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azalea/azalea-world/src/world.rs
mat 24fc8dc188 packet handler uses the ecs now
and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal
2022-12-25 17:12:14 -06:00

233 lines
7.6 KiB
Rust

use crate::{
entity::{move_unchecked, EntityId, Physics, Position},
Chunk, MoveEntityError, PartialChunkStorage, PartialEntityStorage, WeakChunkStorage,
WeakEntityStorage,
};
use azalea_block::BlockState;
use azalea_buf::BufReadError;
use azalea_core::{BlockPos, ChunkPos, PositionDelta8, Vec3};
use bevy_ecs::query::{QueryState, WorldQuery};
use parking_lot::RwLock;
use std::{backtrace::Backtrace, fmt::Debug};
use std::{fmt::Formatter, io::Cursor, sync::Arc};
use uuid::Uuid;
/// PartialWorlds are usually owned by clients, and hold strong references to
/// chunks and entities in [`WeakWorld`]s.
///
/// Basically, they hold the chunks and entities that are within render
/// distance but can still access chunks and entities owned by other
/// `PartialWorld`s that have the same `WeakWorld`.
///
/// This is primarily useful for having multiple clients in the same world.
pub struct PartialWorld {
// we just need to keep a strong reference to `shared` so it doesn't get
// dropped, we don't need to do anything with it
pub shared: Arc<WeakWorld>,
pub chunks: PartialChunkStorage,
pub entities: PartialEntityStorage,
}
/// A world where the chunks are stored as weak pointers. This is used for
/// shared worlds.
#[derive(Default, Debug)]
pub struct WeakWorld {
pub chunks: Arc<RwLock<WeakChunkStorage>>,
pub entities: Arc<RwLock<WeakEntityStorage>>,
}
impl PartialWorld {
pub fn new(
chunk_radius: u32,
shared: Arc<WeakWorld>,
owner_entity_id: Option<EntityId>,
) -> Self {
PartialWorld {
shared: shared.clone(),
chunks: PartialChunkStorage::new(chunk_radius, shared.chunks.clone()),
entities: PartialEntityStorage::new(shared.entities.clone(), owner_entity_id),
}
}
pub fn replace_with_packet_data(
&mut self,
pos: &ChunkPos,
data: &mut Cursor<&[u8]>,
) -> Result<(), BufReadError> {
self.chunks.replace_with_packet_data(pos, data)
}
pub fn get_chunk(&self, pos: &ChunkPos) -> Option<Arc<RwLock<Chunk>>> {
self.chunks.get(pos)
}
pub fn set_chunk(&mut self, pos: &ChunkPos, chunk: Option<Chunk>) -> Result<(), BufReadError> {
self.chunks
.set(pos, chunk.map(|c| Arc::new(RwLock::new(c))));
Ok(())
}
pub fn update_view_center(&mut self, pos: &ChunkPos) {
self.chunks.view_center = *pos;
}
pub fn set_block_state(&mut self, pos: &BlockPos, state: BlockState) -> Option<BlockState> {
self.chunks.set_block_state(pos, state)
}
/// Whether we're allowed to update the entity with the given ID.
///
/// Only call this if you're actually updating the entity, otherwise it'll
/// cause the update tracker to get out of sync.
fn maybe_update_entity(&mut self, id: EntityId) -> bool {
// no entity for you (we're processing this entity somewhere else)
if Some(id) != self.entities.owner_entity_id && !self.entities.maybe_update(id) {
false
} else {
true
}
}
/// Makes sure we can modify this EntityId, and returns it if we can.
