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fix entities not always being despawned after merge

This commit is contained in:
mat 2023-09-18 23:25:18 -05:00
parent e6941b6a24
commit 51963990bc
8 changed files with 55 additions and 24 deletions

View file

@ -141,8 +141,12 @@ impl From<ClientboundPlayerAbilitiesPacket> for PlayerAbilities {
#[derive(Component, Clone, Default, Deref, DerefMut)]
pub struct PermissionLevel(pub u8);
/// A component that contains a map of player UUIDs to their information in the
/// tab list.
/// A component and resource that contains a map of player UUIDs to their
/// information in the tab list.
///
/// This is a component on local players in case you want to get the tab list
/// that a certain client is seeing, and it's also a resource in case you know
/// that the server gives the same tab list to every player.
///
/// ```
/// # use azalea_client::TabList;
@ -153,7 +157,7 @@ pub struct PermissionLevel(pub u8);
/// println!("- {} ({}ms)", player_info.profile.name, player_info.latency);
/// }
/// # }
#[derive(Component, Clone, Debug, Deref, DerefMut, Default)]
#[derive(Component, Resource, Clone, Debug, Deref, DerefMut, Default)]
pub struct TabList(HashMap<Uuid, PlayerInfo>);
/// An error that happened while joining the server.
@ -648,7 +652,8 @@ impl Plugin for AzaleaPlugin {
),
)
.add_event::<SendPacketEvent>()
.init_resource::<InstanceContainer>();
.init_resource::<InstanceContainer>()
.init_resource::<TabList>();
}
}

View file

@ -466,7 +466,9 @@ pub fn process_packet_events(ecs: &mut World) {
z: new_pos_z,
};
**position = new_pos;
if new_pos != **position {
**position = new_pos;
}
local_player.write_packet(ServerboundAcceptTeleportationPacket { id: p.id }.get());
local_player.write_packet(
@ -485,13 +487,19 @@ pub fn process_packet_events(ecs: &mut World) {
ClientboundGamePacket::PlayerInfoUpdate(p) => {
debug!("Got player info packet {:?}", p);
#[allow(clippy::type_complexity)]
let mut system_state: SystemState<(
Query<&mut TabList>,
EventWriter<AddPlayerEvent>,
EventWriter<UpdatePlayerEvent>,
ResMut<TabList>,
)> = SystemState::new(ecs);
let (mut query, mut add_player_events, mut update_player_events) =
system_state.get_mut(ecs);
let (
mut query,
mut add_player_events,
mut update_player_events,
mut tab_list_resource,
) = system_state.get_mut(ecs);
let mut tab_list = query.get_mut(player_entity).unwrap();
for updated_info in &p.entries {
@ -532,13 +540,17 @@ pub fn process_packet_events(ecs: &mut World) {
);
}
}
*tab_list_resource = tab_list.clone();
}
ClientboundGamePacket::PlayerInfoRemove(p) => {
let mut system_state: SystemState<(
Query<&mut TabList>,
EventWriter<RemovePlayerEvent>,
ResMut<TabList>,
)> = SystemState::new(ecs);
let (mut query, mut remove_player_events) = system_state.get_mut(ecs);
let (mut query, mut remove_player_events, mut tab_list_resource) =
system_state.get_mut(ecs);
let mut tab_list = query.get_mut(player_entity).unwrap();
for uuid in &p.profile_ids {
@ -548,6 +560,7 @@ pub fn process_packet_events(ecs: &mut World) {
info,
});
}
tab_list_resource.remove(uuid);
}
}
ClientboundGamePacket::SetChunkCacheCenter(p) => {
@ -785,12 +798,14 @@ pub fn process_packet_events(ecs: &mut World) {
let entity = entity_id_index.get(&MinecraftEntityId(p.id));
if let Some(entity) = entity {
let new_position = p.position;
let new_pos = p.position;
commands.entity(entity).add(RelativeEntityUpdate {
partial_world: local_player.partial_instance.clone(),
update: Box::new(move |entity| {
let mut position = entity.get_mut::<Position>().unwrap();
**position = new_position;
if new_pos != **position {
**position = new_pos;
}
}),
});
} else {
@ -821,7 +836,10 @@ pub fn process_packet_events(ecs: &mut World) {
partial_world: local_player.partial_instance.clone(),
update: Box::new(move |entity_mut| {
let mut position = entity_mut.get_mut::<Position>().unwrap();
**position = position.with_delta(&delta);
let new_pos = position.with_delta(&delta);
if new_pos != **position {
**position = new_pos;
}
}),
});
} else {
@ -849,7 +867,10 @@ pub fn process_packet_events(ecs: &mut World) {
partial_world: local_player.partial_instance.clone(),
update: Box::new(move |entity_mut| {
let mut position = entity_mut.get_mut::<Position>().unwrap();
**position = position.with_delta(&delta);
let new_pos = position.with_delta(&delta);
if new_pos != **position {
**position = new_pos;
}
}),
});
} else {

