use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_world::MinecraftEntityId; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundHorseScreenOpen { #[var] pub container_id: i32, #[var] pub inventory_columns: u32, pub entity_id: MinecraftEntityId, }