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35 commits

Author SHA1 Message Date
mat
958848e8ed improve some docs and apis related to pathfinder 2024-12-24 04:37:55 +00:00
mat
e268c49291 fix incorrect packets 2024-12-19 02:52:41 +00:00
EightFactorial
6379035b85
Update Bevy and migrate to workspace dependencies and package attributes (#181)
* Use workspace `Cargo.toml` for dependencies and package atributes

* Fix a couple clippy warnings

* Update bevy, update build script, move deps to workspace, and fix clippy warnings

* Remove carrots from crate versions
The default behavior is the same

* Remove unused dependencies
Compiles and all tests pass, so it should be fine

* Update codegen to use `std::sync::LazyLock` instead of `once_cell::sync::Lazy`

* Update Bevy to `0.15.0-rc.3`
Surprisingly little needed to be changed

* Update to bevy 0.15.0

* Fix leftover merge issues

* Clarify the reason the swarm can't connect

* Fix duplicate lint, remove `log` dependency
2024-12-04 18:31:22 -06:00
mat
08958c2278
Refactor azalea-protocol (#190)
* start updating to 1.21.4

* fix block codegen and stop using block data from burger

* rename packet related modules and structs to be simpler

* ItemSlot -> ItemStack for more consistency with mojmap

* .get() -> .into_packet()

* simplify declare_state_packets by removing packet ids

* rename read_from and write_into to azalea_read and azalea_write

* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite

* McBuf -> AzBuf

* remove most uses of into_variant

* update codegen and use resourcelocation names for packets

* implement #[limit(i)] attribute for AzBuf derive macro

* fixes for 1.21.4

* fix examples

* update some physics code and fix ChatType

* remove unused imports in codegen

* re-add some things to migrate.py and update +mc version numbers automatically

* downgrade to 1.21.3 lol
2024-11-27 19:31:40 -06:00
Shayne Hartford
dfdc3144b6
Update and merge the dependencies (#187)
* Add rust rover to .gitignore

* Fold dependency feature lists

* Sort dependencies alphabetically

* Update dependencies

* Upgrade dependencies

* Comment out unused dependencies

* Nightly is broken right now :)

* Fix conflict with derive_more

* cargo autoinherit to merge dependencies

* Fix clippy lints
2024-11-23 02:29:30 -06:00
mat
038807e607 fix for hypixel limbo 2024-02-22 22:41:54 -06:00
mat
a42161a203 clippy 2023-12-03 02:42:45 -06:00
mat
1f46ef8c11 make it so plugins can send and receive packets during the login state 2023-12-03 02:41:09 -06:00
mat
f0b58c7e74 share registries in swarms and fix some bugs 2023-11-18 20:44:49 -06:00
mat
9633508a3a replace log with tracing 2023-11-18 00:58:47 -06:00
mat
71cd3f021e make packet an Arc in PacketEvent 2023-11-18 00:49:44 -06:00
mat
ee55453fbf bevy 0.12 2023-11-06 18:04:57 -06:00
mat
d0505f7de3 optimize pathfinder more 2023-10-02 17:51:38 -05:00
mat
befa33a879 organize azalea_core and re-export it from azalea 2023-10-01 15:19:13 -05:00
mat
7b3e2e4bf7
1.20.2 (#99)
* add configuration state

* start updating to 23w31a

* implement a bit more of 23w31a

* chunk batching

* start adding configuration state

* ioasfhjgsd

* almost works

* configuration state mostly implemented

* handle other packets in configuration state and fix keepalive

* cleanup, fix warnings

* 23w32a

* fix some doctests

* 23w33a

* 23w35a

* 1.20.2-pre2

* fix system conflicts

* 1.20.2-pre4

* make tests compile

* tests pass

* 1.20.2-rc2

* 1.20.2

* Revert "1.20.2"

This reverts commit dd152fd265.

* didn't mean to commit that code

---------

Co-authored-by: mat <git@matdoes.dev>
2023-09-21 11:16:29 -05:00
mat
83784d5a35 rename Local to LocalEntity 2023-09-14 16:48:21 -05:00
mat
f8cca41361 fix falling through blocks on spawn (and triggering anticheats) 2023-09-11 22:59:05 -05:00
mat
a91b62d4ca make PacketReceiver::packet_writer public 2023-09-08 20:01:46 -05:00
mat
d5465cd28e add basic pathfinding test 2023-08-25 02:34:31 -05:00
mat
11d14c74c5
Support properly switching instances (#106)
* start implementing switching dimensions

* fix removeentity in shared worlds

* also store entity ids per local player

* uncomment a trace in pathfinder

* cleanup

---------

Co-authored-by: mat <git@matdoes.dev>
2023-08-24 22:59:40 -05:00
Luuk van Oijen
a81c4c060b
Food/saturation component support (#97)
* modified for food stuff

* moved food/saturation to a separate file

* hunger component

* simplify some logic

---------

Co-authored-by: mat <git@matdoes.dev>
2023-08-21 22:50:21 -05:00
mat
22ea8c60fe fix sometimes not receiving chunks 2023-07-23 23:21:08 -05:00
mat
7405427199
Mining (#95)
* more mining stuff

* initialize azalea-tags crate

* more mining stuff 2

* mining in ecs

* well technically mining works but

no codegen for how long it takes to mine each block yet

* rename downloads to __cache__

it was bothering me since it's not *just* downloads

* codegen block behavior

* fix not sending packet to finish breaking block

* mining animation 🎉

* clippy

* cleanup, move Client::mine into a client extension

* add azalea/src/mining.rs

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-14 22:20:40 -05:00
mat
d1afd02aa8
Update to Bevy 0.11 (#94)
* update to bevy 0.11

