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154 commits

Author SHA1 Message Date
mat
41f61bf9c1 i hate mutexes 2022-06-24 23:54:31 -05:00
mat
b030b0ea33 start adding moving 2022-06-24 23:10:59 -05:00
mat
1640dfe457 fix EntityDataValue 2022-06-24 00:02:03 -05:00
mat
ce834aeca5 Fixes 2022-06-23 23:45:23 -05:00
mat
2cdbdcaa27 move_entity_with_delta 2022-06-23 21:31:19 -05:00
mat
37c6618c16 Fix everything so azalea-buf works 2022-06-23 19:17:04 -05:00
mat
5ca49e680e azalea-buf 2022-06-23 15:12:17 -05:00
mat
0280fb58e1 add serverbound move packets 2022-06-21 22:10:33 -05:00
mat
405a00c0d1 Fix ClientboundLevelParticlesPacket
The particle id is a varint
2022-06-19 13:54:43 -05:00
mat
0a945e73ec EntityPos 2022-06-17 18:09:34 -05:00
mat
d27d283686 Update ClientboundSoundPacket to 1.19 2022-06-17 16:34:34 -05:00
mat
d0fc7d0eff ClientboundSetEquipmentPacket 2022-06-17 16:27:58 -05:00
mat
0c0fec0065 fix some packets 2022-05-26 19:12:19 -05:00
mat
7c302b4b29 Change brigadier numbers 2022-05-26 19:01:29 -05:00
mat
51fbbaaf6f Compiles 2022-05-26 17:59:43 -05:00
mat
0530c57579 Fixes 2022-05-26 17:55:07 -05:00
mat
1e145a82b8 1.19 2022-05-26 13:45:48 -05:00
mat
35511e83c3 more fix 2022-05-25 20:28:46 -05:00
mat
c16e958d0b ClientboundLevelParticlesPacket works 2022-05-14 20:43:25 -05:00
mat
f0792f25bb add derive McBuf to every packet 2022-05-14 20:03:24 -05:00
mat
93730a550a start adding ClientboundLevelParticlesPacket 2022-05-14 19:55:33 -05:00
mat
3f77390e26 ClientboundGameEventPacket 2022-05-14 19:40:00 -05:00
mat
2eaccf03eb actually do ClientboundSectionBlocksUpdatePacket 2022-05-14 19:31:34 -05:00
mat
42f86f73f2 add unhandled ClientboundSectionBlocksUpdatePacket 2022-05-14 19:14:34 -05:00
mat
ac392542ce Merge branch 'main' into chunk-decoding 2022-05-08 18:55:49 -05:00
mat
d783a0295b animate packet 2022-05-08 18:44:40 -05:00
mat
a60c1ac05b block update packet 2022-05-07 22:03:49 -05:00
mat
ff79c1838a level event packet 2022-05-07 21:58:10 -05:00
mat
ffba101854 chat and sound packets 2022-05-07 21:54:27 -05:00
mat
f62a681474 remove entities packet 2022-05-07 21:44:11 -05:00
mat
98eee6d908 add keepalive packets 2022-05-07 20:41:33 -05:00
mat
49454781cf add move packets 2022-05-07 20:34:53 -05:00
mat
d8049a5d0c move entity and rotate head packets 2022-05-07 20:00:59 -05:00
mat
e53ef8b0dd update advancements packet 2022-05-07 19:46:06 -05:00
mat
0b84e1cbb8 add a couple more packets 2022-05-07 18:47:16 -05:00
mat
1a15d36e6b add health packet 2022-05-07 18:44:00 -05:00
mat
c10b732510 improve data generator and add packet 2022-05-07 18:26:19 -05:00
mat
aa3ba64aa4 actually generate a packet! 2022-05-07 17:59:03 -05:00
mat
9f496a89b5 basic code generator 2022-05-07 16:54:02 -05:00
mat
f0a277788c add set time packet and update readme 2022-05-07 12:22:57 -05:00
mat
b9c31efc01 Initialize worldborder packet
Also add varlong and replace #[varint] with #[var]
2022-05-07 11:58:00 -05:00
mat
79bf577130 clientbound add player packet 2022-05-07 11:22:03 -05:00
mat
c987812927 clippy 2022-05-03 18:20:24 +00:00
mat
0bd798045c more azalea-world stuff 2022-05-03 00:33:32 -05:00
mat
8e42e1c5df more chunk and readme stuff 2022-05-02 23:07:06 +00:00
mat
1e2ec61100 write some more azalea-world code 2022-05-02 00:24:29 -05:00
mat
dedcd0de8f impl Write instead of Vec<u8> for consistency 2022-05-01 23:38:55 -05:00
mat
a24d00d998 impl Write instead of Vec<u8> for consistency 2022-05-01 23:35:30 -05:00
mat
bec2da64d8 Merge branch 'main' into chunk-decoding 2022-05-01 23:06:56 -05:00
mat
567c6f4f2c Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
2022-05-01 21:54:03 -05:00