5c7332b469
add Event::Spawn
2025-03-20 03:30:57 +00:00
13d5cbed1f
document Position default
2025-03-20 01:49:15 +00:00
75efbc83fd
make SendPacketEvent a bevy trigger
2025-03-19 21:35:47 +00:00
Gjum
aeff08f5fa
update dead wiki.vg links ( #209 )
2025-03-13 17:03:42 -05:00
f8140e4188
use RawConnection to write reply after getting start_configuration
2025-03-13 21:21:59 +00:00
e9a5df2e87
remove EntityBundle on start_configuration
2025-03-07 19:17:23 +00:00
42c79043cf
don't send game packets when outside of the game state
2025-03-07 19:11:24 +00:00
cf66c4be10
fix despawning entities on dimension change
2025-03-06 04:11:19 +00:00
c9022e8f67
fix errors when switching to Game state and add fast_login test
2025-03-02 05:42:15 +00:00
7d6cacc79b
fix send_receivepacketevent running outside of game state
2025-02-24 04:24:52 +00:00
cfe6bea25a
fix compile error
2025-02-24 04:15:33 +00:00
9e061be903
fix an error in set_entity_data
2025-02-24 04:14:54 +00:00
dd557c8f29
fix memory leak in simulation tests (lol)
...
also, change some vecs into boxed slices, and add RelativeEntityUpdate::new
2025-02-23 08:47:17 +00:00
mat
e21e1b97bf
Refactor azalea-client ( #205 )
...
* start organizing packet_handling more by moving packet handlers into their own functions
* finish writing all the handler functions for packets
* use macro for generating match statement for packet handler functions
* fix set_entity_data
* update config state to also use handler functions
* organize az-client file structure by moving things into plugins directory
* fix merge issues
2025-02-22 21:45:26 -06:00