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67 commits

Author SHA1 Message Date
mat
ea3e860012 make start return never 2023-12-05 10:55:20 -06:00
mat
cc976c6873 fix ClientBuilder erroring, maybe 2023-12-04 12:13:26 -06:00
mat
948c676271 make ClientBuilder use SwarmBuilder internally 2023-12-03 19:47:51 -06:00
mat
3e168a33c9 let plugins override query responses 2023-12-03 16:17:46 -06:00
mat
f052882123 make sure Startup system runs before any bots join 2023-12-02 16:06:42 -06:00
veronoicc
d21e496bc3
Make auto_respawn pub (#116) 2023-12-01 11:43:04 -06:00
mat
2803e9ef0d remove some more #![feature]s 2023-10-26 22:26:14 -05:00
mat
252958bb90 async_fn_in_trait stabilized 2023-10-21 01:34:18 -05:00
mat
9a687f0ffe start adding mining to pathfinder 2023-10-10 23:21:23 -05:00
mat
971f42e3db split pathfinder execution into multiple systems (and fix some bugs) 2023-10-07 23:12:19 -05:00
mat
befa33a879 organize azalea_core and re-export it from azalea 2023-10-01 15:19:13 -05:00
mat
51963990bc fix entities not always being despawned after merge 2023-09-18 23:25:22 -05:00
mat
e6941b6a24 instanceloadedevent and a few fixes 2023-09-18 19:29:14 -05:00
mat
856a3252f6 heightmaps 2023-09-17 21:44:17 -05:00
mat
659b6a1175 rename start_ecs to start_ecs_runner 2023-09-15 17:00:52 -05:00
mat
3621acab75 AcceptResourcePacksPlugin 2023-09-14 17:00:27 -05:00
mat
12118ebfa3 use better pathfinder costs and also fix relative entity updates breaking sometimes 2023-08-26 22:19:10 -05:00
TheDudeFromCI
47a280212a
Created nearest_entity system param (#102)
* Created nearest_entity system param

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>

* Added nearby item iterators.

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>

* Export bot.rs (#101)

* Removed .vscode settings (#104)

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>

* raycasting not raytracing

* don't panic if TranslatableComponent::to_string fails

* Food/saturation component support (#97)

* modified for food stuff

* moved food/saturation to a separate file

* hunger component

* simplify some logic

---------

Co-authored-by: mat <git@matdoes.dev>

* Created nearest_entity system param

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>

* Added nearby item iterators.

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>

* Applied tweaks from PR review

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>

* Fixed doctests

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>

---------

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
Co-authored-by: mat <git@matdoes.dev>
Co-authored-by: Luuk van Oijen <lazyluuk.channel@gmail.com>
2023-08-22 01:46:54 -05:00
TheDudeFromCI
6a318ee6f9
Export bot.rs (#101) 2023-08-19 20:31:21 -05:00
TheDudeFromCI
f0ff8e7f29
no_handler() option for ClientBuilder (#100)
* Added no_handler client builder option

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>

* Made EmptyState public

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>

* Packaged no_handler placeholders in own module

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>

* imply no state and remove Fut generic from ClientBuilder and SwarmBuilder

* use destructuring in set_handler and fix a doc

---------

Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
Co-authored-by: mat <git@matdoes.dev>
2023-08-16 00:12:37 -05:00
mat
a839c6a923 fix brigadier booleans 2023-07-15 16:35:23 -05:00
mat
cde7e35046
Attacking (#96)
* add Client::attack

* partially implement attack cooldowns

* attack speed modifiers

* don't care clippy

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-15 04:39:43 -05:00
mat
7405427199
Mining (#95)
* more mining stuff

* initialize azalea-tags crate

* more mining stuff 2

* mining in ecs

* well technically mining works but

no codegen for how long it takes to mine each block yet

* rename downloads to __cache__

it was bothering me since it's not *just* downloads

* codegen block behavior

* fix not sending packet to finish breaking block

* mining animation 🎉

* clippy

* cleanup, move Client::mine into a client extension

* add azalea/src/mining.rs

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-14 22:20:40 -05:00
mat
d1afd02aa8
Update to Bevy 0.11 (#94)
* update to bevy 0.11

