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fix chunk errors when joining a world with a same name but different height

This commit is contained in:
mat 2025-05-06 09:28:28 -10:30
parent 68f657310b
commit af3affb467
6 changed files with 163 additions and 3 deletions

View file

@ -34,3 +34,4 @@ write down most non-trivial breaking changes.
- Several protocol fixes, including for ClientboundSetPlayerTeam and a few data components.
- Update the `InstanceName` component correctly when we receive a respawn or second login packet.
- Block shapes and some properties were using data from `1.20.3-pre4` due to using an old data generator (Pixlyzer), which has now been replaced with the data generator from [Pumpkin](https://github.com/Pumpkin-MC/Extractor).
- No more chunk errors when the client joins another world with the same name but different height.

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@ -144,6 +144,20 @@ impl InstanceHolder {
))),
}
}
/// Reset the `Instance` to a new reference to an empty instance, but with
/// the same registries as the current one.
///
/// This is used by Azalea when entering the config state.
pub fn reset(&mut self) {
let registries = self.instance.read().registries.clone();
let mut new_instance = Instance::default();
new_instance.registries = registries;
self.instance = Arc::new(RwLock::new(new_instance));
self.partial_instance.write().reset();
}
}
#[derive(Error, Debug)]

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@ -1496,10 +1496,11 @@ impl GamePacketHandler<'_> {
pub fn start_configuration(&mut self, _p: &ClientboundStartConfiguration) {
debug!("Got start configuration packet");
as_system::<(Commands, Query<&mut RawConnection>)>(
as_system::<(Commands, Query<(&mut RawConnection, &mut InstanceHolder)>)>(
self.ecs,
|(mut commands, mut query)| {
let Some(mut raw_conn) = query.get_mut(self.player).ok() else {
let Some((mut raw_conn, mut instance_holder)) = query.get_mut(self.player).ok()
else {
warn!("Got start configuration packet but player doesn't have a RawConnection");
return;
};
@ -1515,6 +1516,8 @@ impl GamePacketHandler<'_> {
.insert(crate::client::InConfigState)
.remove::<crate::JoinedClientBundle>()
.remove::<EntityBundle>();
instance_holder.reset();
},
);
}

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@ -0,0 +1,136 @@
use azalea_client::{InConfigState, InGameState, InstanceHolder, test_simulation::*};
use azalea_core::{position::ChunkPos, resource_location::ResourceLocation};
use azalea_entity::LocalEntity;
use azalea_protocol::packets::{
ConnectionProtocol, Packet,
config::{ClientboundFinishConfiguration, ClientboundRegistryData},
game::ClientboundStartConfiguration,
};
use azalea_registry::{DataRegistry, DimensionType};
use azalea_world::InstanceName;
use bevy_log::tracing_subscriber;
use simdnbt::owned::{NbtCompound, NbtTag};
#[test]
fn test_login_to_dimension_with_same_name() {
let _ = tracing_subscriber::fmt().try_init();
generic_test_login_to_dimension_with_same_name(true);
generic_test_login_to_dimension_with_same_name(false);
}
fn generic_test_login_to_dimension_with_same_name(using_respawn: bool) {
let make_basic_login_or_respawn_packet = if using_respawn {
|dimension: DimensionType, instance_name: ResourceLocation| {
make_basic_respawn_packet(dimension, instance_name).into_variant()
}
} else {
|dimension: DimensionType, instance_name: ResourceLocation| {
make_basic_login_packet(dimension, instance_name).into_variant()
}
};
let _ = tracing_subscriber::fmt::try_init();
let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
assert!(simulation.has_component::<InConfigState>());
assert!(!simulation.has_component::<InGameState>());
simulation.receive_packet(ClientboundRegistryData {
registry_id: ResourceLocation::new("minecraft:dimension_type"),
entries: vec![(
ResourceLocation::new("minecraft:overworld"),
Some(NbtCompound::from_values(vec![
("height".into(), NbtTag::Int(384)),
("min_y".into(), NbtTag::Int(-64)),
])),
)]
.into_iter()
.collect(),
});
simulation.tick();
simulation.receive_packet(ClientboundFinishConfiguration);
simulation.tick();
assert!(!simulation.has_component::<InConfigState>());
assert!(simulation.has_component::<InGameState>());
assert!(simulation.has_component::<LocalEntity>());
//
// OVERWORLD 1
//
simulation.receive_packet(make_basic_login_packet(
DimensionType::new_raw(0), // overworld
ResourceLocation::new("azalea:overworld"),
));
simulation.tick();
assert_eq!(
*simulation.component::<InstanceName>(),
ResourceLocation::new("azalea:overworld"),
"InstanceName should be azalea:overworld after setting dimension to that"
);
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
simulation.tick();
// make sure the chunk exists
simulation
.chunk(ChunkPos::new(0, 0))
.expect("chunk should exist");
//
// OVERWORLD 2
//
simulation.receive_packet(ClientboundStartConfiguration);
simulation.receive_packet(ClientboundRegistryData {
registry_id: ResourceLocation::new("minecraft:dimension_type"),
entries: vec![(
ResourceLocation::new("minecraft:overworld"),
Some(NbtCompound::from_values(vec![
("height".into(), NbtTag::Int(256)),
("min_y".into(), NbtTag::Int(0)),
])),
)]
.into_iter()
.collect(),
});
simulation.receive_packet(ClientboundFinishConfiguration);
simulation.receive_packet(make_basic_login_or_respawn_packet(
DimensionType::new_raw(0),
ResourceLocation::new("azalea:overworld"),
));
simulation.tick();
assert!(
simulation.chunk(ChunkPos::new(0, 0)).is_none(),
"chunk should not exist immediately after changing dimensions"
);
assert_eq!(
*simulation.component::<InstanceName>(),
ResourceLocation::new("azalea:overworld"),
"InstanceName should still be azalea:overworld after changing dimensions to that"
);
assert_eq!(
simulation
.component::<InstanceHolder>()
.instance
.read()
.chunks
.height,
256
);
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), 256 / 16));
simulation.tick();
// make sure the chunk exists
simulation
.chunk(ChunkPos::new(0, 0))
.expect("chunk should exist");
simulation.receive_packet(make_basic_login_or_respawn_packet(
DimensionType::new_raw(2), // nether
ResourceLocation::new("minecraft:nether"),
));
simulation.tick();
}

View file

@ -26,7 +26,7 @@ const SECTION_HEIGHT: u32 = 16;
pub struct PartialChunkStorage {
/// The center of the view, i.e. the chunk the player is currently in.
view_center: ChunkPos,
chunk_radius: u32,
pub(crate) chunk_radius: u32,
view_range: u32,
// chunks is a list of size chunk_radius * chunk_radius
chunks: Box<[Option<Arc<RwLock<Chunk>>>]>,

View file

@ -41,6 +41,12 @@ impl PartialInstance {
entity_infos: PartialEntityInfos::new(owner_entity),
}
}
/// Clears the internal references to chunks in the PartialInstance and
/// resets the view center.
pub fn reset(&mut self) {
self.chunks = PartialChunkStorage::new(self.chunks.chunk_radius);
}
}
/// An entity ID used by Minecraft.