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reduce allocations for collision detection

This commit is contained in:
mat 2024-02-25 22:31:56 -06:00
parent 018ab55bdb
commit e47dee388e
7 changed files with 90 additions and 92 deletions

1
Cargo.lock generated
View file

@ -460,6 +460,7 @@ dependencies = [
"nohash-hasher",
"once_cell",
"parking_lot",
"smallvec",
"tracing",
"uuid",
]

View file

@ -59,6 +59,8 @@ impl BlockState {
state_id <= Self::max_state()
}
/// Returns true if the block is air. This only checks for normal air, not
/// other types like cave air.
#[inline]
pub fn is_air(&self) -> bool {
self == &Self::AIR

View file

@ -21,6 +21,7 @@ tracing = "0.1.40"
once_cell = "1.19.0"
parking_lot = "^0.12.1"
nohash-hasher = "0.2.0"
smallvec = "1.13.1"
[dev-dependencies]
bevy_time = "0.13.0"

View file

@ -13,6 +13,7 @@ pub enum DiscreteVoxelShape {
}
impl DiscreteVoxelShape {
#[inline]
pub fn size(&self, axis: Axis) -> u32 {
match self {
DiscreteVoxelShape::BitSet(shape) => shape.size(axis),
@ -305,6 +306,7 @@ impl BitSetDiscreteVoxelShape {
}
impl BitSetDiscreteVoxelShape {
#[inline]
fn size(&self, axis: Axis) -> u32 {
axis.choose(self.x_size, self.y_size, self.z_size)
}

