* modified for food stuff
* moved food/saturation to a separate file
* hunger component
* simplify some logic
---------
Co-authored-by: mat <git@matdoes.dev>
* Added no_handler client builder option
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Made EmptyState public
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Packaged no_handler placeholders in own module
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* imply no state and remove Fut generic from ClientBuilder and SwarmBuilder
* use destructuring in set_handler and fix a doc
---------
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
Co-authored-by: mat <git@matdoes.dev>
* more mining stuff
* initialize azalea-tags crate
* more mining stuff 2
* mining in ecs
* well technically mining works but
no codegen for how long it takes to mine each block yet
* rename downloads to __cache__
it was bothering me since it's not *just* downloads
* codegen block behavior
* fix not sending packet to finish breaking block
* mining animation 🎉
* clippy
* cleanup, move Client::mine into a client extension
* add azalea/src/mining.rs
---------
Co-authored-by: mat <git@matdoes.dev>
* Add option for grabbing authentication code for Microsoft seperately. Created two new functions, one that outputs the DeviceCodeResponse and one that uses this response to authenticate an actual account.
* Added documentation and cleaned up function names. Still wondering about code repeition
* reduce code duplication, more docs, cleanup
* clippy
---------
Co-authored-by: mat <git@matdoes.dev>