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* make azalea-pathfinder dir * start writing d* lite impl * more work on d* lite * work more on implementing d* lite * full d* lite impl * updated edges * add next() function * add NoPathError * why does dstar lite not work * fix d* lite implementation * make the test actually check the coords * replace while loop with if statement * fix clippy complaints * make W only have to be PartialOrd * fix PartialOrd issues * implement mtd* lite * add a test to mtd* lite * remove normal d* lite * make heuristic only take in one arg * add `success` function * Update README.md * evil black magic to make .entity not need dimension * start adding moves * slightly improve the vec3/position situation new macro that implements all the useful functions * moves stuff * make it compile * update deps in az-pathfinder * make it compile again * more pathfinding stuff * add Bot::look_at * replace EntityMut and EntityRef with just Entity * block pos pathfinding stuff * rename movedirection to walkdirection * execute path every tick * advance path * change az-pf version * make azalea_client keep plugin state * fix Plugins::get * why does it think there is air * start debugging incorrect air * update some From methods to use rem_euclid * start adding swarm * fix deadlock i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock * make lookat actually work probably * fix going too fast * Update main.rs * make a thing immutable * direction_looking_at * fix rotations * import swarm in an example * fix stuff from merge * remove azalea_pathfinder import * delete azalea-pathfinder crate already in azalea::pathfinder module * swarms * start working on shared dimensions * Shared worlds work * start adding Swarm::add_account * add_account works * change "client" to "bot" in some places * Fix issues from merge * Update world.rs * add SwarmEvent::Disconnect(Account) * almost add SwarmEvent::Chat and new plugin system it panics rn * make plugins have to provide the State associated type * improve comments * make fn build slightly cleaner * fix SwarmEvent::Chat * change a println in bot/main.rs * Client::shutdown -> disconnect * polish fix clippy warnings + improve some docs a bit * fix shared worlds* *there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot * i am being trolled by rust for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane * make world an RwLock again * remove debug messages * fix skipping event ticks unfortunately now sending events is `.send().await?` instead of just `.send()` * fix deadlock + warnings * turns out my floor_mod impl was wrong and i32::rem_euclid has the correct behavior LOL * still errors with lots of bots * make swarm iter & fix new chunks not loading * improve docs * start fixing tests * fix all the tests except the examples i don't know how to exclude them from the tests * improve docs some more
140 lines
3.5 KiB
Rust
Executable file
140 lines
3.5 KiB
Rust
Executable file
use azalea_buf::McBuf;
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#[derive(Clone, Copy, Debug, McBuf, Default)]
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pub enum Direction {
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#[default]
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Down = 0,
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Up,
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North,
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South,
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West,
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East,
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}
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// TODO: make azalea_block use this instead of FacingCardinal
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#[derive(Clone, Copy, Debug, McBuf)]
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pub enum CardinalDirection {
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North,
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South,
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West,
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East,
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}
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#[derive(Clone, Copy, Debug)]
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pub enum Axis {
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X = 0,
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Y = 1,
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Z = 2,
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}
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#[derive(Clone, Copy, Debug)]
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pub enum AxisCycle {
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None = 0,
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Forward = 1,
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Backward = 2,
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}
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impl CardinalDirection {
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#[inline]
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pub fn x(self) -> i32 {
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match self {
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CardinalDirection::East => 1,
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CardinalDirection::West => -1,
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_ => 0,
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}
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}
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#[inline]
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pub fn z(self) -> i32 {
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match self {
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CardinalDirection::South => 1,
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CardinalDirection::North => -1,
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_ => 0,
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}
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}
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pub fn iter() -> impl Iterator<Item = CardinalDirection> {
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[
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CardinalDirection::North,
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CardinalDirection::South,
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CardinalDirection::West,
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CardinalDirection::East,
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]
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.iter()
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.copied()
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}
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#[inline]
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pub fn right(self) -> CardinalDirection {
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match self {
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CardinalDirection::North => CardinalDirection::East,
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CardinalDirection::South => CardinalDirection::West,
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CardinalDirection::West => CardinalDirection::North,
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CardinalDirection::East => CardinalDirection::South,
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}
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}
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#[inline]
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pub fn left(self) -> CardinalDirection {
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match self {
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CardinalDirection::North => CardinalDirection::West,
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CardinalDirection::South => CardinalDirection::East,
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CardinalDirection::West => CardinalDirection::South,
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CardinalDirection::East => CardinalDirection::North,
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}
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}
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}
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impl Axis {
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/// Pick x, y, or z from the arguments depending on the axis.
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#[inline]
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pub fn choose<T>(&self, x: T, y: T, z: T) -> T {
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match self {
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Axis::X => x,
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Axis::Y => y,
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Axis::Z => z,
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}
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}
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pub fn from_ordinal(ordinal: u32) -> Self {
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match ordinal {
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0 => Axis::X,
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1 => Axis::Y,
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2 => Axis::Z,
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_ => panic!("Invalid ordinal {ordinal}"),
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}
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}
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}
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impl AxisCycle {
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pub fn from_ordinal(ordinal: u32) -> Self {
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match ordinal {
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0 => Self::None,
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1 => Self::Forward,
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2 => Self::Backward,
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_ => panic!("invalid ordinal"),
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}
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}
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pub fn between(axis0: Axis, axis1: Axis) -> Self {
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Self::from_ordinal(i32::rem_euclid(axis1 as i32 - axis0 as i32, 3) as u32)
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}
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pub fn inverse(self) -> Self {
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match self {
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Self::None => Self::None,
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Self::Forward => Self::Backward,
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Self::Backward => Self::Forward,
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}
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}
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pub fn cycle(self, axis: Axis) -> Axis {
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match self {
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Self::None => axis,
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Self::Forward => Axis::from_ordinal(i32::rem_euclid(axis as i32 + 1, 3) as u32),
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Self::Backward => Axis::from_ordinal(i32::rem_euclid(axis as i32 - 1, 3) as u32),
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}
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}
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pub fn cycle_xyz(self, x: i32, y: i32, z: i32, axis: Axis) -> i32 {
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match self {
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Self::None => axis.choose(x, y, z),
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Self::Forward => axis.choose(z, x, y),
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Self::Backward => axis.choose(y, z, x),
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}
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}
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}
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