View file

@ -169,22 +169,22 @@ impl Shapes {
// var5.getList(), var6.getList(), var7.getList()));
let var5 = Self::create_index_merger(
1,
a.get_coords(Axis::X),
b.get_coords(Axis::X),
a.get_coords(Axis::X).to_vec(),
b.get_coords(Axis::X).to_vec(),
op_true_false,
op_false_true,
);
let var6 = Self::create_index_merger(
(var5.size() - 1).try_into().unwrap(),
a.get_coords(Axis::Y),
b.get_coords(Axis::Y),
a.get_coords(Axis::Y).to_vec(),
b.get_coords(Axis::Y).to_vec(),
op_true_false,
op_false_true,
);
let var7 = Self::create_index_merger(
((var5.size() - 1) * (var6.size() - 1)).try_into().unwrap(),
a.get_coords(Axis::Z),
b.get_coords(Axis::Z),
a.get_coords(Axis::Z).to_vec(),
b.get_coords(Axis::Z).to_vec(),
op_true_false,
op_false_true,
);
@ -233,22 +233,22 @@ impl Shapes {
let x_merger = Self::create_index_merger(
1,
a.get_coords(Axis::X),
b.get_coords(Axis::X),
a.get_coords(Axis::X).to_vec(),
b.get_coords(Axis::X).to_vec(),
op_true_false,
op_false_true,
);
let y_merger = Self::create_index_merger(
(x_merger.size() - 1) as i32,
a.get_coords(Axis::Y),
b.get_coords(Axis::Y),
a.get_coords(Axis::Y).to_vec(),
b.get_coords(Axis::Y).to_vec(),
op_true_false,
op_false_true,
);
let z_merger = Self::create_index_merger(
((x_merger.size() - 1) * (y_merger.size() - 1)) as i32,
a.get_coords(Axis::Z),
b.get_coords(Axis::Z),
a.get_coords(Axis::Z).to_vec(),
b.get_coords(Axis::Z).to_vec(),
op_true_false,
op_false_true,
);
@ -361,7 +361,7 @@ impl VoxelShape {
}
}
pub fn get_coords(&self, axis: Axis) -> Vec<f64> {
pub fn get_coords(&self, axis: Axis) -> &[f64] {
match self {
VoxelShape::Array(s) => s.get_coords(axis),
VoxelShape::Cube(s) => s.get_coords(axis),
@ -625,6 +625,10 @@ pub struct CubeVoxelShape {
// TODO: check where faces is used in minecraft
#[allow(dead_code)]
faces: Option<Vec<VoxelShape>>,
x_coords: Vec<f64>,
y_coords: Vec<f64>,
z_coords: Vec<f64>,
}
impl ArrayVoxelShape {
@ -634,9 +638,9 @@ impl ArrayVoxelShape {
let z_size = shape.size(Axis::Z) + 1;
// Lengths of point arrays must be consistent with the size of the VoxelShape.
assert_eq!(x_size, xs.len() as u32);
assert_eq!(y_size, ys.len() as u32);
assert_eq!(z_size, zs.len() as u32);
debug_assert_eq!(x_size, xs.len() as u32);
debug_assert_eq!(y_size, ys.len() as u32);
debug_assert_eq!(z_size, zs.len() as u32);
Self {
faces: None,
@ -648,19 +652,30 @@ impl ArrayVoxelShape {
}
}
impl CubeVoxelShape {
pub fn new(shape: DiscreteVoxelShape) -> Self {
Self { shape, faces: None }
}
}
impl ArrayVoxelShape {
fn shape(&self) -> &DiscreteVoxelShape {
&self.shape
}
fn get_coords(&self, axis: Axis) -> Vec<f64> {
axis.choose(self.xs.clone(), self.ys.clone(), self.zs.clone())
fn get_coords(&self, axis: Axis) -> &[f64] {
axis.choose(&self.xs, &self.ys, &self.zs)
}
}
impl CubeVoxelShape {
pub fn new(shape: DiscreteVoxelShape) -> Self {
// pre-calculate the coor
let x_coords = Self::calculate_coords(&shape, Axis::X);
let y_coords = Self::calculate_coords(&shape, Axis::Y);
let z_coords = Self::calculate_coords(&shape, Axis::Z);
Self {
shape,
faces: None,
x_coords,
y_coords,
z_coords,
}
}
}
@ -669,8 +684,8 @@ impl CubeVoxelShape {
&self.shape
}
fn get_coords(&self, axis: Axis) -> Vec<f64> {
let size = self.shape.size(axis);
fn calculate_coords(shape: &DiscreteVoxelShape, axis: Axis) -> Vec<f64> {
let size = shape.size(axis);
let mut parts = Vec::with_capacity(size as usize);
for i in 0..=size {
parts.push(i as f64 / size as f64);
@ -678,6 +693,10 @@ impl CubeVoxelShape {
parts
}
fn get_coords(&self, axis: Axis) -> &[f64] {
axis.choose(&self.x_coords, &self.y_coords, &self.z_coords)
}
fn find_index(&self, axis: Axis, coord: f64) -> i32 {
let n = self.shape().size(axis);
(f64::clamp(coord * (n as f64), -1f64, n as f64)) as i32

View file

@ -22,6 +22,7 @@ pub struct BlockCollisions<'a> {
pub only_suffocating_blocks: bool,
cached_sections: Vec<(ChunkSectionPos, azalea_world::Section)>,
cached_block_shapes: Vec<(BlockState, &'static VoxelShape)>,
}
impl<'a> BlockCollisions<'a> {
@ -44,6 +45,7 @@ impl<'a> BlockCollisions<'a> {
only_suffocating_blocks: false,
cached_sections: Vec::new(),
cached_block_shapes: Vec::new(),
}
}
@ -95,8 +97,27 @@ impl<'a> BlockCollisions<'a> {
self.cached_sections.push((section_pos, section.clone()));
// println!(
// "chunk section length: {}",
// section.states.storage.data.len()
// );
// println!("biome length: {}", section.biomes.storage.data.len());
section.get(section_block_pos)
}
fn get_block_shape(&mut self, block_state: BlockState) -> &'static VoxelShape {
for (cached_block_state, cached_shape) in &self.cached_block_shapes {
if block_state == *cached_block_state {
return cached_shape;
}
}
let shape = block_state.shape();
self.cached_block_shapes.push((block_state, shape));
shape
}
}
impl<'a> Iterator for BlockCollisions<'a> {
@ -138,7 +159,7 @@ impl<'a> Iterator for BlockCollisions<'a> {
));
}
let block_shape = block_state.shape();
let block_shape = self.get_block_shape(block_state);
let block_shape =
block_shape.move_relative(item.pos.x as f64, item.pos.y as f64, item.pos.z as f64);

