "bot" in some places

* Fix issues from merge

* Update world.rs

* add SwarmEvent::Disconnect(Account)

* almost add SwarmEvent::Chat and new plugin system

it panics rn

* make plugins have to provide the State associated type

* improve comments

* make fn build slightly cleaner

* fix SwarmEvent::Chat

* change a println in bot/main.rs

* Client::shutdown -> disconnect

* polish

fix clippy warnings + improve some docs a bit

* fix shared worlds*

*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot

* i am being trolled by rust

for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane

* make world an RwLock again

* remove debug messages

* fix skipping event ticks

unfortunately now sending events is `.send().await?` instead of just `.send()`

* fix deadlock + warnings

* turns out my floor_mod impl was wrong

and i32::rem_euclid has the correct behavior LOL

* still errors with lots of bots

* make swarm iter & fix new chunks not loading

* improve docs

* start fixing tests

* fix all the tests

except the examples i don't know how to exclude them from the tests

* improve docs some more
2022-11-27 16:25:07 -06:00

140 lines
3.5 KiB
Rust
Executable file

use azalea_buf::McBuf;
#[derive(Clone, Copy, Debug, McBuf, Default)]
pub enum Direction {
#[default]
Down = 0,
Up,
North,
South,
West,
East,
}
// TODO: make azalea_block use this instead of FacingCardinal
#[derive(Clone, Copy, Debug, McBuf)]
pub enum CardinalDirection {
North,
South,
West,
East,
}
#[derive(Clone, Copy, Debug)]
pub enum Axis {
X = 0,
Y = 1,
Z = 2,
}
#[derive(Clone, Copy, Debug)]
pub enum AxisCycle {
None = 0,
Forward = 1,
Backward = 2,
}
impl CardinalDirection {
#[inline]
pub fn x(self) -> i32 {
match self {
CardinalDirection::East => 1,
CardinalDirection::West => -1,
_ => 0,
}
}
#[inline]
pub fn z(self) -> i32 {
match self {
CardinalDirection::South => 1,
CardinalDirection::North => -1,
_ => 0,
}
}
pub fn iter() -> impl Iterator<Item = CardinalDirection> {
[
CardinalDirection::North,
CardinalDirection::South,
CardinalDirection::West,
CardinalDirection::East,
]
.iter()
.copied()
}
#[inline]
pub fn right(self) -> CardinalDirection {
match self {
CardinalDirection::North => CardinalDirection::East,
CardinalDirection::South => CardinalDirection::West,
CardinalDirection::West => CardinalDirection::North,
CardinalDirection::East => CardinalDirection::South,
}
}
#[inline]
pub fn left(self) -> CardinalDirection {
match self {
CardinalDirection::North => CardinalDirection::West,
CardinalDirection::South => CardinalDirection::East,
CardinalDirection::West => CardinalDirection::South,
CardinalDirection::East => CardinalDirection::North,
}
}
}
impl Axis {
/// Pick x, y, or z from the arguments depending on the axis.
#[inline]
pub fn choose<T>(&self, x: T, y: T, z: T) -> T {
match self {
Axis::X => x,
Axis::Y => y,
Axis::Z => z,
}
}
pub fn from_ordinal(ordinal: u32) -> Self {
match ordinal {
0 => Axis::X,
1 => Axis::Y,
2 => Axis::Z,
_ => panic!("Invalid ordinal {ordinal}"),
}
}
}
impl AxisCycle {
pub fn from_ordinal(ordinal: u32) -> Self {
match ordinal {
0 => Self::None,
1 => Self::Forward,
2 => Self::Backward,
_ => panic!("invalid ordinal"),
}
}
pub fn between(axis0: Axis, axis1: Axis) -> Self {
Self::from_ordinal(i32::rem_euclid(axis1 as i32 - axis0 as i32, 3) as u32)
}
pub fn inverse(self) -> Self {
match self {
Self::None => Self::None,
Self::Forward => Self::Backward,
Self::Backward => Self::Forward,
}
}
pub fn cycle(self, axis: Axis) -> Axis {
match self {
Self::None => axis,
Self::Forward => Axis::from_ordinal(i32::rem_euclid(axis as i32 + 1, 3) as u32),
Self::Backward => Axis::from_ordinal(i32::rem_euclid(axis as i32 - 1, 3) as u32),
}
}
pub fn cycle_xyz(self, x: i32, y: i32, z: i32, axis: Axis) -> i32 {
match self {
Self::None => axis.choose(x, y, z),
Self::Forward => axis.choose(z, x, y),
Self::Backward => axis.choose(y, z, x),
}
}
}