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azalea/azalea-protocol/src/packets/game/c_teleport_entity.rs

14 lines
424 B
Rust

use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::MinecraftEntityId;
use crate::common::movements::{PositionMoveRotation, RelativeMovements};
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundTeleportEntity {
#[var]
pub id: MinecraftEntityId,
pub change: PositionMoveRotation,
pub relatives: RelativeMovements,
pub on_ground: bool,
}