View file

@ -28,29 +28,22 @@ fn generate_world(partial_chunks: &mut PartialChunkStorage, size: u32) -> ChunkS
}
}
// for chunk_x in -size..size {
// for chunk_z in -size..size {
// let chunk_pos = ChunkPos::new(chunk_x, chunk_z);
// let chunk = chunks.get(&chunk_pos).unwrap();
// let mut chunk = chunk.write();
// for x in 0..16_u8 {
// for z in 0..16_u8 {
// chunk.set(
// &ChunkBlockPos::new(x, 1, z),
// azalea_registry::Block::Bedrock.into(),
// chunks.min_y,
// );
// if rng.gen_bool(0.5) {
// chunk.set(
// &ChunkBlockPos::new(x, 2, z),
// azalea_registry::Block::Bedrock.into(),
// chunks.min_y,
// );
// }
// }
// }
// }
// }
for chunk_x in -size..size {
for chunk_z in -size..size {
let chunk_pos = ChunkPos::new(chunk_x, chunk_z);
let chunk = chunks.get(&chunk_pos).unwrap();
let mut chunk = chunk.write();
for x in 0..16_u8 {
for z in 0..16_u8 {
chunk.set(
&ChunkBlockPos::new(x, 1, z),
azalea_registry::Block::OakFence.into(),
chunks.min_y,
);
}
}
}
}
// let mut start = BlockPos::new(-64, 4, -64);
// // move start down until it's on a solid block
@ -69,47 +62,6 @@ fn generate_world(partial_chunks: &mut PartialChunkStorage, size: u32) -> ChunkS
chunks
}
fn generate_mining_world(
partial_chunks: &mut PartialChunkStorage,
size: u32,
) -> (ChunkStorage, BlockPos, BlockPos) {
let size = size as i32;
let mut chunks = ChunkStorage::default();
for chunk_x in -size..size {
for chunk_z in -size..size {
let chunk_pos = ChunkPos::new(chunk_x, chunk_z);
partial_chunks.set(&chunk_pos, Some(Chunk::default()), &mut chunks);
}
}
// let mut rng = StdRng::seed_from_u64(0);
for chunk_x in -size..size {
for chunk_z in -size..size {
let chunk_pos = ChunkPos::new(chunk_x, chunk_z);
let chunk = chunks.get(&chunk_pos).unwrap();
let mut chunk = chunk.write();
for y in chunks.min_y..(chunks.min_y + chunks.height as i32) {
for x in 0..16_u8 {
for z in 0..16_u8 {
chunk.set(
&ChunkBlockPos::new(x, y, z),
azalea_registry::Block::Stone.into(),
chunks.min_y,
);
}
}
}
}
}
let start = BlockPos::new(-64, 4, -64);
let end = BlockPos::new(0, 4, 0);
(chunks, start, end)
}
fn run_physics_benchmark(b: &mut Bencher<'_>) {
let mut partial_chunks = PartialChunkStorage::new(32);
@ -126,7 +78,7 @@ fn run_physics_benchmark(b: &mut Bencher<'_>) {
// std::process::exit(0);
b.iter(|| {
let entity = simulation_set.spawn(SimulatedPlayerBundle::new(Vec3::new(0.0, 4.0, 0.0)));
let entity = simulation_set.spawn(SimulatedPlayerBundle::new(Vec3::new(0.5, 2.0, 0.5)));
for _ in 0..20 {
simulation_set.tick();
}