1
2
Fork 0
mirror of https://github.com/mat-1/azalea.git synced 2025-08-02 06:16:04 +00:00
azalea/azalea-client/tests/login_to_dimension_with_same_name.rs

136 lines
4.5 KiB
Rust

use azalea_client::{InConfigState, InGameState, InstanceHolder, test_simulation::*};
use azalea_core::{position::ChunkPos, resource_location::ResourceLocation};
use azalea_entity::LocalEntity;
use azalea_protocol::packets::{
ConnectionProtocol, Packet,
config::{ClientboundFinishConfiguration, ClientboundRegistryData},
game::ClientboundStartConfiguration,
};
use azalea_registry::{DataRegistry, DimensionType};
use azalea_world::InstanceName;
use bevy_log::tracing_subscriber;
use simdnbt::owned::{NbtCompound, NbtTag};
#[test]
fn test_login_to_dimension_with_same_name() {
let _ = tracing_subscriber::fmt().try_init();
generic_test_login_to_dimension_with_same_name(true);
generic_test_login_to_dimension_with_same_name(false);
}
fn generic_test_login_to_dimension_with_same_name(using_respawn: bool) {
let make_basic_login_or_respawn_packet = if using_respawn {
|dimension: DimensionType, instance_name: ResourceLocation| {
make_basic_respawn_packet(dimension, instance_name).into_variant()
}
} else {
|dimension: DimensionType, instance_name: ResourceLocation| {
make_basic_login_packet(dimension, instance_name).into_variant()
}
};
let _ = tracing_subscriber::fmt::try_init();
let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
assert!(simulation.has_component::<InConfigState>());
assert!(!simulation.has_component::<InGameState>());
simulation.receive_packet(ClientboundRegistryData {
registry_id: ResourceLocation::new("minecraft:dimension_type"),
entries: vec![(
ResourceLocation::new("minecraft:overworld"),
Some(NbtCompound::from_values(vec![
("height".into(), NbtTag::Int(384)),
("min_y".into(), NbtTag::Int(-64)),
])),
)]
.into_iter()
.collect(),
});
simulation.tick();
simulation.receive_packet(ClientboundFinishConfiguration);
simulation.tick();
assert!(!simulation.has_component::<InConfigState>());
assert!(simulation.has_component::<InGameState>());
assert!(simulation.has_component::<LocalEntity>());
//
// OVERWORLD 1
//
simulation.receive_packet(make_basic_login_packet(
DimensionType::new_raw(0), // overworld
ResourceLocation::new("azalea:overworld"),
));
simulation.tick();
assert_eq!(
*simulation.component::<InstanceName>(),
ResourceLocation::new("azalea:overworld"),
"InstanceName should be azalea:overworld after setting dimension to that"
);
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
simulation.tick();
// make sure the chunk exists
simulation
.chunk(ChunkPos::new(0, 0))
.expect("chunk should exist");
//
// OVERWORLD 2
//
simulation.receive_packet(ClientboundStartConfiguration);
simulation.receive_packet(ClientboundRegistryData {
registry_id: ResourceLocation::new("minecraft:dimension_type"),
entries: vec![(
ResourceLocation::new("minecraft:overworld"),
Some(NbtCompound::from_values(vec![
("height".into(), NbtTag::Int(256)),
("min_y".into(), NbtTag::Int(0)),
])),
)]
.into_iter()
.collect(),
});
simulation.receive_packet(ClientboundFinishConfiguration);
simulation.receive_packet(make_basic_login_or_respawn_packet(
DimensionType::new_raw(0),
ResourceLocation::new("azalea:overworld"),
));
simulation.tick();
assert!(
simulation.chunk(ChunkPos::new(0, 0)).is_none(),
"chunk should not exist immediately after changing dimensions"
);
assert_eq!(
*simulation.component::<InstanceName>(),
ResourceLocation::new("azalea:overworld"),
"InstanceName should still be azalea:overworld after changing dimensions to that"
);
assert_eq!(
simulation
.component::<InstanceHolder>()
.instance
.read()
.chunks
.height,
256
);
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), 256 / 16));
simulation.tick();
// make sure the chunk exists
simulation
.chunk(ChunkPos::new(0, 0))
.expect("chunk should exist");
simulation.receive_packet(make_basic_login_or_respawn_packet(
DimensionType::new_raw(2), // nether
ResourceLocation::new("minecraft:nether"),
));
simulation.tick();
}