mirror of
https://github.com/mat-1/azalea.git
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158 lines
5.2 KiB
Rust
158 lines
5.2 KiB
Rust
use azalea_buf::{BufReadError, McBufVarReadable};
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use azalea_buf::{McBuf, McBufReadable, McBufWritable};
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use azalea_chat::Component;
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use azalea_core::{BlockPos, Direction, GlobalPos, Particle, Slot};
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use std::io::{Cursor, Write};
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use uuid::Uuid;
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#[derive(Clone, Debug)]
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pub struct EntityMetadata(Vec<EntityDataItem>);
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#[derive(Clone, Debug)]
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pub struct EntityDataItem {
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// we can't identify what the index is for here because we don't know the
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// entity type
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pub index: u8,
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pub value: EntityDataValue,
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}
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impl McBufReadable for EntityMetadata {
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fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
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let mut metadata = Vec::new();
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loop {
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let index = u8::read_from(buf)?;
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if index == 0xff {
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break;
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}
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let value = EntityDataValue::read_from(buf)?;
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metadata.push(EntityDataItem { index, value });
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}
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Ok(EntityMetadata(metadata))
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}
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}
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impl McBufWritable for EntityMetadata {
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fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
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for item in &self.0 {
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item.index.write_into(buf)?;
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item.value.write_into(buf)?;
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}
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0xffu8.write_into(buf)?;
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Ok(())
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}
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}
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#[derive(Clone, Debug)]
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pub enum EntityDataValue {
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Byte(u8),
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// varint
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Int(i32),
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Float(f32),
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String(String),
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Component(Component),
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OptionalComponent(Option<Component>),
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ItemStack(Slot),
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Boolean(bool),
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Rotations { x: f32, y: f32, z: f32 },
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BlockPos(BlockPos),
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OptionalBlockPos(Option<BlockPos>),
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Direction(Direction),
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OptionalUuid(Option<Uuid>),
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// 0 for absent (implies air); otherwise, a block state ID as per the global palette
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// this is a varint
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OptionalBlockState(Option<i32>),
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CompoundTag(azalea_nbt::Tag),
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Particle(Particle),
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VillagerData(VillagerData),
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// 0 for absent; 1 + actual value otherwise. Used for entity IDs.
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OptionalUnsignedInt(Option<u32>),
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Pose(Pose),
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CatVariant(azalea_registry::CatVariant),
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FrogVariant(azalea_registry::FrogVariant),
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GlobalPos(GlobalPos),
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PaintingVariant(azalea_registry::PaintingVariant),
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}
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impl McBufReadable for EntityDataValue {
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fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
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let data_type = u32::var_read_from(buf)?;
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Ok(match data_type {
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0 => EntityDataValue::Byte(u8::read_from(buf)?),
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1 => EntityDataValue::Int(i32::var_read_from(buf)?),
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2 => EntityDataValue::Float(f32::read_from(buf)?),
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3 => EntityDataValue::String(String::read_from(buf)?),
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4 => EntityDataValue::Component(Component::read_from(buf)?),
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5 => EntityDataValue::OptionalComponent(Option::<Component>::read_from(buf)?),
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6 => EntityDataValue::ItemStack(Slot::read_from(buf)?),
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7 => EntityDataValue::Boolean(bool::read_from(buf)?),
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8 => EntityDataValue::Rotations {
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x: f32::read_from(buf)?,
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y: f32::read_from(buf)?,
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z: f32::read_from(buf)?,
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},
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9 => EntityDataValue::BlockPos(BlockPos::read_from(buf)?),
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10 => EntityDataValue::OptionalBlockPos(Option::<BlockPos>::read_from(buf)?),
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11 => EntityDataValue::Direction(Direction::read_from(buf)?),
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12 => EntityDataValue::OptionalUuid(Option::<Uuid>::read_from(buf)?),
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13 => EntityDataValue::OptionalBlockState({
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let val = i32::var_read_from(buf)?;
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if val == 0 {
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None
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} else {
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Some(val)
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}
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}),
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14 => EntityDataValue::CompoundTag(azalea_nbt::Tag::read_from(buf)?),
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15 => EntityDataValue::Particle(Particle::read_from(buf)?),
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16 => EntityDataValue::VillagerData(VillagerData::read_from(buf)?),
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17 => EntityDataValue::OptionalUnsignedInt({
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let val = u32::var_read_from(buf)?;
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if val == 0 {
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None
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} else {
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Some(val - 1)
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}
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}),
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18 => EntityDataValue::Pose(Pose::read_from(buf)?),
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19 => EntityDataValue::CatVariant(azalea_registry::CatVariant::read_from(buf)?),
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20 => EntityDataValue::FrogVariant(azalea_registry::FrogVariant::read_from(buf)?),
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21 => EntityDataValue::GlobalPos(GlobalPos::read_from(buf)?),
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22 => {
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EntityDataValue::PaintingVariant(azalea_registry::PaintingVariant::read_from(buf)?)
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}
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_ => {
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return Err(BufReadError::UnexpectedEnumVariant {
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id: data_type as i32,
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})
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}
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})
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}
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}
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impl McBufWritable for EntityDataValue {
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fn write_into(&self, _buf: &mut impl Write) -> Result<(), std::io::Error> {
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todo!();
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}
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}
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#[derive(Clone, Debug, Copy, McBuf)]
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pub enum Pose {
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Standing = 0,
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FallFlying = 1,
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Sleeping = 2,
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Swimming = 3,
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SpinAttack = 4,
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Sneaking = 5,
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LongJumping = 6,
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Dying = 7,
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}
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#[derive(Debug, Clone, McBuf)]
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pub struct VillagerData {
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#[var]
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type_: u32,
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#[var]
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profession: u32,
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#[var]
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level: u32,
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}
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