* start implementing fluid physics
* Initial implementation of fluid pushing
* different travel function in water
* bubble columns
* jumping in water
* cleanup
* change ultrawarm to be required
* fix for clippy
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
* basic pathfinder mining poc
* mining descending and autotool
* pathfinder mining descending
* pathfinder fixes
* allow disabling pathfinder miner and other fixes
* small optimization to avoid chunk vec iter lookup sometimes
* seeded rng in pathfinder bench
* consistently use f32::INFINITY
this brings performance much closer to how it was before
* astar heuristic optimization from baritone
* add downward_move
* fix downward move execute
* avoid liquids and falling blocks when mining
* fix COST_HEURISTIC
* fix to not path through flowing liquids
* only reset pathfinder timeout while mining if the block is close enough
* cache mining costs of block positions
* fix mine_while_at_start and move PathfinderDebugParticles to its own module
* add ReachBlockPosGoal
in other news: azalea's sin/cos functions were broken this whole time and i never noticed
* clippy and add things that i accidentally didn't commit
* improve wording on doc for azalea::pathfinder
* start implementing switching dimensions
* fix removeentity in shared worlds
* also store entity ids per local player
* uncomment a trace in pathfinder
* cleanup
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Co-authored-by: mat <git@matdoes.dev>