use azalea_buf::{BufReadError, McBufVarReadable}; use azalea_buf::{McBuf, McBufReadable, McBufWritable}; use azalea_chat::Component; use azalea_core::{BlockPos, Direction, GlobalPos, Particle, Slot}; use std::io::{Cursor, Write}; use uuid::Uuid; #[derive(Clone, Debug)] pub struct EntityMetadata(Vec); #[derive(Clone, Debug)] pub struct EntityDataItem { // we can't identify what the index is for here because we don't know the // entity type pub index: u8, pub value: EntityDataValue, } impl McBufReadable for EntityMetadata { fn read_from(buf: &mut Cursor<&[u8]>) -> Result { let mut metadata = Vec::new(); loop { let index = u8::read_from(buf)?; if index == 0xff { break; } let value = EntityDataValue::read_from(buf)?; metadata.push(EntityDataItem { index, value }); } Ok(EntityMetadata(metadata)) } } impl McBufWritable for EntityMetadata { fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { for item in &self.0 { item.index.write_into(buf)?; item.value.write_into(buf)?; } 0xffu8.write_into(buf)?; Ok(()) } } #[derive(Clone, Debug)] pub enum EntityDataValue { Byte(u8), // varint Int(i32), Float(f32), String(String), Component(Component), OptionalComponent(Option), ItemStack(Slot), Boolean(bool), Rotations { x: f32, y: f32, z: f32 }, BlockPos(BlockPos), OptionalBlockPos(Option), Direction(Direction), OptionalUuid(Option), // 0 for absent (implies air); otherwise, a block state ID as per the global palette // this is a varint OptionalBlockState(Option), CompoundTag(azalea_nbt::Tag), Particle(Particle), VillagerData(VillagerData), // 0 for absent; 1 + actual value otherwise. Used for entity IDs. OptionalUnsignedInt(Option), Pose(Pose), CatVariant(azalea_registry::CatVariant), FrogVariant(azalea_registry::FrogVariant), GlobalPos(GlobalPos), PaintingVariant(azalea_registry::PaintingVariant), } impl McBufReadable for EntityDataValue { fn read_from(buf: &mut Cursor<&[u8]>) -> Result { let data_type = u32::var_read_from(buf)?; Ok(match data_type { 0 => EntityDataValue::Byte(u8::read_from(buf)?), 1 => EntityDataValue::Int(i32::var_read_from(buf)?), 2 => EntityDataValue::Float(f32::read_from(buf)?), 3 => EntityDataValue::String(String::read_from(buf)?), 4 => EntityDataValue::Component(Component::read_from(buf)?), 5 => EntityDataValue::OptionalComponent(Option::::read_from(buf)?), 6 => EntityDataValue::ItemStack(Slot::read_from(buf)?), 7 => EntityDataValue::Boolean(bool::read_from(buf)?), 8 => EntityDataValue::Rotations { x: f32::read_from(buf)?, y: f32::read_from(buf)?, z: f32::read_from(buf)?, }, 9 => EntityDataValue::BlockPos(BlockPos::read_from(buf)?), 10 => EntityDataValue::OptionalBlockPos(Option::::read_from(buf)?), 11 => EntityDataValue::Direction(Direction::read_from(buf)?), 12 => EntityDataValue::OptionalUuid(Option::::read_from(buf)?), 13 => EntityDataValue::OptionalBlockState({ let val = i32::var_read_from(buf)?; if val == 0 { None } else { Some(val) } }), 14 => EntityDataValue::CompoundTag(azalea_nbt::Tag::read_from(buf)?), 15 => EntityDataValue::Particle(Particle::read_from(buf)?), 16 => EntityDataValue::VillagerData(VillagerData::read_from(buf)?), 17 => EntityDataValue::OptionalUnsignedInt({ let val = u32::var_read_from(buf)?; if val == 0 { None } else { Some(val - 1) } }), 18 => EntityDataValue::Pose(Pose::read_from(buf)?), 19 => EntityDataValue::CatVariant(azalea_registry::CatVariant::read_from(buf)?), 20 => EntityDataValue::FrogVariant(azalea_registry::FrogVariant::read_from(buf)?), 21 => EntityDataValue::GlobalPos(GlobalPos::read_from(buf)?), 22 => { EntityDataValue::PaintingVariant(azalea_registry::PaintingVariant::read_from(buf)?) } _ => { return Err(BufReadError::UnexpectedEnumVariant { id: data_type as i32, }) } }) } } impl McBufWritable for EntityDataValue { fn write_into(&self, _buf: &mut impl Write) -> Result<(), std::io::Error> { todo!(); } } #[derive(Clone, Debug, Copy, McBuf)] pub enum Pose { Standing = 0, FallFlying = 1, Sleeping = 2, Swimming = 3, SpinAttack = 4, Sneaking = 5, LongJumping = 6, Dying = 7, } #[derive(Debug, Clone, McBuf)] pub struct VillagerData { #[var] type_: u32, #[var] profession: u32, #[var] level: u32, }