* clippy

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-09 19:11:29 -05:00
xtex
ea8a8fccb6
Add ClientBuilder:new_without_log (#93)
* Add ClientBuilder:new_without_log

* 'log' feature

* fix warnings

---------

Co-authored-by: mat <git@matdoes.dev>
2023-06-24 17:43:38 -05:00
mat
e2f9d59c45 better variable naming in doc 2023-05-16 23:32:10 -05:00
mat
2ba7b83490 ClientBuilder::new_without_plugins 2023-05-16 23:26:45 -05:00
mat
0cc76dfb67 ChatPacket::is_whisper 2023-05-13 19:29:55 -05:00
mat
ca39b8b6af reexport azalea-chat and add goto docs 2023-05-13 19:08:08 -05:00
mat
e977391b04 auto respawn 2023-05-12 23:20:23 -05:00
mat
c690e72405 export brigadier from azalea 2023-05-04 20:11:49 -05:00
mat
634cb8d72c
Inventory (#48)
* start adding azalea-inventory

* design more of how inventories are defined

* start working on az-inv-macros

* inventory macro works

* start adding inventory codegen

* update some deps

* add inventory codegen

* manually write inventory menus

* put the inventories in Client

* start on containersetcontent

* inventory menu should hopefully work

* checks in containersetcontent

* format a comment

* move some variant matches

* inventory.rs

* inventory stuff

* more inventory stuff

* inventory/container tracking works

* start adding interact function

* sequence number

* start adding HitResultComponent

* implement traverse_blocks

* start adding clip

* add clip function

* update_hit_result_component

* start trying to fix

* fix

* make some stuff simpler

* clippy

* lever

* chest

* container handle

* fix ambiguity

* fix some doc tests

* move some container stuff from az-client to azalea

* clicking container

* start implementing simulate_click

* keep working on simulate click

* implement more of simulate_click

this is really boring

* inventory fixes

* start implementing shift clicking

* fix panic in azalea-chat i hope

* shift clicking implemented

* more inventory stuff

* fix items not showing in containers sometimes

* fix test

* fix all warnings

* remove a println

---------

Co-authored-by: mat <git@matdoes.dev>
2023-05-03 20:57:27 -05:00
mat
0b49939374 re export azalea_auth from azalea 2023-04-19 19:57:30 +00:00
mat
719379a8a7
Bevy 0.10 (#79)
* replace 0.9.1 with 0.10.0

* start migrating to bevy .10

* well it compiles

* doesn't immediately panic

* remove unused imports

* fmt

* delete azalea-ecs

* make RelativeEntityUpdate an EntityCommand

* fix a doc test

* explain what FixedUpdate does
2023-03-07 14:14:36 -06:00
Shayne Hartford
adfbb97af8
Add set_state and set_swarm_state (#76)
* Add set_state and set_swarm_state

* Add [must_use], Remove set_state, and change state to swarm_state

* Forgot the other must_use

* I'm not good at this
2023-02-26 23:18:02 -06:00
mat
5d53d063c3
Better chat events (#67)
* Better chat events

* add a comment explaining why SendChatKindEvent is only one event
2023-02-12 17:49:09 -06:00
f5ae1b9717 fix and improve examples in docs 2023-02-10 18:06:18 +00:00
mat
0d3a091c23 improve docs 2023-02-05 14:31:52 -06:00
mat
a5672815cc
Use an ECS (#52)
* add EntityData::kind

* start making metadata use hecs

* make entity codegen generate ecs stuff

* fix registry codegen

* get rid of worldhaver

it's not even used

* add bevy_ecs to deps

* rename Component to FormattedText

also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying

* generate metadata.rs correctly for bevy_ecs

* start switching more entity stuff to use ecs

* more ecs stuff for entity storage

* ok well it compiles but

it definitely doesn't work

* random fixes

* change a bunch of entity things to use the components

* some ecs stuff in az-client

* packet handler uses the ecs now

and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal

* start converting some functions in az-client into systems

committing because i'm about to try something that might go horribly wrong

* start splitting client

i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet)

* separate minecraft entity ids from azalea entity ids + more ecs stuff

i guess i'm using bevy_app now too huh
it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think

i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize).

