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Author SHA1 Message Date
mat
db1b1a05ef Merge branch '1.19.3' into 1.19.2 2023-03-14 17:10:38 -05:00
mat
118f649cf7 Revert "1.19.4 (#57)"
This reverts commit 12a9c8ce65.
2023-03-14 17:09:34 -05:00
mat
4865b772f6 mention the other version branches in the readme 2023-03-14 16:37:14 -05:00
mat
12a9c8ce65
1.19.4 (#57)
* 23w03a

* 23w04a

* 23w05a

* 23w06a

* fix

* 23w07a

mojang broke their json data generator so some stuff is missing

* didn't mean to commit that file here

* 1.19.4-pre2

* fix

* 1.19.4-pre3

* fix

* how did these packets get here

* 1.19.4-pre4

* 1.19.4-rc1

* 1.19.4-rc2

* 1.19.4-rc3

* merge main

* remove debugging code

* 1.19.4
2023-03-14 16:33:03 -05:00
EightFactorial
8d3ad63012
Modernize 1.19.2 (#63)
* Add reason for disconnect (#54)

* Add reason for disconnect

Handles messages like "The server is full!" and "Banned by an operator."
Ban reasons are shown like "You are banned from this server.\nReason: foo"

* keep the kick reason as a Component in the error

Co-authored-by: mat <github@matdoes.dev>

* Bump tokio from 1.22.0 to 1.23.1 (#55)

Bumps [tokio](https://github.com/tokio-rs/tokio) from 1.22.0 to 1.23.1.
- [Release notes](https://github.com/tokio-rs/tokio/releases)
- [Commits](https://github.com/tokio-rs/tokio/compare/tokio-1.22.0...tokio-1.23.1)

---
updated-dependencies:
- dependency-name: tokio
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Add function to get message sender's UUID (#56)

* Add uuid function for chat messages

* Does this please you, clippy?

* the repo is NOT called Cargo.toml

* update a thing in cargo.toml

* Allow using azalea-chat without azalea-buf to avoid unstable features (#58)

* Server functions and proxy example (#59)

* A couple useful things for servers

* Add proxy example

* Use Uuid's serde feature

* Add const options to proxy example

* Example crates go in dev-dependencies

* Warn instead of error

* Log address on login

* Requested changes

* add a test for deserializing game profile + random small changes

Co-authored-by: mat <github@matdoes.dev>

* clippy

* oops

accidentally left this random person's server ip in lmao

* Fix test and packets (#60)

* Fix test and packets

* Fix bug, fix a couple more packets

* add tests and fix stuff

* fix warnings

Co-authored-by: Ubuntu <github@matdoes.dev>

* replace some string ranges with function equivalents

* have docs for all crates

* More packet fixes, tests, handle error (#61)

* Fix packet, fix tests, fixedbitsets

* Clippy: Nightmare Mode

* Fix mistake

* simplify impl Display and make thing pub

---------

Co-authored-by: mat <github@matdoes.dev>

* Bump tokio from 1.23.1 to 1.24.2 (#62)

Bumps [tokio](https://github.com/tokio-rs/tokio) from 1.23.1 to 1.24.2.
- [Release notes](https://github.com/tokio-rs/tokio/releases)
- [Commits](https://github.com/tokio-rs/tokio/commits)

---
updated-dependencies:
- dependency-name: tokio
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Use an ECS (#52)

* add EntityData::kind

* start making metadata use hecs

* make entity codegen generate ecs stuff

* fix registry codegen

* get rid of worldhaver

it's not even used

* add bevy_ecs to deps

* rename Component to FormattedText

also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying

* generate metadata.rs correctly for bevy_ecs

* start switching more entity stuff to use ecs

* more ecs stuff for entity storage

* ok well it compiles but

it definitely doesn't work

* random fixes

* change a bunch of entity things to use the components

* some ecs stuff in az-client

* packet handler uses the ecs now

and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal

* start converting some functions in az-client into systems

committing because i'm about to try something that might go horribly wrong

* start splitting client

i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet)

* separate minecraft entity ids from azalea entity ids + more ecs stuff

i guess i'm using bevy_app now too huh
it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think

i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize).

