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make PacketReceiver::packet_writer public
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@ -34,7 +34,7 @@ use crate::{
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/// [`Client`]: crate::Client
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#[derive(Component)]
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pub struct LocalPlayer {
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packet_writer: mpsc::UnboundedSender<ServerboundGamePacket>,
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pub packet_writer: mpsc::UnboundedSender<ServerboundGamePacket>,
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/// The partial instance is the world this client currently has loaded. It
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/// has a limited render distance.
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