///
/// Only call this if you're actually updating the entity, otherwise it'll
/// cause the update tracker to get out of sync.
pub fn entity_mut(&mut self, id: EntityId) -> Option<EntityId> {
if self.maybe_update_entity(id) {
Some(id)
} else {
None
}
}
pub fn add_entity(&mut self, id: EntityId, bundle: impl bevy_ecs::prelude::Bundle) {
self.entities.insert(id, bundle);
}
pub fn set_entity_pos(
&mut self,
entity_id: EntityId,
new_pos: Vec3,
) -> Result<(), MoveEntityError> {
if self.maybe_update_entity(entity_id) {
self.shared.set_entity_pos(entity_id, new_pos)
} else {
Err(MoveEntityError::EntityDoesNotExist(Backtrace::capture()))
}
}
pub fn move_entity_with_delta(
&mut self,
entity_id: EntityId,
delta: &PositionDelta8,
) -> Result<(), MoveEntityError> {
let mut query = self.shared.query_entities::<&Position>();
let pos = **query
.get(&self.shared.entities.read().ecs, entity_id.into())
.map_err(|_| MoveEntityError::EntityDoesNotExist(Backtrace::capture()))?;
let new_pos = pos.with_delta(delta);
self.set_entity_pos(entity_id, new_pos)
}
}
impl WeakWorld {
pub fn new(height: u32, min_y: i32) -> Self {
WeakWorld {
chunks: Arc::new(RwLock::new(WeakChunkStorage::new(height, min_y))),
entities: Arc::new(RwLock::new(WeakEntityStorage::new())),
}
}
/// Read the total height of the world. You can add this to [`Self::min_y`]
/// to get the highest possible y coordinate a block can be placed at.
pub fn height(&self) -> u32 {
self.chunks.read().height
}
/// Get the lowest possible y coordinate a block can be placed at.
pub fn min_y(&self) -> i32 {
self.chunks.read().min_y
}
pub fn id_by_uuid(&self, uuid: &Uuid) -> Option<EntityId> {
self.entities.read().id_by_uuid(uuid).copied()
}
pub fn query_entities<Q: WorldQuery>(&self) -> QueryState<Q, ()> {
self.entities.write().query_to_state::<Q>()
}
/// Set an entity's position in the world.
///
/// Note that this will access the [`Position`] and [`Physics`] components,
/// so if you already references to those components, you should use
/// [`Self::set_entity_pos_from_refs`] instead.
pub fn set_entity_pos(
&self,
entity_id: EntityId,
new_pos: Vec3,
) -> Result<(), MoveEntityError> {
let mut entity_storage = self.entities.write();
let (pos, physics) =
entity_storage.query_entity_mut::<(&mut Position, &mut Physics)>(entity_id);
self.set_entity_pos_from_refs(entity_id, new_pos, pos.into_inner(), physics.into_inner())
}
/// Set an entity's position in the world when we already have references
/// to the [`Position`] and [`Physics`] components.
pub fn set_entity_pos_from_refs(
&self,
entity_id: EntityId,
new_pos: Vec3,
pos: &mut Position,
physics: &mut Physics,
) -> Result<(), MoveEntityError> {
let old_chunk = ChunkPos::from(&*pos);
let new_chunk = ChunkPos::from(&new_pos);
// this is fine because we update the chunk below
unsafe { move_unchecked(pos, physics, new_pos) };
if old_chunk != new_chunk {
self.entities
.write()
.update_entity_chunk(entity_id, &old_chunk, &new_chunk);
}
Ok(())
}
pub fn get_block_state(&self, pos: &BlockPos) -> Option<BlockState> {
self.chunks.read().get_block_state(pos)
}
pub fn get_chunk(&self, pos: &ChunkPos) -> Option<Arc<RwLock<Chunk>>> {
self.chunks.read().get(pos)
}
}
impl Debug for PartialWorld {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("World")
.field("chunk_storage", &self.chunks)
.field("entity_storage", &self.entities)
.field("shared", &self.shared)
.finish()
}
}
impl Default for PartialWorld {
fn default() -> Self {
let chunk_storage = PartialChunkStorage::default();
let entity_storage = PartialEntityStorage::default();
Self {
shared: Arc::new(WeakWorld {
chunks: chunk_storage.shared.clone(),
entities: entity_storage.shared.clone(),
}),
chunks: chunk_storage,
entities: entity_storage,
}
}
}