* clippy

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-09 19:11:29 -05:00
mat
84c0908f34 fix panic on disconnect 2023-05-06 01:02:21 -05:00
mat
634cb8d72c
Inventory (#48)
* start adding azalea-inventory

* design more of how inventories are defined

* start working on az-inv-macros

* inventory macro works

* start adding inventory codegen

* update some deps

* add inventory codegen

* manually write inventory menus

* put the inventories in Client

* start on containersetcontent

* inventory menu should hopefully work

* checks in containersetcontent

* format a comment

* move some variant matches

* inventory.rs

* inventory stuff

* more inventory stuff

* inventory/container tracking works

* start adding interact function

* sequence number

* start adding HitResultComponent

* implement traverse_blocks

* start adding clip

* add clip function

* update_hit_result_component

* start trying to fix

* fix

* make some stuff simpler

* clippy

* lever

* chest

* container handle

* fix ambiguity

* fix some doc tests

* move some container stuff from az-client to azalea

* clicking container

* start implementing simulate_click

* keep working on simulate click

* implement more of simulate_click

this is really boring

* inventory fixes

* start implementing shift clicking

* fix panic in azalea-chat i hope

* shift clicking implemented

* more inventory stuff

* fix items not showing in containers sometimes

* fix test

* fix all warnings

* remove a println

---------

Co-authored-by: mat <git@matdoes.dev>
2023-05-03 20:57:27 -05:00
mat
cd0a1ed8d4 fix doc errors 2023-03-11 17:02:57 -06:00
mat
f28efd5637 make ClientInformation and TabList their own components 2023-03-08 19:26:40 +00:00
mat
719379a8a7
Bevy 0.10 (#79)
* replace 0.9.1 with 0.10.0

* start migrating to bevy .10

* well it compiles

* doesn't immediately panic

* remove unused imports

* fmt

* delete azalea-ecs

* make RelativeEntityUpdate an EntityCommand

* fix a doc test

* explain what FixedUpdate does
2023-03-07 14:14:36 -06:00
mat
48640ca303 properly disconnect on ungraceful disconnect 2023-02-21 21:53:22 -06:00
mat
1b3d6f9581 DisconnectEvent 2023-02-12 22:56:20 -06:00
mat
5d53d063c3
Better chat events (#67)
* Better chat events

* add a comment explaining why SendChatKindEvent is only one event
2023-02-12 17:49:09 -06:00
aa886c101b move az_world::entity_info to az_world::entities::info 2023-02-07 20:30:53 +00:00
mat
0d3a091c23 improve docs 2023-02-05 14:31:52 -06:00
mat
a5672815cc
Use an ECS (#52)
* add EntityData::kind

* start making metadata use hecs

* make entity codegen generate ecs stuff

* fix registry codegen

* get rid of worldhaver

it's not even used

* add bevy_ecs to deps

* rename Component to FormattedText

also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying

* generate metadata.rs correctly for bevy_ecs

* start switching more entity stuff to use ecs

* more ecs stuff for entity storage

* ok well it compiles but

it definitely doesn't work

* random fixes

* change a bunch of entity things to use the components

* some ecs stuff in az-client

* packet handler uses the ecs now

and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal

* start converting some functions in az-client into systems

committing because i'm about to try something that might go horribly wrong

* start splitting client

i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet)

* separate minecraft entity ids from azalea entity ids + more ecs stuff

i guess i'm using bevy_app now too huh
it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think

i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize).

* packet handling

now it runs the schedule only when we get a tick or packet 😄

also i systemified some more functions and did other random fixes so az-world and az-physics compile

making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works

* start figuring out how functions in Client will work

generally just lifetimes being annoying but i think i can get it all to work

* make writing packets work synchronously*

* huh az-client compiles

* start fixing stuff

* start fixing some packets

* make packet handler work

i still haven't actually tested any of this yet lol but in theory it should all work

i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next

ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like
```rs
let local_player = ecs
    .query::<&LocalPlayer>()
    .get_mut(ecs, player_entity)
    .unwrap();
```
i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet

* fix warnings

* ok what if i just have a bunch of queries and a single packet handler system

* simple example for azalea-client

* 🐛

* maybe fix deadlock idk

can't test it rn lmao

* make physicsstate its own component

* use the default plugins

* azalea compiles lol

* use systemstate for packet handler

* fix entities

basically moved some stuff from being in the world to just being components

* physics (ticking) works

* try to add a .entity_by function

still doesn't work because i want to make the predicate magic

* try to make entity_by work

well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future

* everything compiles

* start converting swarm to use builder

* continue switching swarm to builder and fix stuff

* make swarm use builder

still have to fix some stuff and make client use builder

* fix death event

* client builder

* fix some warnings

* document plugins a bit

* start trying to fix tests

* azalea-ecs

* azalea-ecs stuff compiles

* az-physics tests pass 🎉

* fix all the tests

* clippy on azalea-ecs-macros

* remove now-unnecessary trait_upcasting feature

* fix some clippy::pedantic warnings lol

* why did cargo fmt not remove the trailing spaces

* FIX ALL THE THINGS

* when i said 'all' i meant non-swarm bugs

* start adding task pool

* fix entity deduplication

* fix pathfinder not stopping

* fix some more random bugs

* fix panic that sometimes happens in swarms

* make pathfinder run in task

* fix some tests

* fix doctests and clippy

* deadlock

* fix systems running in wrong order

* fix non-swarm bots
2023-02-04 19:32:27 -06:00