View file

@ -40,7 +40,7 @@ impl PositionDeltaTrait for PositionDelta8 {
impl Vec3 {
#[must_use]
pub fn with_delta(&self, delta: &dyn PositionDeltaTrait) -> Vec3 {
pub fn with_delta(&self, delta: &impl PositionDeltaTrait) -> Vec3 {
Vec3 {
x: self.x + delta.x(),
y: self.y + delta.y(),

View file

@ -126,7 +126,7 @@ pub fn deduplicate_entities(
info!(
"Entity with id {id:?} / {new_entity:?} already existed in the world, merging it with {old_entity:?}"
);
break;
continue;
}
} else {
error!("Entity was inserted into a world that doesn't exist.");
@ -309,6 +309,6 @@ pub fn remove_despawned_entities_from_indexes(
// and now remove the entity from the ecs
commands.entity(entity).despawn();
debug!("Despawned entity {entity:?} because it was not loaded by anything.");
return;
continue;
}
}

View file

@ -8,6 +8,7 @@ use std::ops::Add;
use azalea_core::{Axis, Vec3, AABB, EPSILON};
use azalea_world::{Instance, MoveEntityError};
use bevy_ecs::world::Mut;
pub use blocks::BlockWithShape;
pub use discrete_voxel_shape::*;
pub use shape::*;
@ -138,7 +139,7 @@ pub fn move_colliding(
_mover_type: &MoverType,
movement: &Vec3,
world: &Instance,
position: &mut azalea_entity::Position,
mut position: Mut<azalea_entity::Position>,
physics: &mut azalea_entity::Physics,
) -> Result<(), MoveEntityError> {
// TODO: do all these
@ -177,7 +178,9 @@ pub fn move_colliding(
}
};
**position = new_pos;
if new_pos != **position {
**position = new_pos;
}
}
let x_collision = movement.x != collide_result.x;
@ -189,7 +192,7 @@ pub fn move_colliding(
// TODO: minecraft checks for a "minor" horizontal collision here
let _block_pos_below = azalea_entity::on_pos_legacy(&world.chunks, position);
let _block_pos_below = azalea_entity::on_pos_legacy(&world.chunks, &position);
// let _block_state_below = self
// .world
// .get_block_state(&block_pos_below)

View file

@ -16,6 +16,7 @@ use bevy_ecs::{
query::With,
schedule::{IntoSystemConfigs, SystemSet},
system::{Query, Res},
world::Mut,
};
use collision::{move_colliding, MoverType};
@ -53,7 +54,7 @@ fn travel(
>,
instance_container: Res<InstanceContainer>,
) {
for (mut physics, direction, mut position, sprinting, attributes, world_name) in &mut query {
for (mut physics, direction, position, sprinting, attributes, world_name) in &mut query {
let world_lock = instance_container
.get(world_name)
.expect("All entities should be in a valid world");
@ -93,7 +94,7 @@ fn travel(
&world,
&mut physics,
&direction,
&mut position,
position,
attributes,
sprinting.map(|s| **s).unwrap_or(false),
);
@ -222,7 +223,8 @@ fn handle_relative_friction_and_calculate_movement(
world: &Instance,
physics: &mut Physics,
direction: &LookDirection,
position: &mut Position,
// this is kept as a Mut for bevy change tracking
position: Mut<Position>,
attributes: &Attributes,
is_sprinting: bool,
) -> Vec3 {

View file

@ -122,7 +122,7 @@ impl Heightmap {
/// Get an iterator over the top available block positions in this
/// heightmap.
pub fn iter_first_available<'a>(&'a self) -> impl Iterator<Item = ChunkBlockPos> + 'a {
pub fn iter_first_available(&self) -> impl Iterator<Item = ChunkBlockPos> + '_ {
self.data.iter().enumerate().map(move |(index, height)| {
let x = (index % 16) as u8;
let z = (index / 16) as u8;
@ -131,7 +131,7 @@ impl Heightmap {
}
/// Get an iterator over the top block positions in this heightmap.
pub fn iter_highest_taken<'a>(&'a self) -> impl Iterator<Item = ChunkBlockPos> + 'a {
pub fn iter_highest_taken(&self) -> impl Iterator<Item = ChunkBlockPos> + '_ {
self.data.iter().enumerate().map(move |(index, height)| {
let x = (index % 16) as u8;
let z = (index / 16) as u8;

View file

@ -23,7 +23,7 @@ pub use azalea_client::*;
pub use azalea_core::{BlockPos, ChunkPos, ResourceLocation, Vec3};
pub use azalea_entity as entity;
pub use azalea_protocol as protocol;
pub use azalea_registry::{Block, EntityKind, Item};
pub use azalea_registry as registry;
pub use azalea_world as world;
pub use bot::*;
use ecs::component::Component;