mirror of
https://github.com/mat-1/matdoesdev.git
synced 2025-08-02 06:36:04 +00:00
fix neko oscillation
This commit is contained in:
parent
fb50e73419
commit
c854549ef2
2 changed files with 14 additions and 7 deletions
|
@ -65,8 +65,8 @@
|
|||
|
||||
let startMouseX = 0
|
||||
let startMouseY = 0
|
||||
let initialX = 0
|
||||
let initialY = 0
|
||||
let initialX = 16
|
||||
let initialY = 16
|
||||
let offsetX = 0
|
||||
let offsetY = 0
|
||||
|
||||
|
@ -109,7 +109,7 @@
|
|||
>
|
||||
<!-- svelte-ignore a11y-no-static-element-interactions -->
|
||||
<div class="title-bar" on:mousedown={startDragWindow}>
|
||||
<div class="title-bar-text">cat config page</div>
|
||||
<div class="title-bar-text">cat config</div>
|
||||
<div class="title-bar-controls">
|
||||
<button aria-label="Minimize" on:click={closeWindow}></button>
|
||||
<button aria-label="Maximize" on:click={toggleMaximizeWindow}></button>
|
||||
|
@ -218,6 +218,7 @@
|
|||
background-attachment: fixed;
|
||||
background-size: cover;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
:global(.music-player) {
|
||||
|
|
|
@ -359,9 +359,13 @@ export function initNeko(
|
|||
const distance = Math.sqrt(diffX ** 2 + diffY ** 2)
|
||||
const speed = Math.sqrt(nekoState.velX ** 2 + nekoState.velY ** 2)
|
||||
|
||||
const calculatedFollowDistance = Math.max(
|
||||
nekoState.speedMultiplier * nekoConfig.accelMultiplier,
|
||||
nekoFollowDistance
|
||||
)
|
||||
|
||||
if (
|
||||
distance <
|
||||
Math.max(nekoState.speedMultiplier * nekoConfig.accelMultiplier, nekoFollowDistance) &&
|
||||
distance < calculatedFollowDistance &&
|
||||
speed <= nekoState.speedMultiplier * nekoConfig.accelMultiplier * 2
|
||||
) {
|
||||
nekoState.velX = 0
|
||||
|
@ -391,8 +395,10 @@ export function initNeko(
|
|||
nekoState.velX *= nekoConfig.slipperiness
|
||||
nekoState.velY *= nekoConfig.slipperiness
|
||||
|
||||
nekoState.velX += accelX * nekoConfig.accelMultiplier
|
||||
nekoState.velY += accelY * nekoConfig.accelMultiplier
|
||||
if (distance > calculatedFollowDistance || Math.sign(accelX) != Math.sign(nekoState.velX))
|
||||
nekoState.velX += accelX * nekoConfig.accelMultiplier
|
||||
if (distance > calculatedFollowDistance || Math.sign(accelY) != Math.sign(nekoState.velY))
|
||||
nekoState.velY += accelY * nekoConfig.accelMultiplier
|
||||
|
||||
let direction: string
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue