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fix identical shapes being defined multiple times

This commit is contained in:
mat 2022-10-27 20:54:17 -05:00
parent 489cdb01aa
commit b2e54a7ff0
2 changed files with 15123 additions and 33965 deletions

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@ -8,11 +8,43 @@ COLLISION_BLOCKS_RS_DIR = get_dir_location(
def generate_block_shapes(blocks: dict, shapes: dict, block_states_report, block_datas_burger, mappings: Mappings):
code = generate_block_shapes_code(blocks, shapes, block_states_report, block_datas_burger, mappings)
blocks, shapes = simplify_shapes(blocks, shapes)
code = generate_block_shapes_code(
blocks, shapes, block_states_report, block_datas_burger, mappings)
with open(COLLISION_BLOCKS_RS_DIR, 'w') as f:
f.write(code)
def simplify_shapes(blocks: dict, shapes: dict):
shape_to_new_id = {}
new_id_increment = 0
new_shapes = {}
old_id_to_new_id = {}
for shape_id, shape in sorted(shapes.items(), key=lambda shape: int(shape[0])):
# tuples are hashable
shape_as_tuple = tuple(map(tuple, shape))
if shape_as_tuple not in shape_to_new_id:
shape_to_new_id[shape_as_tuple] = new_id_increment
old_id_to_new_id[shape_id] = new_id_increment
new_shapes[new_id_increment] = shape
new_id_increment += 1
else:
old_id_to_new_id[shape_id] = shape_to_new_id[shape_as_tuple]
# now map the blocks to the new shape ids
for block_id, shape_ids in blocks.items():
if isinstance(shape_ids, int):
blocks[block_id] = old_id_to_new_id[str(shape_ids)]
else:
blocks[block_id] = [old_id_to_new_id[str(shape_id)]
for shape_id in shape_ids]
return blocks, new_shapes
def generate_block_shapes_code(blocks: dict, shapes: dict, block_states_report, block_datas_burger, mappings: Mappings):
# look at downloads/generator-mod-*/blockCollisionShapes.json for format of blocks and shapes
@ -39,7 +71,7 @@ def generate_block_shapes_code(blocks: dict, shapes: dict, block_states_report,
variant_values = []
for value in tuple(possible_state.get('properties', {}).values()):
variant_values.append(to_camel_case(value))
if variant_values == []:
variant_name = to_camel_case(block_id)
else:
@ -47,13 +79,13 @@ def generate_block_shapes_code(blocks: dict, shapes: dict, block_states_report,
if shape_id not in shape_ids_to_variants:
shape_ids_to_variants[shape_id] = []
shape_ids_to_variants[shape_id].append(f'BlockState::{variant_name}')
shape_ids_to_variants[shape_id].append(
f'BlockState::{variant_name}')
# shape 1 is the most common so we have a _ => &SHAPE1 at the end
del shape_ids_to_variants[1]
for shape_id, variants in shape_ids_to_variants.items():
generated_match_inner_code += f'{"|".join(variants)} => &SHAPE{shape_id},\n'
return f'''
//! Autogenerated block collisions for every block
@ -67,7 +99,7 @@ use crate::collision::{{self, Shapes}};
use azalea_block::*;
use lazy_static::lazy_static;
trait BlockWithShape {{
pub trait BlockWithShape {{
fn shape(&self) -> &'static VoxelShape;
}}
@ -106,5 +138,3 @@ def generate_code_for_shape(shape_id: str, parts: list[list[float]]):
code += f' {steps[-1]}\n'
code += '};\n'
return code