use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_world::MinecraftEntityId; use crate::common::movements::{PositionMoveRotation, RelativeMovements}; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundTeleportEntity { #[var] pub id: MinecraftEntityId, pub change: PositionMoveRotation, pub relatives: RelativeMovements, pub on_ground: bool, }