* packet handling

now it runs the schedule only when we get a tick or packet 😄

also i systemified some more functions and did other random fixes so az-world and az-physics compile

making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works

* start figuring out how functions in Client will work

generally just lifetimes being annoying but i think i can get it all to work

* make writing packets work synchronously*

* huh az-client compiles

* start fixing stuff

* start fixing some packets

* make packet handler work

i still haven't actually tested any of this yet lol but in theory it should all work

i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next

ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like
```rs
let local_player = ecs
    .query::<&LocalPlayer>()
    .get_mut(ecs, player_entity)
    .unwrap();
```
i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet

* fix warnings

* ok what if i just have a bunch of queries and a single packet handler system

* simple example for azalea-client

* 🐛

* maybe fix deadlock idk

can't test it rn lmao

* make physicsstate its own component

* use the default plugins

* azalea compiles lol

* use systemstate for packet handler

* fix entities

basically moved some stuff from being in the world to just being components

* physics (ticking) works

* try to add a .entity_by function

still doesn't work because i want to make the predicate magic

* try to make entity_by work

well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future

* everything compiles

* start converting swarm to use builder

* continue switching swarm to builder and fix stuff

* make swarm use builder

still have to fix some stuff and make client use builder

* fix death event

* client builder

* fix some warnings

* document plugins a bit

* start trying to fix tests

* azalea-ecs

* azalea-ecs stuff compiles

* az-physics tests pass 🎉

* fix all the tests

* clippy on azalea-ecs-macros

* remove now-unnecessary trait_upcasting feature

* fix some clippy::pedantic warnings lol

* why did cargo fmt not remove the trailing spaces

* FIX ALL THE THINGS

* when i said 'all' i meant non-swarm bugs

* start adding task pool

* fix entity deduplication

* fix pathfinder not stopping

* fix some more random bugs

* fix panic that sometimes happens in swarms

* make pathfinder run in task

* fix some tests

* fix doctests and clippy

* deadlock

* fix systems running in wrong order

* fix non-swarm bots

* make task_pool mod public

* move 'bot' into its own example

* move 'bot' into its own example (actually)

* reword readme a bit

* improve docs

* shut up clippy

* Small change

* It works! Probably!

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: mat <github@matdoes.dev>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Nemo157 <github@nemo157.com>
Co-authored-by: mat <27899617+mat-1@users.noreply.github.com>
2023-02-05 16:45:17 -06:00
mat
a72b768397 reword readme a bit 2023-02-04 19:42:38 -06:00
mat
20236c61df revert 1.19.3 2023-01-03 22:09:23 -06:00
89c29b7a19 mention docs in readme 2022-12-09 15:15:05 +00:00
mat
7d901e39bc
1.19.3 (#34)
* start updating to 22w42a

* work a bit more on 22w42a

* player chat packet

* serverbound hello packet

* Update mod.rs

* add more stuff to clientbound player chat packet

* ClientboundPlayerInfoUpdatePacket

* features enabled and container closed

* serverbound chat packets

* make it compile

* 22w43a

* ServerboundChatSessionUpdatePacket

* profile_public_key isn't Option anymore

* Update bitset.rs

* joining a server works

* fix entitydatavalue

* backtraces + fix clientbound chat message

* fix some warnings and add more ecomments

* 22w44a

* generate en_us.json

* add updating guide to codegen/readme

* fix some markdown

* update list of generated things

* metadata stuff

* Replace PJS generator mod with PixLyzer (#38)

* pixlizer extractor

* start working on shape extraction

* fix generating language

* fix pixlyzer shape generation

* use empty_shape

* generate blocks and shapes

* update pixlyzer dir

* Revert "update pixlyzer dir"

This reverts commit ee9a0e7a49.

* fix

* fix

* Revert "fix"

This reverts commit ad12ddcb00.

* fix

* detect pixlyzer fail

* fix pixlyzer

* 22w45a

* gen entities

* add async-trait dep

* update codegen/readme.md

* explain when rust_log should be used

* remove some unused code

* start fixing pixlyzer issues

* fix a thing in codegen

* almost fixed

* more progress towards 1.19.3

* 1.19.3-pre2

* fixes

* revert some hardcoded property names

* Delete clientbound_player_info_packet.rs

* handle 1.19.3 player info packets

* handle playerinforemove

* start updating to 1.19.3-rc1

* optional registries work

* fix some issues with 1.19.3

chat doesn't work yet

* aaaaaaaaaaaaaaaaa

* oh

* ignore unused shapes

* uncomment generate_blocks

* fix migrate

* 1.19.3-rc2

* fix clippy warnings

* 1.19.3-rc3

* split the azalea-buf macro into separate modules

* improve Recipe in protocol

* 1.19.3
2022-12-07 21:09:58 -06:00
mat
a5aa8ea0c0 revert recommending azaleamc:matrix.org because the matdoes.dev space works 2022-12-04 17:18:39 -06:00
mat
d4830b4e07 also change matrix to azaleamc:matrix.org 2022-12-04 17:14:04 -06:00
mat
5d44555655 fix matrix and discord invites 2022-12-04 17:13:42 -06:00
mat
3b56fce2c5 add matrix and discord to readme 2022-12-03 22:04:39 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
mat
9bc5175116
ask for someone to do server implementation 2022-11-03 20:08:14 -05:00
50f1cc47fa some -> most in readme warning 2022-10-31 15:56:15 +00:00
mat
c65e1fc660 Update README.md 2022-10-30 15:05:54 -05:00
mat
694fd39a91 add docs.rs badge 2022-10-30 15:05:14 -05:00
mat
993914d175
Update README.md 2022-10-15 17:47:41 -05:00
mat
678ad90192
update description in readme 2022-10-15 17:46:34 -05:00
mat
ba4cfaafae
Bot API (#27)
Basically make the `azalea` crate have stuff
2022-10-07 19:57:42 -05:00
mat
aa78491ee0
yeah let's be honest they're not very useable 2022-09-23 22:11:23 -05:00
mat
79cf19f93e modify warning in readme 2022-09-18 17:04:02 -05:00
mat
f42d630544
Physics (#11)
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works 🎉

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From<EntityMut> for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy
2022-08-29 20:41:01 -05:00
d073a1c22b don't explain what stretch goals are 2022-08-24 19:27:46 +00:00
mat
a16b9dcd2e add stretch goals to readme and typo fix 2022-08-18 23:28:44 -05:00
mat
1d48c3fe34
1.19.2 (#15)
* Fix stuff with readme in codegen scripts

Emojis broke it

* 1.19.2-rc1

* 1.19.2
2022-08-05 23:58:50 -05:00
mat
0cf8f82994 add non-goals to readme 2022-07-30 18:00:54 -05:00
mat
aadf2de3cb
Merge pull request #8 from mat-1/1.19.1
Support 1.19.1. Signing stuff isn't implemented but auth isn't even in Azalea yet so that's fine.
2022-07-29 04:56:21 +00:00
mat
2211021105 1.19.1 2022-07-28 23:50:58 -05:00
mat
c0ca03204f 1.19.1-rc2 2022-07-21 20:04:33 -05:00
mat
3e43fc6c50 add note to readme 2022-07-18 16:55:55 -05:00
mat
ec0b6ec06c 1.19.1-pre4 2022-07-10 23:43:09 -05:00
mat
ae3ad007b6 Update packets 2022-07-06 18:55:18 -05:00
mat
e44afb76f4 1.19.1-rc1 2022-06-23 21:34:10 -05:00
mat
deef5d27c0 Update to 1.19.1-pre1 2022-06-21 19:57:18 -05:00
mat
a1484f6629
Merge branch 'main' into 1.19.1 2022-06-20 06:22:16 +00:00
mat
fcdb6d31ee Update README.md 2022-06-17 18:13:34 -05:00
mat
9c0b6f6631 22w24a & update packets when they're modified 2022-06-16 20:59:19 -05:00
mat
043f70aa6e Fix for states that burger doesn't have 2022-06-16 15:12:20 -05:00
mat
fb1d419a3d 1.19 2022-06-08 18:37:29 -05:00
mat
1e145a82b8 1.19 2022-05-26 13:45:48 -05:00
mat
0a314bca16 rename code-generator to codegen 2022-05-24 20:28:08 -05:00
mat
5c1712c840 move examples into examples directory 2022-05-14 20:50:20 -05:00
mat
4000a9d29c Update README.md 2022-05-14 20:47:37 -05:00
mat
70271ede19 Merge branch 'main' into chunk-decoding 2022-05-14 11:21:04 -05:00
mat
ef3cbe27f2 hold_item -> hold 2022-05-09 19:34:51 -05:00
mat
fd3a5ea87f change recv to next in readme 2022-05-09 19:15:03 -05:00
mat
6b7ebc8675 Update README.md 2022-05-09 19:14:13 -05:00
mat
307594723c write how i want using the held item to work 2022-05-09 19:06:57 -05:00