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azalea/azalea-protocol/src/packets/game/c_horse_screen_open.rs

12 lines
327 B
Rust
Executable file

use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::MinecraftEntityId;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundHorseScreenOpen {
#[var]
pub container_id: i32,
#[var]
pub inventory_columns: u32,
pub entity_id: MinecraftEntityId,
}