* packet handling

now it runs the schedule only when we get a tick or packet 😄

also i systemified some more functions and did other random fixes so az-world and az-physics compile

making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works

* start figuring out how functions in Client will work

generally just lifetimes being annoying but i think i can get it all to work

* make writing packets work synchronously*

* huh az-client compiles

* start fixing stuff

* start fixing some packets

* make packet handler work

i still haven't actually tested any of this yet lol but in theory it should all work

i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next

ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like
```rs
let local_player = ecs
    .query::<&LocalPlayer>()
    .get_mut(ecs, player_entity)
    .unwrap();
```
i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet

* fix warnings

* ok what if i just have a bunch of queries and a single packet handler system

* simple example for azalea-client

* 🐛

* maybe fix deadlock idk

can't test it rn lmao

* make physicsstate its own component

* use the default plugins

* azalea compiles lol

* use systemstate for packet handler

* fix entities

basically moved some stuff from being in the world to just being components

* physics (ticking) works

* try to add a .entity_by function

still doesn't work because i want to make the predicate magic

* try to make entity_by work

well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future

* everything compiles

* start converting swarm to use builder

* continue switching swarm to builder and fix stuff

* make swarm use builder

still have to fix some stuff and make client use builder

* fix death event

* client builder

* fix some warnings

* document plugins a bit

* start trying to fix tests

* azalea-ecs

* azalea-ecs stuff compiles

* az-physics tests pass 🎉

* fix all the tests

* clippy on azalea-ecs-macros

* remove now-unnecessary trait_upcasting feature

* fix some clippy::pedantic warnings lol

* why did cargo fmt not remove the trailing spaces

* FIX ALL THE THINGS

* when i said 'all' i meant non-swarm bugs

* start adding task pool

* fix entity deduplication

* fix pathfinder not stopping

* fix some more random bugs

* fix panic that sometimes happens in swarms

* make pathfinder run in task

* fix some tests

* fix doctests and clippy

* deadlock

* fix systems running in wrong order

* fix non-swarm bots
2023-02-04 19:32:27 -06:00
mat
a3033321f2 the repo is NOT called Cargo.toml 2023-01-15 22:05:31 -06:00
mat
37b9f10b3b make entities have a reference to WeakWorlds instead
... and other exciting bug fixes
2022-12-11 00:15:37 -06:00
2d6737b247 (cargo-release) version 0.5.0 2022-12-09 15:34:29 +00:00
d11d413a89 auto replace version in azalea/src/lib.rs 2022-12-09 15:31:59 +00:00
f009761247 fix example in docs 2022-12-09 15:13:08 +00:00
mat
7d901e39bc
1.19.3 (#34)
* start updating to 22w42a

* work a bit more on 22w42a

* player chat packet

* serverbound hello packet

* Update mod.rs

* add more stuff to clientbound player chat packet

* ClientboundPlayerInfoUpdatePacket

* features enabled and container closed

* serverbound chat packets

* make it compile

* 22w43a

* ServerboundChatSessionUpdatePacket

* profile_public_key isn't Option anymore

* Update bitset.rs

* joining a server works

* fix entitydatavalue

* backtraces + fix clientbound chat message

* fix some warnings and add more ecomments

* 22w44a

* generate en_us.json

* add updating guide to codegen/readme

* fix some markdown

* update list of generated things

* metadata stuff

* Replace PJS generator mod with PixLyzer (#38)

* pixlizer extractor

* start working on shape extraction

* fix generating language

* fix pixlyzer shape generation

* use empty_shape

* generate blocks and shapes

* update pixlyzer dir

* Revert "update pixlyzer dir"

This reverts commit ee9a0e7a49.

