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azalea/README.md
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1.19.3 (#34)
* start updating to 22w42a

* work a bit more on 22w42a

* player chat packet

* serverbound hello packet

* Update mod.rs

* add more stuff to clientbound player chat packet

* ClientboundPlayerInfoUpdatePacket

* features enabled and container closed

* serverbound chat packets

* make it compile

* 22w43a

* ServerboundChatSessionUpdatePacket

* profile_public_key isn't Option anymore

* Update bitset.rs

* joining a server works

* fix entitydatavalue

* backtraces + fix clientbound chat message

* fix some warnings and add more ecomments

* 22w44a

* generate en_us.json

* add updating guide to codegen/readme

* fix some markdown

* update list of generated things

* metadata stuff

* Replace PJS generator mod with PixLyzer (#38)

* pixlizer extractor

* start working on shape extraction

* fix generating language

* fix pixlyzer shape generation

* use empty_shape

* generate blocks and shapes

* update pixlyzer dir

* Revert "update pixlyzer dir"

This reverts commit ee9a0e7a49.

* fix

* fix

* Revert "fix"

This reverts commit ad12ddcb00.

* fix

* detect pixlyzer fail

* fix pixlyzer

* 22w45a

* gen entities

* add async-trait dep

* update codegen/readme.md

* explain when rust_log should be used

* remove some unused code

* start fixing pixlyzer issues

* fix a thing in codegen

* almost fixed

* more progress towards 1.19.3

* 1.19.3-pre2

* fixes

* revert some hardcoded property names

* Delete clientbound_player_info_packet.rs

* handle 1.19.3 player info packets

* handle playerinforemove

* start updating to 1.19.3-rc1

* optional registries work

* fix some issues with 1.19.3

chat doesn't work yet

* aaaaaaaaaaaaaaaaa

* oh

* ignore unused shapes

* uncomment generate_blocks

* fix migrate

* 1.19.3-rc2

* fix clippy warnings

* 1.19.3-rc3

* split the azalea-buf macro into separate modules

* improve Recipe in protocol

* 1.19.3
2022-12-07 21:09:58 -06:00

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# Azalea
[![docs.rs](https://img.shields.io/docsrs/azalea)](https://docs.rs/azalea)
A collection of Rust crates for making Minecraft bots, clients, and tools.
<p align="center">
<img src="https://cdn.matdoes.dev/images/flowering_azalea.webp" alt="Azalea" height="200">
</p>
<!-- The line below is automatically read and updated by the migrate script, so don't change it manually. -->
*Currently supported Minecraft version: `1.19.3`.*
## ⚠️ Azalea is still very unfinished, though most crates are in a somewhat useable state
I named this Azalea because it sounds like a cool word and this is a cool library.
This project was heavily inspired by [PrismarineJS](https://github.com/PrismarineJS).
## Matrix/Discord
If you'd like to chat about Azalea, you can join the Matrix space at [#azalea:matdoes.dev](https://matrix.to/#/#azalea:matdoes.dev) or the Discord server at [discord.gg/FaRey6ytmC](https://discord.gg/FaRey6ytmC).
## Why
I wanted a fun excuse to do something cool with Rust, and I also felt like I could do better than [Mineflayer](https://github.com/prismarinejs/mineflayer) in some areas.
## Goals
- Do everything a vanilla client can do.
- Be intuitive and easy to use.
- Make it easy to have many bots working at the same time.
- Don't trigger anticheats.
- Support the latest Minecraft version.
- Be fast and memory efficient.
## Non-goals
- Supporting several versions of Minecraft on the same branch.
- Bedrock edition.
- Graphics.
## Stretch goals
- Server implementation. (if you're interested in making this then please contact me, I'd love for it to be a thing. [@mat:matdoes.dev](https://matrix.to/#/@mat:matdoes.dev) / mat#1592)
- Having branches for several popular Minecraft versions.