* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
* 23w51b
* make recalculate_near_end_of_path public
so other plugins can do .after(recalculate_near_end_of_path)
* update to 24w03a i think
* start implementing 24w13a
* registries work (but a lot of packets are still broken)
* fix recipes and commands packets
* i love codecs :D i am not going insane :D mojang's java is very readable :D
* item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow
* update to 1.20.5-pre3
* fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone)
* 1.20.5-rc1
* fix failing tests
* 1.20.5
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
* a
* try to do more work on auth signing (untested)
* well auth works when i remove the d= so
* auth stuff
* sessionserver stuff
* add auth in azalea-protocol/client
* caching*
refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it
* how did i not notice that i had the code duplicated
* fix cache
* add refreshing msa token
* replace some printlns with log::trace
* auth works!
* Update main.rs
* fix clippy warnings
* start adding shapes
* add more collision stuff
* DiscreteCubeMerger
* more mergers
* start adding BitSetDiscreteVoxelShape::join
* i love rust 😃😃😃
* r
* IT COMPILES????
* fix warning
* fix error
* fix more clippy issues
* add box_shape
* more shape stuff
* make DiscreteVoxelShape an enum
* Update shape.rs
* also make VoxelShape an enum
* implement BitSet::clear
* add more missing things
* it compiles
W
* start block shape codegen
* optimize shape codegen
* make az-block/blocks.rs look better (broken)
* almost new block macro
* make the codegen not generate 'type'
* try to fix
* work more on the blocks macro
* wait it compiles
* fix clippy issues
* shapes codegen works
* well it's almost working
* simplify some shape codegen
* enum type names are correct
* W it compiles
* cargo check no longer warns
* fix some clippy issues
* start making it so the shape impl is on BlockStates
* insane code
* new impl compiles
* fix wrong find_bits + TESTS PASS!
* add a test for slab collision
* fix clippy issues
* ok rust
* fix error that happens when on stairs
* add test for top slabs
* start adding join_is_not_empty
* add more to join_is_not_empty
* top slabs still don't work!!
* x..=0 doesn't work in rust 😃😃😃😃😃😃😃😃😃😃😃😃😃😃
* remove comment since i added more useful names
* remove some printlns
* fix walls in some configurations erroring
* fix some warnings
* change comment to \`\`\`ignore instead of \`\`\`no_run
* players are .6 wide not .8
* fix clippy's complaints
* i missed one clippy warning
* add a couple more packets and improve codegen
* enums in packet codegen
* fix enums and MORE PACKETS
* make unsigned numbers the default
* codegen can make hashmaps
* UnsizedByteArray in codegen
* Vec and Option
* enum codgen works in more situations
* ServerboundInteractPacket
* Fix error with new error system
* More packets
* more packets
* more packets
* guess what was added
* yeah it's more packets
* add more packets
* packets
* start adding ClientboundBossEventPacket
* finish boss event packet
* improve codegen for linux
* start on command suggestions packet
* rename declare_commands to commands
* más paquetes
* fix generating custom payload packet
* more packets
* mehr Pakete
* improve codegen for movement packets
* rename move packets to have "packet" at the end
* fix some unused variable warns
* addere plus facis
* pli da pakoj
* plus de paquets
* più pacchetti
* make ChatFormatting a macro in azalea-chat
* change a match to matches! macro
* update SetPlayerTeam to use ChatFormatting
* ClientboundSetScorePacket & fix clippy warnings
* finish game state 🎉
* add remaining packets for other states
* fix error in ping.rs