* fix

* fix

* Revert "fix"

This reverts commit ad12ddcb00.

* fix

* detect pixlyzer fail

* fix pixlyzer

* 22w45a

* gen entities

* add async-trait dep

* update codegen/readme.md

* explain when rust_log should be used

* remove some unused code

* start fixing pixlyzer issues

* fix a thing in codegen

* almost fixed

* more progress towards 1.19.3

* 1.19.3-pre2

* fixes

* revert some hardcoded property names

* Delete clientbound_player_info_packet.rs

* handle 1.19.3 player info packets

* handle playerinforemove

* start updating to 1.19.3-rc1

* optional registries work

* fix some issues with 1.19.3

chat doesn't work yet

* aaaaaaaaaaaaaaaaa

* oh

* ignore unused shapes

* uncomment generate_blocks

* fix migrate

* 1.19.3-rc2

* fix clippy warnings

* 1.19.3-rc3

* split the azalea-buf macro into separate modules

* improve Recipe in protocol

* 1.19.3
2022-12-07 21:09:58 -06:00
mat
e99a822995 change to_ansi to not take args 2022-12-04 20:58:14 -06:00
mat
36a1122010 fix some docs/examples 2022-11-27 17:51:50 -06:00
mat
631ed63dbd
Swarm (#36)
* make azalea-pathfinder dir

* start writing d* lite impl

* more work on d* lite

* work more on implementing d* lite

* full d* lite impl

* updated edges

* add next() function

* add NoPathError

* why does dstar lite not work

* fix d* lite implementation

* make the test actually check the coords

* replace while loop with if statement

* fix clippy complaints

* make W only have to be PartialOrd

* fix PartialOrd issues

* implement mtd* lite

* add a test to mtd* lite

* remove normal d* lite

* make heuristic only take in one arg

* add `success` function

* Update README.md

* evil black magic to make .entity not need dimension

* start adding moves

* slightly improve the vec3/position situation

new macro that implements all the useful functions

* moves stuff

* make it compile

* update deps in az-pathfinder

* make it compile again

* more pathfinding stuff

* add Bot::look_at

* replace EntityMut and EntityRef with just Entity

* block pos pathfinding stuff

* rename movedirection to walkdirection

* execute path every tick

* advance path

* change az-pf version

* make azalea_client keep plugin state

* fix Plugins::get

* why does it think there is air

* start debugging incorrect air

* update some From methods to use rem_euclid

* start adding swarm

* fix deadlock

i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock

* make lookat actually work probably

* fix going too fast

* Update main.rs

* make a thing immutable

* direction_looking_at

* fix rotations

* import swarm in an example

* fix stuff from merge

* remove azalea_pathfinder import

* delete azalea-pathfinder crate

already in azalea::pathfinder module

* swarms

* start working on shared dimensions

* Shared worlds work

* start adding Swarm::add_account

* add_account works

* change "client" to "bot" in some places

* Fix issues from merge

* Update world.rs

* add SwarmEvent::Disconnect(Account)

* almost add SwarmEvent::Chat and new plugin system

it panics rn

* make plugins have to provide the State associated type

* improve comments

* make fn build slightly cleaner

* fix SwarmEvent::Chat

* change a println in bot/main.rs

* Client::shutdown -> disconnect

* polish

fix clippy warnings + improve some docs a bit

* fix shared worlds*

*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot

* i am being trolled by rust

for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane

* make world an RwLock again

* remove debug messages

* fix skipping event ticks

unfortunately now sending events is `.send().await?` instead of just `.send()`

* fix deadlock + warnings

* turns out my floor_mod impl was wrong

and i32::rem_euclid has the correct behavior LOL

* still errors with lots of bots

* make swarm iter & fix new chunks not loading

* improve docs

* start fixing tests

* fix all the tests

except the examples i don't know how to exclude them from the tests

* improve docs some more
2022-11-27 16:25:07 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
mat
d235349229 add more to optimization docs 2022-11-11 22:16:39 -06:00