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* start updating to 22w42a * work a bit more on 22w42a * player chat packet * serverbound hello packet * Update mod.rs * add more stuff to clientbound player chat packet * ClientboundPlayerInfoUpdatePacket * features enabled and container closed * serverbound chat packets * make it compile * 22w43a * ServerboundChatSessionUpdatePacket * profile_public_key isn't Option anymore * Update bitset.rs * joining a server works * fix entitydatavalue * backtraces + fix clientbound chat message * fix some warnings and add more ecomments * 22w44a * generate en_us.json * add updating guide to codegen/readme * fix some markdown * update list of generated things * metadata stuff * Replace PJS generator mod with PixLyzer (#38) * pixlizer extractor * start working on shape extraction * fix generating language * fix pixlyzer shape generation * use empty_shape * generate blocks and shapes * update pixlyzer dir * Revert "update pixlyzer dir" This reverts commitee9a0e7a49
. * fix * fix * Revert "fix" This reverts commitad12ddcb00
. * fix * detect pixlyzer fail * fix pixlyzer * 22w45a * gen entities * add async-trait dep * update codegen/readme.md * explain when rust_log should be used * remove some unused code * start fixing pixlyzer issues * fix a thing in codegen * almost fixed * more progress towards 1.19.3 * 1.19.3-pre2 * fixes * revert some hardcoded property names * Delete clientbound_player_info_packet.rs * handle 1.19.3 player info packets * handle playerinforemove * start updating to 1.19.3-rc1 * optional registries work * fix some issues with 1.19.3 chat doesn't work yet * aaaaaaaaaaaaaaaaa * oh * ignore unused shapes * uncomment generate_blocks * fix migrate * 1.19.3-rc2 * fix clippy warnings * 1.19.3-rc3 * split the azalea-buf macro into separate modules * improve Recipe in protocol * 1.19.3
46 lines
1.7 KiB
Markdown
Executable file
46 lines
1.7 KiB
Markdown
Executable file
# Azalea
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[](https://docs.rs/azalea)
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A collection of Rust crates for making Minecraft bots, clients, and tools.
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<p align="center">
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<img src="https://cdn.matdoes.dev/images/flowering_azalea.webp" alt="Azalea" height="200">
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</p>
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<!-- The line below is automatically read and updated by the migrate script, so don't change it manually. -->
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*Currently supported Minecraft version: `1.19.3`.*
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## ⚠️ Azalea is still very unfinished, though most crates are in a somewhat useable state
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I named this Azalea because it sounds like a cool word and this is a cool library.
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This project was heavily inspired by [PrismarineJS](https://github.com/PrismarineJS).
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## Matrix/Discord
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If you'd like to chat about Azalea, you can join the Matrix space at [#azalea:matdoes.dev](https://matrix.to/#/#azalea:matdoes.dev) or the Discord server at [discord.gg/FaRey6ytmC](https://discord.gg/FaRey6ytmC).
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## Why
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I wanted a fun excuse to do something cool with Rust, and I also felt like I could do better than [Mineflayer](https://github.com/prismarinejs/mineflayer) in some areas.
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## Goals
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- Do everything a vanilla client can do.
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- Be intuitive and easy to use.
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- Make it easy to have many bots working at the same time.
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- Don't trigger anticheats.
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- Support the latest Minecraft version.
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- Be fast and memory efficient.
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## Non-goals
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- Supporting several versions of Minecraft on the same branch.
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- Bedrock edition.
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- Graphics.
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## Stretch goals
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- Server implementation. (if you're interested in making this then please contact me, I'd love for it to be a thing. [@mat:matdoes.dev](https://matrix.to/#/@mat:matdoes.dev) / mat#1592)
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- Having branches for several popular Minecraft versions.
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