* Use workspace `Cargo.toml` for dependencies and package atributes
* Fix a couple clippy warnings
* Update bevy, update build script, move deps to workspace, and fix clippy warnings
* Remove carrots from crate versions
The default behavior is the same
* Remove unused dependencies
Compiles and all tests pass, so it should be fine
* Update codegen to use `std::sync::LazyLock` instead of `once_cell::sync::Lazy`
* Update Bevy to `0.15.0-rc.3`
Surprisingly little needed to be changed
* Update to bevy 0.15.0
* Fix leftover merge issues
* Clarify the reason the swarm can't connect
* Fix duplicate lint, remove `log` dependency
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
* supposed to make getting shapes faster
* why was this reversed
* forgot to run codegen
* don't panic when getting the shape for invalid block ids
---------
Co-authored-by: mat <git@matdoes.dev>
* more mining stuff
* initialize azalea-tags crate
* more mining stuff 2
* mining in ecs
* well technically mining works but
no codegen for how long it takes to mine each block yet
* rename downloads to __cache__
it was bothering me since it's not *just* downloads
* codegen block behavior
* fix not sending packet to finish breaking block
* mining animation 🎉
* clippy
* cleanup, move Client::mine into a client extension
* add azalea/src/mining.rs
---------
Co-authored-by: mat <git@matdoes.dev>
* start updating to 22w42a
* work a bit more on 22w42a
* player chat packet
* serverbound hello packet
* Update mod.rs
* add more stuff to clientbound player chat packet
* ClientboundPlayerInfoUpdatePacket
* features enabled and container closed
* serverbound chat packets
* make it compile
* 22w43a
* ServerboundChatSessionUpdatePacket
* profile_public_key isn't Option anymore
* Update bitset.rs
* joining a server works
* fix entitydatavalue
* backtraces + fix clientbound chat message
* fix some warnings and add more ecomments
* 22w44a
* generate en_us.json
* add updating guide to codegen/readme
* fix some markdown
* update list of generated things
* metadata stuff
* Replace PJS generator mod with PixLyzer (#38)
* pixlizer extractor
* start working on shape extraction
* fix generating language
* fix pixlyzer shape generation
* use empty_shape
* generate blocks and shapes
* update pixlyzer dir
* Revert "update pixlyzer dir"
This reverts commit ee9a0e7a49.
* fix
* fix
* Revert "fix"
This reverts commit ad12ddcb00.
* fix
* detect pixlyzer fail
* fix pixlyzer
* 22w45a
* gen entities
* add async-trait dep
* update codegen/readme.md
* explain when rust_log should be used
* remove some unused code
* start fixing pixlyzer issues
* fix a thing in codegen
* almost fixed
* more progress towards 1.19.3
* 1.19.3-pre2
* fixes
* revert some hardcoded property names
* Delete clientbound_player_info_packet.rs
* handle 1.19.3 player info packets
* handle playerinforemove
* start updating to 1.19.3-rc1
* optional registries work
* fix some issues with 1.19.3
chat doesn't work yet
* aaaaaaaaaaaaaaaaa
* oh
* ignore unused shapes
* uncomment generate_blocks
* fix migrate
* 1.19.3-rc2
* fix clippy warnings
* 1.19.3-rc3
* split the azalea-buf macro into separate modules
* improve Recipe in protocol
* 1.19.3
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
* start adding shapes
* add more collision stuff
* DiscreteCubeMerger
* more mergers
* start adding BitSetDiscreteVoxelShape::join
* i love rust 😃😃😃
* r
* IT COMPILES????
* fix warning
* fix error
* fix more clippy issues
* add box_shape
* more shape stuff
* make DiscreteVoxelShape an enum
* Update shape.rs
* also make VoxelShape an enum
* implement BitSet::clear
* add more missing things
* it compiles
W
* start block shape codegen
* optimize shape codegen
* make az-block/blocks.rs look better (broken)
* almost new block macro
* make the codegen not generate 'type'
* try to fix
* work more on the blocks macro
* wait it compiles
* fix clippy issues
* shapes codegen works
* well it's almost working
* simplify some shape codegen
* enum type names are correct
* W it compiles
* cargo check no longer warns
* fix some clippy issues
* start making it so the shape impl is on BlockStates
* insane code
* new impl compiles
* fix wrong find_bits + TESTS PASS!
* add a test for slab collision
* fix clippy issues
* ok rust
* fix error that happens when on stairs
* add test for top slabs
* start adding join_is_not_empty
* add more to join_is_not_empty
* top slabs still don't work!!
* x..=0 doesn't work in rust 😃😃😃😃😃😃😃😃😃😃😃😃😃😃
* remove comment since i added more useful names
* remove some printlns
* fix walls in some configurations erroring
* fix some warnings
* change comment to \`\`\`ignore instead of \`\`\`no_run
* players are .6 wide not .8
* fix clippy's complaints
* i missed one clippy warning