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A collection of Rust crates for making Minecraft bots, clients, and tools.
https://azalea.matdoes.dev
* make azalea-pathfinder dir * start writing d* lite impl * more work on d* lite * work more on implementing d* lite * full d* lite impl * updated edges * add next() function * add NoPathError * why does dstar lite not work * fix d* lite implementation * make the test actually check the coords * replace while loop with if statement * fix clippy complaints * make W only have to be PartialOrd * fix PartialOrd issues * implement mtd* lite * add a test to mtd* lite * remove normal d* lite * make heuristic only take in one arg * add `success` function * Update README.md * evil black magic to make .entity not need dimension * start adding moves * slightly improve the vec3/position situation new macro that implements all the useful functions * moves stuff * make it compile * update deps in az-pathfinder * make it compile again * more pathfinding stuff * add Bot::look_at * replace EntityMut and EntityRef with just Entity * block pos pathfinding stuff * rename movedirection to walkdirection * execute path every tick * advance path * change az-pf version * make azalea_client keep plugin state * fix Plugins::get * why does it think there is air * start debugging incorrect air * update some From methods to use rem_euclid * start adding swarm * fix deadlock i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock * make lookat actually work probably * fix going too fast * Update main.rs * make a thing immutable * direction_looking_at * fix rotations * import swarm in an example * fix stuff from merge * remove azalea_pathfinder import * delete azalea-pathfinder crate already in azalea::pathfinder module * swarms * start working on shared dimensions * Shared worlds work * start adding Swarm::add_account * add_account works * change "client" to "bot" in some places * Fix issues from merge * Update world.rs * add SwarmEvent::Disconnect(Account) * almost add SwarmEvent::Chat and new plugin system it panics rn * make plugins have to provide the State associated type * improve comments * make fn build slightly cleaner * fix SwarmEvent::Chat * change a println in bot/main.rs * Client::shutdown -> disconnect * polish fix clippy warnings + improve some docs a bit * fix shared worlds* *there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot * i am being trolled by rust for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane * make world an RwLock again * remove debug messages * fix skipping event ticks unfortunately now sending events is `.send().await?` instead of just `.send()` * fix deadlock + warnings * turns out my floor_mod impl was wrong and i32::rem_euclid has the correct behavior LOL * still errors with lots of bots * make swarm iter & fix new chunks not loading * improve docs * start fixing tests * fix all the tests except the examples i don't know how to exclude them from the tests * improve docs some more |
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.cargo | ||
.github | ||
.vscode | ||
azalea | ||
azalea-auth | ||
azalea-block | ||
azalea-brigadier | ||
azalea-buf | ||
azalea-chat | ||
azalea-client | ||
azalea-core | ||
azalea-crypto | ||
azalea-language | ||
azalea-nbt | ||
azalea-physics | ||
azalea-protocol | ||
azalea-registry | ||
azalea-world | ||
bot | ||
codegen | ||
.gitignore | ||
.gitpod.yml | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE.md | ||
README.md |
Azalea
A collection of Rust crates for making Minecraft bots, clients, and tools.
Currently supported Minecraft version: 1.19.2
.
⚠️ Azalea is still very unfinished, though most crates are in a somewhat useable state
I named this Azalea because it sounds like a cool word and this is a cool library. This project was heavily inspired by PrismarineJS.
Why
I wanted a fun excuse to do something cool with Rust, and I also felt like I could do better than Mineflayer in some areas.
Goals
- Do everything a vanilla client can do.
- Be intuitive and easy to use.
- Make it easy to have many bots working at the same time.
- Don't trigger anticheats.
- Support the latest Minecraft version.
- Be fast and memory efficient.
Non-goals
- Supporting several versions of Minecraft on the same branch.
- Bedrock edition.
- Graphics.
Stretch goals
- Server implementation. (if you're interested in making this then please contact me, I'd love for it to be a thing. @mat:matdoes.dev / mat#1592)
- Having branches for several popular Minecraft versions.